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Craig_VG

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Everything posted by Craig_VG

  1. I have CAA1, and this mission looks like a helluva lot of fun, and you must have put a lot of work into it. If you want to upload it I am sure a few people will download it.
  2. Craig_VG

    Mission: Manhattan

    In my experience the real draw to this game is the community made missions, not the vanilla campaign. :o But I understand your issues, they be something experienced by everyone who plays this game. :j:
  3. Craig_VG

    Sp mission: Namalsk Zombies

    Version .95 is released! Download, change log, and new screenshots on first post!
  4. Craig_VG

    The Undead Mod

    If you make the trigger in the beginning of the mission it will trigger right away. So I made it later. First I created the trigger The contents of triggermake.sqf: The trigger should be made a few seconds into the mission.
  5. Craig_VG

    The Undead Mod

    I just want to say congrats to Charon on this awesome mod and the popularity it has received as it has reached the 1000 post mark. This is one of my favorite mods for A2. When you get bored of fighting middle eastern terrorists or spetznaz it is always possible to go back to shooting/bombing/nuking hordes of zombies. Thanks Charon! I think I speak for many people on this. Good luck with .90
  6. Craig_VG

    Sp mission: Namalsk Zombies

    Okay, new upload going up now. Sorry for inconvenience. EDIT: New filefront link
  7. Name: Craig Age: 15, but mature for my age Location: United States Microphone & Teamspeak: I have Headset and teamspeak Language: English and some spanish Ready to pay for a server?: No. Games: Every game and expansion pack since cold war crisis. User codename: Craig/ bobtom ACE: Yes Roles preferred: I can do any role proficiently Time spent with Arma2 and skill/experience: I have had ArmA II since soon after its release. What I'm looking for: A multiplayer experience. I have mainly just played SP missions and made SP/ coop missions for me and some friends, but now I want to branch out from that.
  8. Craig_VG

    ARMA2 and Kinect

    This Christmas my family purchased the kinect. After trying it out I noticed there is a significant amount of lag. I think it has a future, but it just isn't there yet.
  9. Exactly my thoughts. Domi and evo are fun but this sounds like it will open up a whole new aspect of the game.
  10. Craig_VG

    The Undead Mod

    Charon also included some fun missions that you can play with the mod. You can also easily get sucked in making you own little missions w/o any scripting.
  11. Craig_VG

    The Undead Mod

    Ohh of course... :j: Do you know the classname offhand? Then I'm done with questions. :o
  12. Craig_VG

    The Undead Mod

    My reasoning behind it was that I needed it to not spawn until I want it too. Thanks for your help, I am still learning such things. :o
  13. Craig_VG

    The Undead Mod

    I still cannot seem to get the spawn module to stop spawning. Is this a known problem? I have this code in the init of the module: this setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true]; Any ideas?
  14. Craig_VG

    "Video Playback" what indeed is that???

    You wont necessarily have blurriness and stuttering. Personally I had none of these problems what so ever. Don't let people discourage you...
  15. Craig_VG

    Lost Key v72.zulu

    I like the looks of that "GIGAN" tab... I hear he makes nukes...
  16. Craig_VG

    Island Jade Groove

    They can be found here: Armaholic It is a separate download.
  17. What a great thanksgiving present! I had thought that this mod had gone dark.... I am glad to be totally wrong.
  18. Craig_VG

    The Undead Mod

    Umm, I seem to have a problem here. I can't get the spawn module to not spawn. I took Charon's UND_spawnmoduledemo.chernarus mission and just added: john setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true]; to the init parameters of the spawn module and changed the name of the module to john. It kept spawning. I tried doing it by trigger and by init.sqf. I tried it on CO and plain arma 2. Am I doing something obvious wrong? Thanks!
  19. This looks really good! I can't wait!
  20. Craig_VG

    ION, Inc.

    Yes! That part was awesome!
  21. Craig_VG

    US buildings project

    Any news on this? I am still very excited. :)
  22. OFP: GOTY, Arma + QG, ArmaII/OA/BAF
  23. Just make 100% m1a2 tusks and 100% t55s on the other side, then you will find out if they are actively taking bases. :cool:
  24. Gotcha, thanks for the clarification.
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