FKPLACE
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Posts posted by FKPLACE
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It's " this moveinCommander tankww2"or "this moveInGunner tankww2" or "this moveInDriver tankww2" :rolleyes:
Edit:
If you mean "Loader" i don't know... but you don't really need it.
Thanks. But I just would like to know how to put the fourth crew into a tank. For commander, gunner and driver, I've made it. For ARMA2 tanks from T-Roc, they could allow for four crews I think.
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How to use Navdia PlugIn to make 'blue' texture?
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Any guy could tell how to put the fourth crew in an empty tank in the editor? When I used ' this movein cargo xxx', nothing happened and that crew still was outside of the tank.
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Changelog:v0.99b
-added cool US ww2 style calendars ( for mission editors to use in missions) in aqu_misc.pbo. German style calendar comes later
It's really strange. I didn't find such aqu_misc.pbo in the patch of v0.99b.
---------- Post added at 09:12 AM ---------- Previous post was at 09:10 AM ----------
Which we are working hard on improving.We've overcome some hurdles in our performace department with the infantry. Right now as the mod sits, if you put 20 or so of the nicely textured 101st, 1st, 2nd, 2nd rangers, 82nd, or 29th infantry, you see a FPS hit big time which causes some serious lag and frame loss.
We've worked that out and now you can put just a ton on the same screen and you're good to go. We've made our textures and materials more efficient and changed the way our LOD's load into the game.
For the moment, I could still put at least one platoon on each side. I hope such new modification on texture won't degrade the quality of these soldiers.
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A small question. In the next Mod release, is it possible to modify the date in mission editor? For instance, using time from 1939 to May,1945. It seems in In44's arma release such date was put.
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Hi, It seems I still getting some issue of having Motar supporting fire. It seems the Motar is not sensitive enough to fire at the enemy. Not sure if anybody else has got the same?
In addition, in future release, is it possible to let AI fire indirectly behind houses or other covers with an observer (also AI ) in the front? In that case, the supporting fire would be very realisitic.
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That sounds very nice and appreciate your releasing way to the public. Instead of letting the community wait for long years in anxious without anything to play ( of course, we are not complaining against others and we know they are free donation anyway.), your Mod gives us much more amusement of WW2 game in ARMA series than ever. Also grateful to your efforts to organize such a large project with the joining members such as talent Troc, Aqu, and etc. Thanks for all who have contributed to it. No matter whose work is nice or good enough.
Finally, just a personal interested question, will you plan to add any WW2 music, such as german marching songs,etc. for mission editor? Now in game, when Troc's tanks rolling forward on Normandy streets and fields, just feel lacking something to accompany it...
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Very nice art work. But you only focus on german early tank models?
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Oh yes, right, WIP. We are in the process of improvements before the 1.00 release of this mod. Take a look at Gaz's work:Very good so far. There are more improvements in the works with these troops. This is his 1st attempt.
Oh, the best WW2 us para I ever saw in this game. Hope it could be done to catch the 1.00 release!
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I just saw some screenshoots in ARMA2 Info website. It seems there would be a new 101st paratroopers in 1.00 release and from a total different addon maker?
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I think such a Mod not only for gaming but also very important to have a special historical experiences from it. As a classical and well-expected Mod of In44, it's not just a game for me.
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Such badges and sign would give more realistic to the addons. I think we don't care to wait a little more time to include them for a release...
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I think they may be still in work...
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It seems your Stuka didn't bomb any ground targets when I played it in 31stMod. Not sure if there is a confilct with this Mod only or the others as well.
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I used them with AI commanders. And just tried to use them as armor supporting units in the game. But the gun couldn't be used by AI.
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It seems the Bren gun on universal carrier never fires in game? Anybody else got the same issue?
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And I hope you will put all Soviet stuff on the independent / guerilla side.For these nice three sided battles... :)
D.
Maybe Liberation team would contribute some stuff for that?:)
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I hope the new map could include more French buildings and etc. from WW2 era and remove the houses still with Tv antenna.
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The guy is doing everything hard alone. Will you attend 31stMod to give your some nice stuff to improve their quality and not giving yourself so much stress? Now they've got Troc and I think your joining would be another important promotion on their Mod.
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Good news and now you could go to bed..
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If you could also make a 7-pound antitank gun for british, that would be very nice. You know, such gun would be very helpful for allies to fight against german heavy armor.
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Any screens? I cant watch the video for some reason...
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The british 50ID soldiers seem nice. But the officer looks not correct in color of beret. In addition, could you please also remove the soviet ammo pouch from the kits of those soliders?
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Great guy, you really did a very impressive work and gave very useful stuff for the allies in game!
31st Normandy mod for ArmA2: WW2
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
[quote name=
I would say that static MG's were possible' date='
But not critical for the 1.0 version release.
[/quote]
Maybe a Mortar to be used by AI for supporting fire would be possible in V1.00? Now it should be important and necessary fire supporter for the WW2 infantry in a close combat.