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jpinard

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Everything posted by jpinard

  1. When I set the video memory to Normal it automatically turns Texture Detail down to Normal as well. I'm assuming (though I can test) that doing this will cause all textures to be of a lower resolution? Maverick I'm a little confuised. The next step down from "Very High" is "High". So were you saying the default value is supposed to be "High" or "Normal"?
  2. I already have all my graphic settings maxed out after upgrading my computer. That's why I needed the exact line of code so I can adjust this.
  3. I couldn't help myself and had to respond. Sadly I proably lowered myself to their level.
  4. All I can say is WOW!!!!!!!!!!!!! That video is exciting and looks fantastic! So now I'm even more glad I'm upgrading my hardware. A quick question - are we expecting fairly similar framerates for Operation Arrowhead that we have in the game now - or will frame rates slower with the same draw distance and number of AI enemies in the field?
  5. Add my voice to that list. Sickboy you can skip my last question about LOD... it's a setting I changed that I didn't think should affect distant vehicle detail but did. So I'm all set.
  6. jpinard

    SLX Mod WIP

    That would be super awesome! Please do! :)
  7. Wow, thanks for all the answers Kroky. You nailed exactly what I was confused with. Any idea why ACE helicopter sounds would still over-ride TRSM, when you're telling the game to have TRSM over-ride everything including ACE? And if the RAMdisk lowers the amount of LOD pop during gameplay - that will be fantastic. I don't care about the load times to launch a scenario, but I do care about LOD popping affecting gameplay.
  8. I have a question I'm trying to figure out. Does ACE2 do anything to the rendering to increase performance? I just threw a bunch of mods in last night to do some testing, and I'm seeing pretty drastic object LOD swapping which I didn't see with vanilla Arma2 minus any mods. Some of the LOD swaps are also a bit slower. I haven't used ACE2 long enough to know what's normal.
  9. jpinard

    Operation unknown wip

    I downloaded what I thought was this mod addon, but they don't show up in the editor. The included pbo's are: ou_air.pbo & ou_air_cfg.pbo I'm a little confused by the past 5 pages of discusssion, so are these helos not supposed to show up in the game yet>
  10. jpinard

    Mr Murray Editor Guide

    How relevant is the old guide for ArmA2?
  11. I don't think he's released a guide for ArmA2 yet. Is his old Armed Assault guide fully relevant to ArmA2?
  12. I'm sure this is another super easy one for you all, but I'm just trying to make a quick and dirty scenario. Basically: 2 sides of roughly equal force are to advance on each other to try and wipe the other out. So for a win condition, can I set it so one side has to kill 80% of the others forces? If not, what's the best way to have 2 armies advance on each other with the primary mission of extermination? I guess if I have them both try to advance and hold a sector of the map that might work? If so, how do I set that up in the mission editor? I have a bunch of neat things I'd like to try, but need to learn the basics first. Thanks to anyone who can point me in the right direction :)
  13. Kroky, what kind fo performance difference do you find with the RAMdrive? * Is it an actual increase in fps? * If so, can you quantify how much? * Or does it just load faster? * The TRSM sound effects... if I have them listed in the launch code: "D:\Games\ArmA 2\arma2.exe" -noSplash -noFilePatching -showScriptErrors -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@TRSM Will TRSM sounds over-ride all the ACE sounds? I'm concenred since you didn't just do it the easy way, so maybe my way won't work? * When you wrote this, "- Zeus mod, WarFX (This mods conflict in one way or the other and costed me to much performance, compared to the benefit they brought to my mod mix", were you referring to WarFX or Zeus, or both? Thanks for all your help! :)
  14. So much I have to learn :) Thanks! BTW does ACE2 have FLIR like what Dr. Eyeball's mod provides?
  15. You guys rock. Thanks so much :)
  16. Is there anything special I need to do besides listing Mando "after" the ACE2 file in the launch shortcut to make this work correctly with ACE2? ex. "C:\Program Files (x86)\Bohemia Interactive\ArmA 2\arma2.exe" -noSplash -noFilePatching -mod=@LandTex;@Islands;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@TRSM;@mma;@mma_xeh
  17. What about Zeus AI? Also, I mght have run into an issue. When you isntall the latest 6-shooter application shoudl it be creating a Six-Updater folder in C:\users\{username}\appdata\roaming\ I have to create it manually then, (like normal for a clean install) place all the zipfiles & .yml in it, then run the 6-updater console.
  18. So what mods do you all feel are essential add-ons for ACE2? I'm considering the following: * GL4 * SLX * Zeus AI * Mando Missiles * FLIR (or is FLIR in ACE2)? * Dr. Eyeball Aircraft HUD * Mikebart's trees * GDT graphic speed mods * Sakura non-blinding sun and night effects Vehicles: * F16 * Mobile SCUD * the Maule plane * Stallion & Chinook Are any of these dublicated in ACE? Do you see some that I should even try to incorprate into ACE?
  19. Will this work with Mando Missiles?
  20. Just popping in to see if anyone can asnwer this. Thanks! :)
  21. Ok I have a question for you then. You seem to know a good handle on how to get conflicting mods to work together. I've figured out what mods I want for what (and they're quite reminiscient of your selectino). WarFX - for tracers. JTD - for fire that spreads. SLX - for talking and reactions, dismemberment, and a bunch of other nice thigns it does. GL4 - for fire inside buildings, explosion effects, blood pools, burning damage to units, collateral damage. TRSM - for his sounds. Mando Missiles - for all his missile stuff. Sakura - no blind and night lighting. Ace2+ - cratering, damage values, & everything except the above that conflicts. Not sure what AI I want to go with yet. So... to try and just get one thing right... If I'm just running the ACE2 stuff and want to make sure TRSM sounds over-rides the ACE2 stuff... how do I do this effectively?
  22. I did, but for some reason was getting fewer tracers and still multi-colors. Maybe I did something wrong?
  23. In the vanilla game the tracers are kind of fake looking with their Christmas tree colors. What mods offer a better, more realistic tracers? (outside of WarFX's) Thanks! :)
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