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Craig_VG

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Everything posted by Craig_VG

  1. This here f22 works perfectly as far as I could tell: http://www.armaholic.com/page.php?id=3396
  2. I have a quick question. Is it possible for the neutral base to spawn units just like a west or east base? I couldn't find an answer in the manual so I assume it isn't.
  3. That works! Thanks! Another thing, is it possible to use this for multiple triggers with separate counters for each? After each counter stops I want the script to delete a trigger. Once again thanks! EDIT: never mind, I figured it out on my own. :)
  4. Hey everyone I have a quick question. Because I am new to scripting. :j: :confused: I am making a mission and in that mission I want a timer to start when the player enters a trigger, and when the player exits I want it to stop counting down, and then repeat if the player enters again. Is there a script to do this, or is it just possible in the trigger menu? Thanks!
  5. I just recently bought a new rig. (in sig) I am in LOVE! Before I had a dual core 2.4 GHz and a 7900gtx. I've got almost all my settings maxed and getting great frame rates! I didn't know arma could be this good.
  6. Ok, I will start a thread then. The vehicle drop is included in lucik's script pack. ;) That's a good idea! Why didn't I think of that? I should start finishing up the takistan version after I get the ghost bases set up.
  7. The zombie mission has been going great! It's basically a free roam mission much like quarantine from arma 1, however you will be given every weapon and tons of support right from the beginning! A couple of features: Main US base Coin module Vehicle drop reinforcements. (like original wic ;) ) Secop features such as: artillery, transport, and ammo/vehicle drop, tactical airstrike. Large array of vehicles available at base. Much like domination. Friendly reinforcements. (already intigrated into wict) Possibly a cluster bomb? Tomahawk and nuclear strikes, for when you get killed and you need some revenge against that one zombie. :o The only required mods will be Arma 2: CO, Wict, and the undead mod. However I am considering adding versions for chernarus, isla duala, panthera, jade groove, etc etc Zombies: When you enter a town they will start spawning and attack you. And then when you leave they stop spawning and they go away (much like quarantine). I am going to try and make it so you can clear a town, but I haven't thought of a good idea of how to do that yet. It should be coop playable, but I haven't tested that yet. If you have any requests/suggestions/questions feel free to say! Thanks for this great module A2H!
  8. It works great with mods! I am thinking about creating a zombie mission using WICT. I was inspired by that little note in the StartSettings file. :D Thoughts? Slow zombies or fast zombies?
  9. Craig_VG

    British Troops DLC released & Official 1.01 Update

    73% on sprocket downloader. :cool:
  10. Well the 260 was all I have laying around, the package I am thinking about getting has the lowest of 6gb ram available, and I don't have the cash to buy a 460. And because I'm no expert with computers. :) Here is the model I am thinking about getting: click here
  11. I am thinking about buying this: AMD Phenom X4 965 quad-core processor [3.4GHz, 2MB L2 + 6MB L3 shared, up to 4000MHz] windows 7 64 bit 6gb of ram geforce gtx 260 oc Will this run well? It should improve over my current crappy system. :o
  12. A free roam mission on panthera would be a lot of fun, but personally I would prefer it on icebreaker's other map duala. This is because of its preplaced bunkers and other military defenses all over the map. If it is on panthera an infantry centric mission would be tons of fun! Through the trees and in the narrow valleys. That is my 2 cents, but its up to you of course! Good luck!
  13. Okay good, that's what I thought, thanks! Also I have experienced the spawning jamming at the numAIg.
  14. I can also attest to the full string of mods working. If no one has tried user made units/vehicles I can try that out also. Artillery is a great idea! My mission involves massive assault of US troops so some opfor arty and some counterbattery/counter unit artillery on the US side would but a nice twist to it. EDIT: I have a quick question. Whenever my mission starts the opfor troops spawn as soon as the module is started, but the blufor troops take another few minutes. Is this intentional, a bug, or am I doing something wrong? Thanks for all you hard work A2H.
  15. Thank you, I was going to make one for my mission, but now I don't have too. :)
  16. I'm loving this mod! Its a lot of fun to have giant tank battles with one base at one end and another at the other with scandist set to like 100k. Then battling across the map, with massive air battles overhead of course. It reminds me of red storm rising by tom clancy. :D
  17. Craig_VG

    [OA] Co04/SP - Steal The Car !

    It was also my first mission, second was ambush. :)
  18. I'll go for a 460 then. Eventually I'll upgrade my cpu also, but that hasn't given me as much trouble. Thanks!
  19. My specs are in my sig. I am wondering what would be a good gpu to upgrade too? My 7900 can barely handle the game at 720p. Would a Geforce gtx 280 work?
  20. Craig_VG

    WarFX Particles

    Can't wait, I love this mod! :D
  21. Please do this! I just started the campaign and its awesome as always, thanks sick1!
  22. Craig_VG

    Budapest beat Paris with 70 billion Pixels

    Grass!! That picture is just amazing...
  23. Just recently I decided to play the CWC campaign again, I love the story.. Maybe I'll play resistance campaign too for the heck of it.
  24. OFP GOTY (game of the year edition) CWC Red Hammer Resistance Arma gold Arma 2 dvd Arma 2 operation arrowhead dvd I'm obsessed with BIS's combat sims :o
  25. I enjoyed it very much as it was well balanced for single player with hard parts and relatively easy parts. Keep up the great work!
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