{Op4}Bsilenced
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Everything posted by {Op4}Bsilenced
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i made a version of benny warfare for ace, its untested and its gonna need some balancing... http://www.filefront.com/17358906/Ace_WarfareV2_064LiteCO.Takistan.rar updated 10-9-10 http://www.filefront.com/17370458/Ace_WarfareV2_064_1LiteCO.Takistan.rar added chanarus and zargabad updated 10-10-10 http://www.filefront.com/17373089/ACEWarfare.rar this is bennys warfare and its gonna stay that way,what i mean by that is all im doing is adding ace units and items , which means a whole different change up on balancing .. as benny releases new versions i will keep importing ace to it...thanks benny
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eww im so excited this may even get me to reinstall the game:) thanks for picking it up tavish
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i have no plans to update at this time, if someone else wants to pick it up go for it....
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Domination ports by Bsilenced
{Op4}Bsilenced replied to {Op4}Bsilenced's topic in ARMA 2 & OA - USER MISSIONS
i dont have it anyore myself. i heard some servers were still hosting it, you could find one join it and get it out of your local settings app data cache... either way the mision is really old theres plenty of newer duala ports out there -
updated march 16th 2010 Domination Duala 4 this is the newest version but does not include r3f or mando anymore....... http://www.filefront.com/15848579/%7BOp4%7D_Dom_Duala_4.isladuala.rar Domination Duala version 3 ace required includes r3f artillery and mando missile script,mando missile script seems to conflict with mando addon,im not sure if its server side or mision side http://www.filefront.com/15588157/%7BOp4%7D_Dom_Duala_3.isladuala.rar Domination Duala No ACE version http://www.armaholic.com/page.php?id=9570 updated march 16th 2010 Domination Queshkibrul 3 Ace required, this is the newest version but does not include mando anymore http://www.filefront.com/15848611/%7BOp4%7DDom_QueshKibrul_134_3.queshkibrul.rar Domination Queshkibrul version 2 includes mando missile script http://www.filefront.com/15581165/%7BOp4%7DDom_QueshKibrul_134_2.queshkibrul.pbo Domination Quesh kibrul NO ACE http://www.filefront.com/15601243/%7BOp4%7DDom_QueshKibrul_NOACE_1.queshkibrul.rar updated march 16th 2010 Domination podagorsk 1 ACE required http://www.filefront.com/15848663/%7BOp4%7DDOM_Podagorsk_ACE_1.FDF_Isle1_a.rar Required addon islands Duala.. http://www.armaholic.com/page.php?id=9150 Quesh Kibrul.. http://www.armaholic.com/page.php?id=8698 Podagorsk.. http://www.armaholic.com/page.php?id=8791 report bugs here include the version your using.... feal free to modify as you wish just leave the credits in place especially xeno,s
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BIS Warfare in your Missions
{Op4}Bsilenced replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
could you update the d/l link? -
you are correct on the other hand ak47 is even more wide spread and certainly any country using it allied to ru would have ak47
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landrovers are part of the taki forces without taki forces the ru faction is a lil light on equipment options, i agree with the m16 though i dunno y its in there
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i was hoping to get some input from whoevers playing it on that
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added chanarus and zargabad updated 10-10-10 http://www.filefront.com/17373089/ACEWarfare.rar
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sure i will. guess it would be easy enough to add the other islands
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Project Reality - WIP Discussion
{Op4}Bsilenced replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sorry if this has alreay been asked, i was looking on the website it says bf2 required for pr so will arma2 pr require bf2 aswell? can i assume correctly that the oct 15 release ois for bf2? not arma -
updated all known issues added ace strikors http://www.filefront.com/17370458/Ace_WarfareV2_064_1LiteCO.Takistan.rar
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looking forward to it xeno , im no elite scripter but if you need any help let me know
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when you host the mission up on the bottom right you will see parameters, you have to be admin to change them.. i will set the defaults back on next release too
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i changed some of the default parameters, just look for it in the mp settup. sorry just the way i prefer to play i played the mission yesterday, noted about 15 things need to be fixed. like some of the rockets have the rocket in the tube already no need to have the ammo for it there to buy. at4 nlaw etc somethings screwy with the striker mgs gonna try putting the ace one in even though its not desert cammo.. noticed i removed everything but the BE from benny,s name will put his credits back in woops i put the ace batteries in the loadouts but im not seeing them some weapons and vehicles are in there double maybe bring the nlaw to tier 0? price adjustment needed single shot guided missle with ace mawws or smaw to upgrade 1 double repair vehicle in us LF 3 atvs in us LF lav25 need price balancing ill be working for couple days then ill get back to editing so any constructive feed back on balancing would be greatly appreciated ---------- Post added at 06:42 PM ---------- Previous post was at 06:39 PM ---------- yea i dunno guess the batteriers are in the wrong spot, are they considered ammo maybe? ---------- Post added at 06:44 PM ---------- Previous post was at 06:42 PM ---------- im gonna take a wild theory here and say that must happen with regular warfare too, ill check it out.. ---------- Post added at 06:47 PM ---------- Previous post was at 06:44 PM ---------- oa beta, you are playing co right?
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Domination ports by Bsilenced
{Op4}Bsilenced replied to {Op4}Bsilenced's topic in ARMA 2 & OA - USER MISSIONS
sorry fellas i been away since march,yesterday was my first day trying oa out.. i will start editing again as my work season comes to an end. in the next month or 2. -
UPSMON - Urban Patrol Script Mon
{Op4}Bsilenced replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yea i was just giving examples, just put your reinforcement farther away then kron radio setting and set your marker where there at, once reinforcments are called then they will move to the enemy.. -
Bsilenced scripts lolz
{Op4}Bsilenced replied to {Op4}Bsilenced's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
builds a random op4 base -
Bsilenced scripts lolz
{Op4}Bsilenced posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i played around with the findsafe pos a lil to much and built this.. it still needs some work but figured i would release it anyways. one of the problems is one of the comps in my list thows a script not found error. Random base script ACE required http://www.filefront.com/16038077/RandomBaseTest.utes.rar -
UPSMON - Urban Patrol Script Mon
{Op4}Bsilenced replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
add "nomove" and it should stay until reinforcement 1 is called on.. to call on it KRON_UPSMON_reinforcement1=TRUE ---------- Post added at 06:14 PM ---------- Previous post was at 06:11 PM ---------- and yes it will go to that waypoint and do nomove so you dont want that way point at the reinforcment point.. your not gonna beable to control exactly where its gonna reinforce, just now that it is last known enemy pos. ---------- Post added at 06:26 PM ---------- Previous post was at 06:14 PM ---------- probably a more reliable way to call on it would be the new spawn script.... so i guess you have have to create the tank squad somewhere in or out of the fight nul=[leader1, "PLA1", "track", "noslow", "template:",1] execVM "scripts\upsmon.sqf"; then the squad you want to be reinforced nul=[this,"airport","move","delete:",600,"reinforcement:",1,"respawn"] execvm "scripts\UPSMON.sqf"; this would spawn it though at pos of fallen squad you could really get fancy with it set a trigger with cond KRON_UPSMON_reinforcement1=TRUE act nul = [1,spawn pos,1,["patrol marker","respawn"]] EXECVM "SCRIPTS\UPSMON\MON_SPAWN.SQF"; that would still spawn your tank template but you could keep the spawn pos out of site... -
UPSMON - Urban Patrol Script Mon
{Op4}Bsilenced replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well its tricky cause i got that script randomgroup.sqf running on the objs that pop up, not only is it a random group but its picking random ups things to do,,, tricky part is i still have bin patrols on some of them... anyways the groups of ups troops that are getting spawned with "move" are not moving.. use the teleport to get closer to obj and then the camara you will see it.. anyways i really do thing its the way im passing the marker to ups i just dunno what to do about it... ---------- Post added at 05:11 PM ---------- Previous post was at 03:43 PM ---------- i been watching them it seems there getting the command to move but then just shuffle in a 2m area and stop... -
Group Spawn Trigger
{Op4}Bsilenced replied to doomanchu's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
CreateGroup resistance -
Sqf2Sqm - File Converter (v0.7)
{Op4}Bsilenced replied to Rommel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sick base templates incoming! this is great thanks! -
UPSMON - Urban Patrol Script Mon
{Op4}Bsilenced replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yea i just noticed that today actually, anyways i sent you a pm with the mission... i know its kinda out of date with your new respawn thing but it would suck to redo the mission.. ---------- Post added at 03:11 PM ---------- Previous post was at 03:02 PM ---------- oops youll have to remove the _spwanpos = getmarkerpos _spwanpos; under _spawnpos = this select 0 that was just me trying to get it to work it actually breaks it