ck911
-
Content Count
44 -
Joined
-
Last visited
-
Medals
Posts posted by ck911
-
-
Thanks for your hints!
I´ve worked with both ArmaIILauncher (Spirited+Funpic), nice tools but it still doesn´t help me out!!!
To explain it in details:
- I´m playing 99% only SP and Campaigns (I like it this way)
- i.e. I want to play Campaign "Team Seal Six 1", i downloaded
all needed mods and put every mod in it´s own mod folder. (as it is suggested by Bohemia)
- then I select the needed ones together with my preferred addons (like Warfxparticle, gl4, HiFi) in the Arma2Launcher, but getting error an message (missing classes, etc.) when i try to start this Campaign and the game goes back to homemenue.
- So I put all PBO´s from the different mods into one folder (@allmodstogether), then it works!
WHY this?
One again I tested it:
....start the game with ARMA2START Tool and all MODs selected -> still getting errors with some missions
....start the game only with -@allmodstogether selected -> it works fine
This is something i do not understand????!!!!
-

Thats great news!
(Hope for the NON-Ace Versions too ;-) )
-
Uninstalled TF86 Seals Version 1.1 and installed TF Seals Version 1.0,
now it works! :)
The problem seems to be with TF86_seals Version 1.1, may you could
make a new Compilation for Seals V1.1 with you NON-ACE Version??
-
Thanks for this mod...now it looks much better!
-
So you mean I can make one (1!) mod folder (for example @mod) and
put ALL PBOs in there???
-
Try to play the Non Ace version. Did install all required Addons to own @MOD folders.
Campaign is starting, but when loading the first mission, the game hangs. The Harddrive is running and running, but the mission does not start, no
reaction if I press ESC, has to be shut down by the Task Manager.
Any suggestion?
-
Hi Wiggum,
ACE
when I start the mission, it does not load and say "...missing ARD_WINX_INF_ACE_1...
but I´ve downloaded the non ACE version NOACE_FREE_WILLY_v1.FDF_Isle1_a.pbo.
ALso I put those addons into 2 seperate @MOD Folders:
- FDF Podagorsk Island
- TF86 Navy SEALs Pack
Any Suggestion?
-
@DragonBaron
Thank you, I should have used the search Function before, was not sure about the right keyword. Now it´s fine... ;)
-
Can someone give me a short answer, please:
Is there any SP Mission / Campaign for this map available?
-
Thanks, i´ll give ArmaIILauncher atry.
So I should just load all MODs I have at once?
An example:
* SP Mission: SOCOM
Required Addons:
Island Panthera
Afrenain & Molatian Resistance army
Desert Mercenaries and BlackOps
Desert Mercenaries and BlackOps replacement
Faux News Reporters
* SP Mission: Urban Raid
CAA1 project
British Royal Marine Commandos c.2001
* SP mission : Reclaiming the island
US Army '09
* Mission pack: Thirsk coop
KuiK's Winter Camo Pack
Thirsk Island
* Coop mission : FDF Padagorsk
FDF Podagorsk
Community Base addons
F-16 Fighting Falcon
Mobile Missle Launcher "SCUD"
Boeing B-52H Stratofortress "BUFF"
RAF Chinook CH2
* SP mission : The Hill
31st Normandy Mod
31st Normandy Mod patch 1
Beton addons
Hürtgenwald winter
....and so on
At the end there are maybe more than 40 MODs required. No Problem, still can´t believe :-)
On the other Hand, a lot of new missions require the ACE2 package. Normaly I don´t use ACE2. So every time I want to play a mission (which needs ACE2), I ´ve to stop the game and start it new with ace2 Mod activated?
-
Whats kind of "annoying" me that nearly every Usermission needs
a different bunch of MODs to play. (ok, there are some very good ones which work without any)
Currently i´ve about 20 MODs in @MODS folder.
How can I handle this optimal? Shell i load ALL MODs at once?:confused:
I´m a liitle afraid of doing this, will this not cause trouble? And does this method not demand and use a lot of RAM?
Your Help would be appreciated...
-
Looks great!!!
Is there any SP Mission /Campaign available?
-
Using different MODs like ggl4, jtd, warfxparticles and more.
No ACe2.
Game is crashing when try to save. Maybe you could optimize this mission,
the Beginning is so great. But i´m not able to play the mission in one piece,
so saving is essential.
Keep going!
-
@all Thanks for your answers, got it!
-
So what is the difference between them?
-
Thanks CSJ, awesome job so far!
The Chernaurus Example mission in the first post isn´t avaible anymore.
If you want I could host this file on my Rapidshare Account. ´caus i have a Premium account, it should last for a long period :)
-
Nice one, lots of fun to fly those. But:
What are the Vehicles Classnames?
Thanks.
OK, found it by myself. Just in case so ist searching:
vehicle="CYBP_Camel_us";
vehicle="CSJ_HHmkIIa";
vehicle="CSJ_Ju87";
vehicle="CSJ_109E";
vehicle="CSJ_109G";
vehicle="CSJ_Spitfire";
vehicle="CSJ_P38";
Back to flight!
P.S:
Would be nice if someone (with more skill) could build a nice Singleplayer Mission!
-
How can you switch to Driver position in a Tank?
In the Menu it gives me only a choice to switch from Commander to Gunner and vice versa.
Is this intend to be this way and why?
How to handle dozen of @MODs ?
in ARMA 2 & OA - GENERAL
Posted
Mhh, but is there any difference between your "oldfashion" way and what ARMA2Launcher is doing?
BTW, I´m not able to put all my mods into the Targetline of the ARMA2 Shortcut Link, can you?:
....... -mod=@camels;@cba;@duala;@fastrope;@gdthelimod;@gl4;@hifi_air;@hifi_sfx;@hifi_vehicle_weapons;@hifi_weapons_long;@jtd;@landtex;@littlebirds;@nosunblind;@panthera;@sommerveg;@warfxparticles;@kuerzeres_grass;@desert mercenaries and blackops;@extra_units_and_vehicles;@raf chinook ch2;@scud;@sjb_sas_v1.04_arma2;@fdf_isle1_a;@namalsk;@rh_hk416_1.1;@rh_m4;@rh_m4m16_1.0;@rh_mgswp;@seals v1.0;x\caa1\arma_campaign_animations;x\caa1\arma_objects;x\caa1\arma_objectscti;x\caa1\arma_plantsautumn;x\caa1\arma_plantsclassic;x\caa1\arma_vehiclefeatures;x\caa1\arma_vehicles;x\caa1\arma_worldintros;x\caa1\arma_worlds;x\caa1\extra_worlds;x\caa1\qg_objects;x\caa1\qg_worlds;x\oac\oac_core "-name=CK" -nosplash -world=empty -cpuCount=4
(That´s no joke!!!!)
So maybe the ARMA2Launcher have problems when you want to start with more than 30 mods at once?