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Everything posted by Unchained
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the official 3148 release thread
Unchained replied to BronzeEagle's topic in ADDONS & MODS: COMPLETE
Thanks for the link, will download and test, I assume it will work, thanks for the answer Sennacherib. -
the official 3148 release thread
Unchained replied to BronzeEagle's topic in ADDONS & MODS: COMPLETE
Bronze, I want to ask you something, when I try to load the first mission I get an error message about a missing addon called platform :( Any ideas? -
Thanks a lot Sanc! :)
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I downloaded a "city map" made by Shrademn'Yyhrs and requires some addons that dont know were to find or what they are: "Immeuble2.pbo ; Immeuble.pbo" Any ideas? Would be thanked if found :)
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Thanks for the story, that would help a lot when making mission briefings and stuff. Also, have you ever thought about helicopters? Or, as we are in the future, troopships or things like that, instead of thrusters it could be propellers... For example, for Command & Conquer Renegade, there was an helicopter called Orca VTOL (Vertical Take-off or Landing) wich used some wings on the sides right on top wich had some propellers down and the turbines up... http://www.moddb.com/mods/cc-renessans/images/gdi-orca-vtol-assault-aircraft#imagebox (The link on the image leads to a mod for a different game but dont care about that, just watch the image of an helicopter you will see at first sight, if not, scroll down a little bit.)
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The release will be for October gentlemen, I mean, Sennacherib said that in the large post on page 31 at the middle of the page ^^ Also you can check that post if you want to know what's new in his coming update.
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Strenfould island v2.0 addon for OFP
Unchained replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
Exactly, curious that I didnt said before that cars dont take any dammage, and hey no problem is your first island its not that easy to search bugs at first sight, take it in a positive way it took to me a good time to search for bugs are at first sight so that means the island is really well made man. I think I said before it was a little big laggy, but still great man, thanks for releasing it. -
Can I ask you what alpha channel is? Also if it isnt too much to ask but, I was wondering how the progress is going with those packs?
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BIN config gives ".p3d magic" problem
Unchained replied to Unchained's topic in ADDONS & MODS: DISCUSSION
Exactly, I have tried again packing and unpacking sometimes more and its done. Now it works perfectly. Thanks for the answer Sanc. Problem solved. :) -
BIN config gives ".p3d magic" problem
Unchained replied to Unchained's topic in ADDONS & MODS: DISCUSSION
I have tried it right now, is the same problem, thanks for the reply. -
Strenfould island v2.0 addon for OFP
Unchained replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
Ummm yes it could be that, but still I think that bridge at the north witch connects one island to another one that is desertish and has some rocks right down it, its long, if you enter the desertish island you will note a small diference of ground between the bridge and the island, still driveable tough -
Thanks for the answer and hope to see that mod online soon :)
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In that case I wait until you release the new stuff, wich after seeing a few images on your blog it looks incredible, good work man.
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Oh thats alright in that case I can help you, but I kindly want to ask you if you can tell me a little bit some background history if you can, share some ideas like history, places... You know some stuff like that, so I can do some more specific stuff with it, for now I will start making a few missions with the stuff I have, some WTU soldiers, a few vehicles, I think I have all the stuff you released... Following names of the RAR's dowloaded: Thyria soldiers + weapons (Thyria & WTU soldiers, weapons) Thyria vehicles + readme (Some Thyrian and WTU vehicles v2 beta) Thyria map. I guess it all I have, will try to do something with it today.
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Bielow, would you be kind to tell me if the C-47's are from the C-47 skytrain from WWIIEC? Those ones were really great, I used to play a lot of paratrooper missions with them, those scripts that let you make paratroops without outside scripting were great.
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The mod itself is pretty nice, it was very well made, I prefer common head models witha few new faces and that should do the job... Also its great to know somebody saw this mod...
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Thanks for the great mod man, by the way are you going to make missions or a campaign? If you release something like an update (If you planning to) of the island and well the next update of units I can make something by myself with your permission of course... BTW: Who is the thyrian army going to fight against?
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Why are you playing BIS games?
Unchained replied to nettrucker's topic in BOHEMIA INTERACTIVE - GENERAL
I play since Operation Flashpoint till ArmA: Queens Gambit... Why? Becouse they are realistic simulators, you are not the guy with the health var and a minigun on your hand running around and killing everything, no, here you are one more in the team, you are one of those creepy soldiers of all those FPS witch die in no time, here you are not rambo you are a soldier that thinks what to do, where to move... who to shot... Here, the strengh is inside you, in your mind, not on your weapon power, even if you have an Abrams you wont survive for long if you dont have a crew with you. So I thank a lot to BIS for creating such great games. -
Thanks for the script I will test it Edit! Tested! and it works perfectly, thanks again
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Hi there, does anyone knows a script/mission/add-on (Any of those three) for paratroopers? Like when it reaches certain point it drops the units one by one with a small time between each other cos I have tried the "Landing Paratroopers" downloaded from http://ofp.gamepark.cz (Or ofpr.info wich is the same) and it looks like the script makes all the soldiers jump right after the leader does, witch makes some soldiers get hurt or die by jumping all thogeter at the same time...
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Oh great, Feldish mod now would be updated, that's pretty cool, I remember making invassions on the big island by boat, it was all combat with guns at 20 meters from the enemy otherwise it was difficult to give a good shot haha, then leaving those planes assault the area... it was pretty fun and gave OFP another touch... Im a WW2/Modern warfare (Not the game, I mean the era) type of player but I really got interested on Feldish as it was pretty good man, thanks for the good times and good luck about updating to redux! Hope it comes with many new units. :)
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Ok thanks for the answers, the mod sounds are all working now.
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Hello everyone, I just want to ask a problem I have while playing FDF mod, when I install 1.3 patch (downloaded from many places, same results) and I run the mod, it looks like that you can play normally, hear the music, footsteps, and a few reload sounds, but when I shoot a weapon, any weapon including missiles, handguns, tank turrets, there is no sound emited... Also when using a vehicle like a tank for example, any of them both mod and vanilla OFP ones dont make a sound when driving too... Any ideas what the problem could be? Do I need 1.2? If anybody wants to ask me anything specific you are welcome to ask I will reply in less than 24 hours.
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Strenfould island v2.0 addon for OFP
Unchained replied to arnoldardent's topic in ADDONS & MODS: COMPLETE
Hello ArnoldArdent, to be sincere, I would personally give a 8/10 to your island, even it dosnt need too much addons for it, its very enjoyable as it is not plain, has big cities, mountains, bridges, bases, countrysides... As some people had said before big cities are little big laggy, found some irregular parts of land on the capital, the bridge conecting to the desertish land on the north its not in the very right position, well just giving some stuff seen on the island, as I have checked some more places its almost all fine. :) -
Does anybody knows where I can get this pilots? Personally they look BAS artwork but updated, cos I have the BAS SOAR pilots but they dont look the same, and when I saw this pilots I never found them, any ideas?