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Everything posted by Unchained
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Ok maybe the repair one may be a little bit odd, but the ammo one would be a good idea, cool for convoy missions, also you made the east ammo one like the ArmA trucks, so it really looks like an ammo truck, great idea about that, maybe doing a reskin of that one to resistance side would do the job. Keep up the good work =SappeR=
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Greets =SappeR=, very nice job with those trucks, I liked a lot the resistance models they suit perfect with the side, someone already asked for some trucks without the improved armor on them, if you are interested in making some trucks without the armor, can you consider bringing both types? Like if you release both packs of models? Will that model be able to carry soldiers on it? I would suggest some more civil trucks and make the repair/fuel/ammo versions of the truck for FIA too, that would be a great replace for the original OFP resistance side trucks. Keep up the good work mate. Drake.
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Will check to download all the stuff and would be pleased to join in.
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Self-made replacement config.cpp file gives out of memory problem.
Unchained posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
Greetings, I made a small replacement file for RACS forces to be woodland like using Relliki's Woodland RACS models, the config.cpp is standalone made, and when I run ArmA it gives me a CTD with a warning about out of memory, if I get the .pbo (the file containing my stand-alone config) file out of the addons folder, everything works fine, I tried the old way of "test and error" to see wich lines are giving trouble, well, all man class and Land rovers are not giving errors, but yes the Blackhawks,little birds, and M-113/Vulcan. If you have the addon, to create this config and test it yourself do this: create a folder, put inside a .txt file, change the name of the .txt file for "config.cpp" without quotes and inside copy paste the content quoted below, then using a .pbo packer, convert the folder to a .pbo file, I use CPBO. If you dont have the addon but still want to help, you will need to do the download: http://www.armaholic.com/page.php?id=1017 PS: This was made for personal use, no public/private distribution intented, only for personal use. PS to Relliki: I apologize if this requires your permission, I realized that if it is for personal use I wont need permission to do this, the original addon "RLK_RACS" was never modified, the config, as said before, is stand alone, please contact me as soon as possible here or by PM if you have something to tell me about this and I will take inmidiate actions. Problem solved, to admin and/or moderators: Please, close this thread as the problem has been solved. -
Greets, what is the latest version of this mod?
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HMMWV pack (circa 2003)
Unchained replied to ExplosiveAids's topic in ARMA - ADDONS & MODS: COMPLETE
Is this final release? Also another question, you guys wont make a desert reskin do you? -
Thanks Incubus for the addon and the invitation, will keep that in mind. :) PS: Incubus the vehicle pack actually brings a white civilian Volga car with itself, dunno why there is no taxi, police car or black car.
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Thanks ktos, now, guess its time to wait till someone has the answer about the one of he FFUR LST. :)
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Incubus, what's the name of the car with the hood on fire in your signature? I would like to get that one. And does anybody has an idea of were I can get the modified LST that comes with FFUR 2007 + SLX 2.5?
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Where is the config file for the weapons in the ww4_wpn.pbo?
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Sanctuary, wich is the file (pbo) where you put the music of the menu in?
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Hello everyone, I have a problem here with lets say "A" mod, it has a BIN file in the bin folder, I unpacked it, and changed the class cfgmovesMC part with "X anim pack", done, had a little problem with the handgun animation but solved fast, packed it again to .bin with Amalfi's CPP to BIN. Now the problem is that when I start the mod I have those ".p3d magic" problems with several units of the mod, from the beginning till the end... I made back up before so I returned it to its place and no p3d problems, I dont know why it gives me those magic problems if I only changed the anim... And if you ask me if I used the hardware T&L (I dont remember if it is written like that) I use it since I have OFP in my PC. Any ideas? Thanks for reading. Note to forum moderators: For some reason I think I missplaced this topic, dont know but I think this has to go to the "OFP : CONFIGS & SCRIPTING" I guess, in that case I excuse my error and ask to move it to the correct part of the forum :P
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Mapfact rucksack script without putting the file in mission folder
Unchained posted a topic in OFP : CONFIGS & SCRIPTING
Hello everyone, I just wanted to ask how I can make the Mapfact's Rucksack script be called without needing to put the script file in the mission folder... for example, create a common mission, dont save, and have the script working when you call it from an initiation line, I saw in ArmA in your user folder you create a folder called Scripts and when you save a script in there you dont need to put the script in the mission folder anymore. But for some reason in OFP it dosnt works... Maybe the resource.cpp file might help? Thanks for reading. -
Mapfact rucksack script without putting the file in mission folder
Unchained replied to Unchained's topic in OFP : CONFIGS & SCRIPTING
Yes, will try that and lets hope it works, Zulu1 and SilverRanger, thanks for the help given :) -
Oh hey no problem, just ask me what you want to know, dunno, like if there is something of interest in Warhammer you want to search I tell you what it has... Also just in case you dont know what Osprey is... And thats the V-22 Osprey... Modern helicopter it has the big back door I told you about with the previous multirole helo from Warhammer...
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Can you also give diferent models to actual ones? I mean they have common law models and RPGs maybe you can change them for LSR LAW model and ICP RPG model?
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Got a transport "sheep" style for you. That is a BF 2142 transport ship, it has some machineguns on the sides and it carries soldiers inside... Kinda is the best pic I could get... And that is a multirole ship of Warhammer 40k, it cant be seen right now but it has the doors on the sides and another model 1 big door on the back like the osprey... Hope all that helps bud.
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Sent you a PM.
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Oh Im not tired dude lol that sounded like propaganda hahaha just wanting to know who of you old school hardcore players are still back there to roll some hard team-based coops, dunno if someone like Bronze or people that like coops with teamplay I would be glad to join.
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No more gameplay scheduling?
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Errr... I was talking about making the common jog speed of a soldier be changed to vanilla OFP like... not the sound of reloading a gun like sanc was talking before Mr.Peanut :confused:
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Hi Sanctuary, first of all thanks for releasing this pre-fullrelease pack, also I wanted to tell you something about the soldiers speed, I mean now when they run diagonally they do with same speed as running fordward, so the problem was fixed, but now the soldiers are way more slower than the previous release (Running fordward more slower than before), how can I fix this? Thanks.
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the official 3148 release thread
Unchained replied to BronzeEagle's topic in ADDONS & MODS: COMPLETE
Now the problem is that I do that, I have manned helicopters in OFP since a long time they are my favourite weapon... Always praying to be chosen as pilot in my clan hahaha, but for some reason the pelican (Wich uses the helicopter way of controls) never gets in the air, its like 15 minutes presing the Q key, even releasing and presing again to pull up but it does nothing, I mean it turns the engine on but it dosnt flyes up :P Sure just need a link to download that pack, and well you are doing the history part, so the idea would be that you throw to me some basics about each mission for the briefings and whats the mission about and I will try to do my best. -
Finally one little big thing useful to combine with mods! That should do the deal were its most needed, thanks a lot Reyhard.
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the official 3148 release thread
Unchained replied to BronzeEagle's topic in ADDONS & MODS: COMPLETE
My humble greetings to the skilled briefings maker, you add a very original touch with the ambient music and the handwritting in the plan section, great to see people that really likes the details, in the first beta released I never thought I would like the mod but when I downloaded 0.98 (And now 0.99) I love the gameplay and things, its very a very impressive job man, keep it on. Some stuff I have spoted on it maybe it might come handy to you: -When claimbing vertical stairs the hands go off the arms. -when you start running crouched the chraracter first wakes up and then makes the crouch run animation, but when you stop running it directly goes crouched (So the problem is with the beggining). -First mission, when I try to go up the pelican just dosnt takes off, same problem for the other pelican. Im using the 0.99 version. PD: You got my support in mission making.