FKPLACE
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Posts posted by FKPLACE
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I44 mod will be a great experience in its own right without having to be made compatible with any other mod.
I agree I44 Mod would give a very special experiences of a real simiulation for WW2 and seems no need in competiable with others. But I think I44 team won't make all stuff for WW2, such as russian and etc. So it would be a pity we couldn't play other things in their Mod together to give more unit selections or variety in the game. If you now are playing 31st Mod with I44 stuff, you can get a real pleasure...
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Nice. But why don't you use the original ARMA model? The new one seems too fat on shoulders and back.
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It seems the AI us planes never attack the ground targets in game. Anybody else got the same issue or how to make them to bomb the targets?
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Wha? nobody loves my jagdpanther? :)Sorry to say so. But his armor stuff really very awesome. I once tested his Jagerpanther and others in OFP era and a big amazing collection he's done actually. If he got any time for converting them, would be a whole armor for german and russian.
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Yeah, really " can not wait ".
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Working on the tanks and weapons to get out of the bugs.Also adding some new stuff among those a little more allied armor.
Your tank pack and german infantry are very good and give the mod much better quality. Could you add the SS crew as well? In addition, also is interested if you would also convert your nice Jagerpanther collection into the Mod?
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It seems the AI mortar seldom fires or not sensitive enough to find the enemy. By way, could AI carry the motar or heavy machine gun to move forward as once said in the forum?
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I prefer to try any way of downloading for an updation instead of using Six updater...
---------- Post added at 11:07 AM ---------- Previous post was at 11:01 AM ----------
The jagdpanther is in it. Just look under the 31stWC class. Should be there. Also working on about 3-4 jeeps including the one from the arma1 release. The kubel wagon and opels are there as well under empty>FFS>cars.It seems I still couldn't find it in the units of editor. Could you kindly advise again in which unit category, not in Troc's armed? By way, I think you don't mean those III Assault gun when you mention Jagerpanther...
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Great, and I think those soldiers are not included this time?
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Sorry, I would check it again in game. You know, so many troops and selections from you great Mod. And I just tested yesterday night after downloading...
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T-Roc's contribution just gives the Mod a new quality. Those tank packs of allies and axis are really awesome and have included lots of types, especially for axis side. I think he would have more in future release, such as APC for US,british and etc. Personally, I would like to see his Jagerpanther converted into this Mod as well.
The american soldiers look nice and like those paratroopers very much. For germen made by T-roc are also great and some details may need changing, such as ranks on collar and boots for accuracy. Another obvious bug found is crew sits outside of M10 when turret turning.
---------- Post added at 12:17 AM ---------- Previous post was at 12:14 AM ----------
Oh,forgot something about the Normandy map. Overally, very impressive and great one for a beta. In future release, hope to remove some houses still with TV antenna and make the terrain not so flat although Normandy is a plain area.
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Does anyone else think the submachineguns are way overpowered? An MP-5 usually requires 4-5 rounds to kill, even at close range. But all of the SMG:s included in this mod seems to kill with a single shot.The killing should depend on which section of the body is shot. Got a shot on head or heart, one round is enough to make a fatal killing.
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Downloading still not completed. Any guys could put some screens for gaming? Very curious what those troops look like from the Mod.
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A little strange, why the mod is still in Discussion Thread?
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How many troops & weapon in this Mod?
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Too late to say that.
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Where is the link?
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alright there will be a beta release...packing it now.It is 1.58 gigs packed.
I have the file ready...looking for a file host...PM me.
OMG! It's on the way finally. The longest Day is coming...
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It's up to you team. But really dont think it's necessary to wait for finishing the missions. We won't complaining without it. Lots of us could play a mod in the mission editor by creating the fightings by ourselves. What important thing is to get such a platform and stuff based on it.
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Troc has done a spectacular job! All his work is truely impressive. I will be releasing the mod soon.There is just a ton of content in this mod. So many infantry, so many uniforms. Many weapons, tanks, aircraft...you name it...it's there.
Yeah, please release at first all done. The imporvements could be made later after the first release.
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Did you put any custom buildings specialized for french architecture in 40s'?
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maybe an unexpected release to all...., ha..
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Suggest you just leave the missions away for the first release.
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What happened, still alive?
31st Normandy mod for ArmA2: WW2
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
FW's AI Stuka seems not to attack any ground targets in 31st Mod. By way, what AI flights you guys are using now as supporting fire?? I also tried some other planes in the Mod and still couldn't attack the ground targets.