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FelixK44

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Everything posted by FelixK44

  1. Very nice, will test it out later!
  2. Thanks, I'm going to give the stock Takistan map a try on my server I was hosting the ace2 Esbekistan map.
  3. Some people on my server are complaining that this mission is boring to play, how can I increase the enemy presence? I tested it out earlier and there really is no patrols or anything besides the random IED how can I make the mission feel more like a warzone?
  4. FelixK44

    ACE for OA 1.13

    How exactly does this updater work? I just sat through ACE and ACEX update but I still have the outdated versions....:confused: EDIT: NVM, it was downloaded to a "MODS" folder in my documents. :S
  5. FelixK44

    ACE for OA 1.13

    Yeah, I just downloaded and installed Play withSIX it's updating ACE right now, what version of OA do I need think I'm patched to 1.62.xxxxxxxx
  6. FelixK44

    ACE for OA 1.13

    Hmm, thanks never heard of six updater going to update ACE. :) EDIT: Does SIX updater just update the mods already in my directory? :confused:
  7. FelixK44

    ACE for OA 1.13

    Is the cookoff thing random or am I supposed to use a certain type of rocket?
  8. FelixK44

    ACE for OA 1.13

    :butbut: woah....can this be done with the functions module and put ace_sys_destruction_enable_cookoff = true ? I've never seen this before.....and I'm playing ACE2 CO 1.13
  9. Yeah, I tried fiddling with that before the problem is with this code checking for radio...or at least that's what I think...:confused: mso_fnc_hasRadio = { if (isClass(configFile>>"CfgPatches">>"ace_main")) then { if (player call ACE_fnc_hasRadio) then {true;} else {hint "You require a radio.";false;}; } else { // Thanks Sickboy private ["_hasRadio"]; _hasRadio = false; { if (getText(configFile >> "CfgWeapons" >> _x >> "simulation") == "ItemRadio") exitWith { _hasRadio = true }; } forEach (weapons player); if(_hasRadio) then {true} else {hint "You require a radio.";false;}; }; };
  10. Mmm...not sure about ACRE but, I take a PRC radio from a ruck box and CAS works with ACE.
  11. Thanks, I'm going to mess around with it and see if it works. :)
  12. Could you elaborate? I'm trying to create an MSO for OPFOR(Russia) vs GUE+INS. I've changed the factions in rmm_patrolops and the mso_factions init.sqf. Is there anything else I need to change? :)
  13. Sounds really hard to do, think I'll just play as BLUFOR and hope someone else figures it out. :cool:
  14. So how exactly does MSO decide what the enemy faction side is? roy_patrolops has that whole SIDE A = west, "faction" SIDE B = east,"PO2_Faction" SIDE C = east, "PO2_Faction" is there a way to play OPFOR vs GUE & INS without disabling anything? :confused:
  15. Thanks, I believe its an addon, as my game is now freezing for about 5seconds at the start of any mission even in the editor. :mad:
  16. -skipintro -nosplash -mod=@CBA;@CBA_A2;@CBA_OA;@GL4;@ACE;@ACEX;@RHSMod;@JSRS;@COSLX;@EOD;@EODmydog;@MAR;@RandomAddons;@TUP;@Esbekistan;@Everon; This is my mod line could you tell me what mods you play MSO with? Also, I have a feeling it could be the mission is there a place I can download an "official" mission made by you or your team? :) @RandomAddons include:
  17. I'm playing MSO 4.5 on my server and after like an hour everyone on my server will start freezing for like 5 seconds? It's really weird because there's no lag in between the freezes everyone can run the game smoothly and it seems everyone gets it at different times. :confused: This is the only error I can find in my rpt file and it keeps repeating its self only posting a small part of it. Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then { if ((_pos distance _testPos) >= _minDist) the> Error position: <_pos distance _testPos) >= _minDist) the> Error Undefined variable in expression: _pos File ca\modules\functions\misc\fn_findSafePos.sqf, line 98 Error in expression <["_newX", "_newY", "_testPos"]; _newX = _posX + (_maxDist - (random (_maxDist * > Error position: <_posX + (_maxDist - (random (_maxDist * > Error Undefined variable in expression: _posx File ca\modules\functions\misc\fn_findSafePos.sqf, line 90 Error in expression < BIS_fnc_isPosBlacklisted)) then {
  18. support\modules\rmm_cas\fn_menuDef.sqf // #define DEBUG_MODE_FULL #include "\ca\editor\Data\Scripts\dikCodes.h" private ["_menuDef", "_target", "_params", "_menuName", "_menuRsc", "_menus"]; // _this==[_target, _menuNameOrParams] _target = _this select 0; _params = _this select 1; _menuName = ""; _menuRsc = "popup"; if (typeName _params == typeName []) then { if (count _params < 1) exitWith {diag_log format["Error: Invalid params: %1, %2", _this, __FILE__];}; _menuName = _params select 0; _menuRsc = if (count _params > 1) then {_params select 1} else {_menuRsc}; } else { _menuName = _params; }; //----------------------------------------------------------------------------- //_menus = [ [ ["main", mso_menuname, _menuRsc], [ ["Close Air Support", { if(call mso_fnc_hasRadio && ((getPlayerUID player) in MSO_R_Leader)) then { createDialog "RMM_ui_cas" } } ] ] ] ]; //----------------------------------------------------------------------------- _menuDef = []; { if (_x select 0 select 0 == _menuName) exitWith {_menuDef = _x}; } forEach _menus; if (count _menuDef == 0) then { hintC format ["Error: Menu not found: %1\n%2\n%3", str _menuName, if (_menuName == "") then {_this}else{""}, __FILE__]; diag_log format ["Error: Menu not found: %1, %2, %3", str _menuName, _this, __FILE__]; }; _menuDef // return value Should be able to disable logistics, etc. the same way :)
  19. I'm trying to do the same thing but the way I disabled the CAS stuff is search for "menu" in the mso directory and open the files with notepad++ find the one that says _menu = Close Air Support then just add a //_menu in front of it. If you go into rmm_patrolops/mps/mps_server theres a file that defines the factions. I don't have access to the MSO files right now but I've replaced the factions before and played OPFOR with no problems. SIDE A= west "BIS_US"; //player faction/blufor SIDE B= east "PO2Faction"; //opfor SIDE C= east "PO2Faction"; //insurgent Also if you go into the configs part of MPS you can add different unit and vehicle configs if you want it spawning a faction from a mod just add the #include configfile in the MPS configunits and configvehicle.
  20. Is the IED stuff bugged? It seems if you approach the IED guy who is waiting nearby to explode it, he will become stuck in some sort of animation loop trying to take out their gun. :/
  21. Well, another important thing is that the bottom left corner coordinates are 0,0,0 then the location names that I listed.
  22. Multi Session Operations, it's a multiplayer mission where it generates tasks, enemies, etc. dynamically using positions on the map. I don't know much about world creation but most DLC islands aren't setup correctly and don't have any of these areas put in the island.
  23. looks awesome, love the sand texture btw can I request that you try and make the island compatible with MSO? ;)
  24. FelixK44

    J.S.R.S. 1.5

    Awesome, 1.5 sounds really great! I would of stopped playing ArmA 2 a long time ago if it wasn't for these community mods! :)
  25. FelixK44

    J.S.R.S. 1.5

    Wow, 1.5 sounds amazing! Just one question will the "distance" thing work on all islands? I thought there was a sound mod that had something similar but only worked on A2 maps.
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