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MadMike-Brig2010-

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Everything posted by MadMike-Brig2010-

  1. MadMike-Brig2010-

    JayArma2Lib

    ok, if that solves the problem we all have we should do... :)
  2. MadMike-Brig2010-

    JayArma2Lib

    Would be so great to find a solution that Jaynus don´t have to update the .dll for every new Beta. That would be a dream. Sometimes i feel a bit uncomfortable to "beg" for a new version again and again. So at that point: Thanks again for all you effort with your "baby" Jay!
  3. MadMike-Brig2010-

    JayArma2Lib

    Would be very welcome here also... :cool:
  4. MadMike-Brig2010-

    JayArma2Lib

    GREAT! Thx as always...
  5. MadMike-Brig2010-

    JayArma2Lib

    Thx!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  6. MadMike-Brig2010-

    JayArma2Lib

    So sorry that i have to confirm this - same mission crashed a couple of times after 2 minutes of gameplay. With beta 85015 everything is ok. Changes: [84984] arma2oa.exe stuck after 5h run time OA beta patch 84984 dedicated server crash when exiting A update for 85015 would be very great... always the same... damn :confused:
  7. MadMike-Brig2010-

    JayArma2Lib

    ...same for 84868! :)
  8. MadMike-Brig2010-

    JayArma2Lib

    Big thanks Dude!!!
  9. MadMike-Brig2010-

    ARMA 2 : OA beta build 84391

    New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect. Thank you so much 4 this! Really needful...
  10. MadMike-Brig2010-

    JayArma2Lib

    Any chance for a new version until saturday? ;) We host a big event at saturday (co58) and it would be really great to host it with the new beta patch 84391 (because of "Fixed: MP: Reduced bandwith usage in missions with many soldiers."). Cheers, Mike
  11. Hotfix on server and client without any problems!
  12. MadMike-Brig2010-

    ACE for OA 1.11

    Absolutely stunning! Thx 4 that!
  13. MadMike-Brig2010-

    A.C.M. (Advanced Chat Mod)

    GREEEEAAAAAT! Been waiting 4 something like this...
  14. MadMike-Brig2010-

    ACE for OA 1.11

    Does anybody got a working yoma addonsync autoconfig-url for the new 1.12RC1 version? My favourite addonsync-server is a little bit late today! ;) Thx and regards, Mike
  15. As i updated my second pc i realized that the new ts3 3.0.1 is released. Do i still have to downgrade it for acre support? (Because first post still mentions 3.0.0 as supported) Regards, Mike
  16. No, i was a beta-tester. ;)
  17. works like a charm - thx 4 all svenson!
  18. MadMike-Brig2010-

    JayArma2Lib

    No - i didn´t mean it has something to do with acre. Was just a description of the BETA. But as they fixed ai don´t see through grass (which i can´t believe, by the way) my whole squad is crazy to test it - but we don´t play without acre... So hopefully you will find some time for that. Kind regards, Mike
  19. MadMike-Brig2010-

    JayArma2Lib

    Any news about a version for the new "lipsync with radio"-beta 83740? ;-) Would love to test it...
  20. MadMike-Brig2010-

    J.S.R.S. 1.5

    Sounds good - opened a thread in the forum for v1.4. You should be able too see it as always. ;) So when you´re done with 1.4 we are ready for testing... Regards, Mike
  21. MadMike-Brig2010-

    J.S.R.S. 1.5

    Version 1.4? What?! You finally saved my day Jarhead! :) Great news... And by the way: i think i know some guys that would test that baby day & night! :D You know where to find us... ;) All the best, Mike.
  22. Check your id-numbers of the zones - you only use "1" and "2". So for example the waypoints of zone "z4" are created in zone "z1" beause they share the same id, and so on.
  23. MadMike-Brig2010-

    JayArma2Lib

    Thanks guys!
  24. MadMike-Brig2010-

    JayArma2Lib

    Would be great to have a version for BETA 83015 - still want to test the new "forest-feature", but without ACRE - no way! I´m addicted to ACRE since a long time... :cool:
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