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aeggwards1

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Everything posted by aeggwards1

  1. aeggwards1

    ArmA 2 site hacked

    Isn't this a Greek shoe used by there Presidential Guard?
  2. aeggwards1

    J.S.R.S. 1.5

    Thanks again, these are awesome. One issue though, the BAF Warrior has had an extra firing mode added by JSRS_BAF-V (single) which has no firing sound. Vanilla BAF warrior does not have this firing mode.
  3. aeggwards1

    WarFX : Blastcore

    Absolutely awesome!! I have run accross one issue though, something in the WarFX-Blastcore folder is doing something to the gunners postion in the Lav-25 and removing all ammo for the M242 which then can't be replaced with an Ammo truck. Any ideas?
  4. I had a problem with VTE when running with Vanilla. When I run VTE, I cannot get into a lot of vehicles, it seems that the entry point is moved a couple of meters off the vehicle or not there at all. Also, when you get out, you spawn a couple of meters off the ground. Any ideas?
  5. aeggwards1

    J.S.R.S. 1.5

    I don't think mine is working, I have CO + BAF + PMC. (Edit: Maybe mine is working, slighty bassier than BIS' with a different reload sound. Is that right?} Also, I don't think you saw my last post, are you planning on doing the Kord/KPVT?
  6. aeggwards1

    Zeus AI Combat Skills

    Hi, I seem to have problem with the new version of Zeus AI and Independents. If I put an independent and a blufor on the same map and as the blufour fire, the independent will shoot at me. Independents are set as friendly in settings. Cheers,
  7. aeggwards1

    J.S.R.S. 1.5

    Thanks Jarhead, these sounds are awesome. Just one stupid question though, how can I tell if I am getting the vanilla XM8 sounds or yours, I am having a bit of trouble determining which one I am using. ------------------------------------------- Also, don't know if it has been mentioned but are there any plans to do the Kord and KPVT (BTR-60) machine guns?
  8. aeggwards1

    RH MGS wpn pack 1.1

    Hi, I was just wondering how you were going updating these to OA standards. Would love to create a replacement pack for the new PMC characters with backup sights and lasers. Do you need to use the ace config for backup sights with these currently? Cheers
  9. Just to add to this post as my last post was in a closed thread. After about 10 - 15 minutes on Chernarus, game freezes and I have to close from Task Manager. I am also getting severe lag that I wasn't getting with the last beta. Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Specs: Intel i7 950 Nvidia 460GTX 1GB 6GB RAM 120GB SSD Win 7 x64 Settings: Res: 1680 x 1050 All settings on VH Vsync enabled VD: 5000 Added report to DevHeaven
  10. Hi, I want to make a mission where I have an undercover special forces team performing recon on a insurgent held town. I want to make so that they will only be fired upon if they are closer than 30 metres to the enemy. I will have a repeatable trigger set up that sets setCaptive true/false based on a distance condition. How would I go about finding their distance from the nearest enemy without naming all the insurgents? Would this work if the leader of the sf team was named p1? p1 distance (p1 findNearestEnemy p1) < 30
  11. aeggwards1

    Arma2 OA Patch 1.55 problems

    Anyone else getting crashes with the following error in the RPT? Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Ever since I updated I can't play the game for more than 10 minutes without it crashing. It is like the second last beta. Specs: Intel i7 950 Nvidia 460GTX 6GB RAM 120GB SSD Settings: VD: 5000m All other very high Res: 1650x1050 3D: 125%
  12. aeggwards1

    Arma 2:OA Update 1.50-1.54 To 1.55 ???

    This wasn't the case. I reinstalled to my SSD and am consistently getting crashes on Chernarus. Any ideas?
  13. aeggwards1

    Arma 2:OA Update 1.50-1.54 To 1.55 ???

    I am starting to wonder if it has something to do with the new way mods are handled. My copy that has the error has been manually copied onto a SSD for speed as my steam cache is too big. The original copy seems to work fine, I need to do some more testing.
  14. aeggwards1

    Arma 2:OA Update 1.50-1.54 To 1.55 ???

    Steam Arma2 Download OA/BAF Patched 1.54 using same method, don't need to use steam patching.
  15. aeggwards1

    Arma 2:OA Update 1.50-1.54 To 1.55 ???

    Anyone else getting crashes with the following error in the RPT? Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Buffer to small - nowhere to write the data Ever since I updated I can't play the game for more than 10 minutes without it crashing. It is like the second last beta.
  16. aeggwards1

    FV432 British APC

    Thanks, these are great. Any thoughts on doing the new Bulldog versions?
  17. Hi, Apologies if this has been asked before, I did a search but couldn't find anything. How would I get a squad to enter multiple vehicles from another group. Eg. A Marine squad of 13 men is required to load into two UH-1Y's for an pickup and insertion but the squad leader orders them to load one chopper and the rest have to run. Cheers
  18. Awesome, nice work!! Can I ask what the fix was, I know of another mod that the problem is occuring in?
  19. Thanks SNKMAN. One other question, does the above disable everything to do with GL4? I still want them to Garrision buildings etc just not to fire until I want them too. Cheers
  20. Thanks but unfortunately it is not a conflict on my system. I removed all mods except for the beta patch and it is still happening.
  21. Hi, This is an awesome mod but I have a problem. Whenever I use the UNSUNG mod in my CO install, the gunners are missing from any UAZ, Ural with ZU or Pickup/Offroad (ie Hilux, Nissan etc.) but are fine in the new OA military offroad vehicles. Any ideas? Thanks, Andrew
  22. aeggwards1

    Persian Hammer

    Thanks Kiki, these are awesome. Is there anyway you can put everything for them under one classification instead of one under US Army, one under US 91 (something like that) and the huey under USMC? ---------- Post added at 03:31 PM ---------- Previous post was at 03:30 PM ---------- Under USMC
  23. aeggwards1

    J.S.R.S. 1.5

    Do these HK416/417 ssounds include RH's packs? New sounds for them as well as the ACR's etc would be awesome. Get better soon!
  24. Thanks, I do already. I know it is unconventional but it works for me. I already own the drives from before 1TB came out so I RAID 0 for speed and capacity. I don't worry about loss of data as I backup weekly. ---------- Post added at 12:50 AM ---------- Previous post was at 12:49 AM ---------- Thanks, I knew that I could be humbled by it but I don't want to spend too much on the upgrade. Hopefully I should get some good performance and longevity out of it.
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