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Everything posted by Craig_VG
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BushTucka's (Tom1) WW3 campaign-teaser
Craig_VG replied to Tom1's topic in ARMA 2 & OA - USER MISSIONS
I have CAA1, and this mission looks like a helluva lot of fun, and you must have put a lot of work into it. If you want to upload it I am sure a few people will download it. -
In my experience the real draw to this game is the community made missions, not the vanilla campaign. :o But I understand your issues, they be something experienced by everyone who plays this game. :j:
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Version .95 is released! Download, change log, and new screenshots on first post!
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The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you make the trigger in the beginning of the mission it will trigger right away. So I made it later. First I created the trigger The contents of triggermake.sqf: The trigger should be made a few seconds into the mission. -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just want to say congrats to Charon on this awesome mod and the popularity it has received as it has reached the 1000 post mark. This is one of my favorite mods for A2. When you get bored of fighting middle eastern terrorists or spetznaz it is always possible to go back to shooting/bombing/nuking hordes of zombies. Thanks Charon! I think I speak for many people on this. Good luck with .90 -
Okay, new upload going up now. Sorry for inconvenience. EDIT: New filefront link
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Player looking for squad (not for squads to post looking for players!)
Craig_VG replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Name: Craig Age: 15, but mature for my age Location: United States Microphone & Teamspeak: I have Headset and teamspeak Language: English and some spanish Ready to pay for a server?: No. Games: Every game and expansion pack since cold war crisis. User codename: Craig/ bobtom ACE: Yes Roles preferred: I can do any role proficiently Time spent with Arma2 and skill/experience: I have had ArmA II since soon after its release. What I'm looking for: A multiplayer experience. I have mainly just played SP missions and made SP/ coop missions for me and some friends, but now I want to branch out from that. -
This Christmas my family purchased the kinect. After trying it out I noticed there is a significant amount of lag. I think it has a future, but it just isn't there yet.
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[MP/TvT/CooP/CTI] New Huge All-in-one MP Mission Idea (Development Help Needed)
Craig_VG replied to teaboy's topic in ARMA 2 & OA - USER MISSIONS
Exactly my thoughts. Domi and evo are fun but this sounds like it will open up a whole new aspect of the game. -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Charon also included some fun missions that you can play with the mod. You can also easily get sucked in making you own little missions w/o any scripting. -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ohh of course... :j: Do you know the classname offhand? Then I'm done with questions. :o -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My reasoning behind it was that I needed it to not spawn until I want it too. Thanks for your help, I am still learning such things. :o -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I still cannot seem to get the spawn module to stop spawning. Is this a known problem? I have this code in the init of the module: this setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true]; Any ideas? -
"Video Playback" what indeed is that???
Craig_VG replied to xy20032004's topic in ARMA 2 & OA - GENERAL
You wont necessarily have blurriness and stuttering. Personally I had none of these problems what so ever. Don't let people discourage you... -
I like the looks of that "GIGAN" tab... I hear he makes nukes...
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They can be found here: Armaholic It is a separate download.
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Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
Craig_VG replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What a great thanksgiving present! I had thought that this mod had gone dark.... I am glad to be totally wrong. -
Jungle Wars: Island of Lingor
Craig_VG replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Last rock: or is there more? -
The Undead Mod
Craig_VG replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Umm, I seem to have a problem here. I can't get the spawn module to not spawn. I took Charon's UND_spawnmoduledemo.chernarus mission and just added: john setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true]; to the init parameters of the spawn module and changed the name of the module to john. It kept spawning. I tried doing it by trigger and by init.sqf. I tried it on CO and plain arma 2. Am I doing something obvious wrong? Thanks! -
[SP/Co/Vs [1-100+]] Fight extension
Craig_VG replied to Grimm's topic in ARMA 2 & OA - USER MISSIONS
This looks really good! I can't wait! -
Yes! That part was awesome!
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Any news on this? I am still very excited. :)
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How many people own this whole series of games?
Craig_VG replied to xman1's topic in ARMA 2 & OA - GENERAL
OFP: GOTY, Arma + QG, ArmaII/OA/BAF -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
Craig_VG replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just make 100% m1a2 tusks and 100% t55s on the other side, then you will find out if they are actively taking bases. :cool: -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
Craig_VG replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gotcha, thanks for the clarification.