Fatigue Feedback (dev branch) in ARMA 3 - DEVELOPMENT BRANCH Posted January 28, 2015 re fatiguewe all know from personal experience that a trained soldier can run 40 miles with a battle load inc camelback, and rifle and mortar plate/mgammo/radio/log/giant rope/ or w/e platoon deigns to give you to carry on top of your kit. we do it by speed marching - walk, run, walk, run and can fight effectively at any time on that run, or after the 40 miles (assuming we have some water! esp in arid conditions). That's how the game works currently. You can slow-run pretty much indefinitely unless uphill with 30-40kg of gear on, fast-run maybe a few hundred meters before having to walk it out a while without getting too taxed. What you can't do is:1) fast run over long distances with significant loads on 2) all-out sprint more than 250m 3) go up hills/stairs quickly 4) ignore your fatigue until it gets to 50%+ I've not been in the military, but I have backpacked and I do jog/sprint regularly (and shoot guns), and none of the current system seems ridiculous to me like some people are claiming. Is it perfectly accurate in depicting a Marine? Hell if I would know, maybe not, you seem to think so at least. It works for me, a mere civ who likes the outdoors. Here's some data on the game for you to mull over: Tac pace = 6.5MPH (with gun) 9min mile (not bad with a gun in your hand and some crap on your back, but nothing to brag about, I'd guess this is the "indefinitely maintainable speed" for an inshape person like that) Run = 8MPH (with gun) 7.5 min mile (this is pretty good times for someone without any gear or a gun in hand on even flat ground) Sprint = 12MPH (with gun) 6.8sec 40yard (it's 5.6sec without a gun, and I'd be thrilled to hit a 5.6 on the 40 personally) You can indefinitely run at tac pace usually (with gun down), except uphill, maybe with walking for a bit every 500m or so if you've got a lot of gear on. So how fast DOES a Marine with 40kg of gear run a mile over uneven terrain with a gun in hand? You tell me. If you do 40 miles, do you do it in much under 6 hours? If so, well, the game has underestimated you I suppose (tac pace would take 6 hours to do 40mi). re weapon swayanyone civ or soldier (like some of us in the team who are expert civilian gunsmiths) can aim ANY weapon and hit a man at 200m square in the chest even if we had been sprinting for 400m before...it might take a few secs to calm your breath, but as you need to hold it slightly when you fire, so long as you can, it doesn't matter that your next breath might be a big gaspy one... the point is you can still train your weapon, aim, breathe in, exhale, hold, fire... in the space of a few seconds. That's also how the game works if you master the sway mechanism! I just tested in VR. I got up to "no more run" fatigue. Then I stopped, pulled up my gun, waited 3 sec, held breath, and I could hit a guy at 200m with probably 75% hits on the torso.basing it on time under fire, time firing, and wounds sustained is a far better approach for realism.Well, they do base it on wounds. Just imagine the outcry if they added an additional adrenaline malus to this game, though.