Jump to content

f2f_bho

Member
  • Content Count

    278
  • Joined

  • Last visited

  • Medals

Everything posted by f2f_bho

  1. I am embarking on a new aircraft mod, The EA6B, which i hope will find a home and place in Arma2/OA, some Early Screens:
  2. Is it possible to script Popup targets with thermal properties for use on Armor and Aerial ranges, and how would one go about actually scripting it?
  3. Hello community, A fellow member of my squad wants add smoke rounds for the Mk19 Grenade launcher, as i have not finished any weapons(ammo) as of yet i am alittle behind on what needs to happen to define a new Ammo class for this weapon, any and all serious replies will be taken into consideration...thanks
  4. f2f_bho

    Mk19 Smoke rounds

    cool , i am going to look into this alittle more
  5. Okay been wondering about this for awhile, But how would one make better or add to the in game marker system, the finger paint style makers do the job , but i feel are not as in depth as they could be as far as map markups go.... what i need answered: 1). do i need BIS's permission to try and do this? 2). What PBO(s) do i need to locate and open? ---------- Post added at 02:51 PM ---------- Previous post was at 02:41 PM ---------- i have seen Some mods that have editor placable markers, i do not want to do that. I want to be able to place and erase as the mission changes, with better markers than those already present.
  6. does this still work in Arma2 ? http://forums.unitedoperations.net/index.php/topic/8335-the-overlay-maker/page__view__findpost__p__110695 Those programs are very intresting, they do exactly what we are looking for.... if anyone has contact with spooner still i would like to speak with him or someone on that team on a port over from Arma to A2/OA.
  7. here is an image of what i am looking to do , But in MP, in game editing(NOT) mission editing in the editor. there is a difference , i want real time mission map mark up with a better array of symbols. http://www.armchairgeneral.com/wordpress/wp-content/gamereviews/pc/steel/tactical_map.jpg (523 kB) This would further build upon unit control while in multi player- and organized CooP missions such as Insurgency , DOM and specialized squad missions
  8. Sorry edited , due to double post of information
  9. yes, we are kinda holding off on some things to see what A3 is gonna offer as far as better dynamics and functionality ---------- Post added at 09:43 AM ---------- Previous post was at 09:42 AM ---------- anybody know where i can get the glt gauge pak myke had out awhile back
  10. the aircraft is out in a beta with 2 paints of real world aircraft now, not sure yet if it will include kits?textures for other squadrons.
  11. Some WIP images of the New Cockpit
  12. f2f_bho

    Mk19 Smoke rounds

    Again thanks for the replies, we will look into that , looking forward to the mission upload....
  13. f2f_bho

    Mk19 Smoke rounds

    thanks for the response Bad Benson, i think he wants to stagger the rounds like tracers, having a smoke round every 10th round spotting target area ... is this a plausible and possible mod/script?
  14. f2f_bho

    Model Merge

    Is it possible to fix issues with a prev model and merge the new p3d with the original Model? as to not loose any LODs & naming or having to rewrite all the naming. (Model was fixed in Max).
  15. USMC MAG AV8B Harrier Mod Description: This Harrier mod was made to correctly portray the united States Marine Corps AV8B Harriers - Proper Vtol action - can lift off much like the F-35B, however has a rearward motion so some nose down is required on lift off. - Working Speed Brake - this action is tied into the aircrafts speed, at present it opens and closes at around 250kph, and remains open during autohover, and will stay that way until auto hover is turned off. - Real Unit Aircraft Markup Future enhancements: - Utilization of the F2F_ALSS_Loadout sys - Utilization of GLT missles And Real Air weapons - Utilization of Mando Missles - Working Aerial Refueling Probe(WIP),will Hopefully work with Feints Refueling Mod - Detailed cockpit proxy(More Instrumentation)as my learning curve decreases so will my quaility - Working FLIR on the Night attack version Known issues: -Guages are not set exact, yet .. -Aiming sight is alittle off -Have a couple of face issues with geoLOD on both aircraft -Want the SpeedBrake to be a User action, somehow it got tied into the Autohover sequence. -Both of these aircraft do not play well with any of the carriers? not sure why, cannot do a rolling takeoff or auto hover without damaging the birds. Installation: As always we recommend the use of modfolders to seperate the custom content from the official game content to prevent problems. This mod requires the following to be true to work correctly: -ArmA2 -OA v1.60 or higher -GLT Missile Box Included .pbo files: F2F_AV8B_USMC.pbo F2F_AV8B_Plus.pbo Warning This mod is in beta format and is being released in the hopes that once people actually see some of my semi completed work i can get some detailed help on completing the mod properly .... other than that Enjoy and look for the known issues to be fixed and the other items i would like to have in this mod attached and playable... Thanks to All the BIS community Members who have given me a hand with this : the Short list : Soul Assasian GalcomT Wld427 FRL Myke Unknown Skynet2018 and all the others sorry if i forgot anyone i will make a full credit list on the actual final version. Armaholic Download link: http://www.armaholic.com/page.php?id=16633
  16. f2f_bho

    Model Merge

    i actually need to stop procrastinating and learn SA's Arma tool box
  17. okay have some light updates to share have been busy in the personal life lately , but getting back to business. have some Mesh Detail updates that had been bugging me, still have some other issues but these where the easiest to fix so that's where i started.
  18. f2f_bho

    Model Merge

    copy , i will just rename them by hand until i figure it out, just thought i could get a good fast answer here ,i appreciate the look tho..
  19. f2f_bho

    Model Merge

    I had some very thin faces in a few areas on my harrier mod, in the process of improving the model for a future release, i use max exclusively except for the selection naming in my lods, however when moving from Max to O2 and back O2 renames the objects to "objXXXXX verses what i named them . i was wondering if anyone( probably will regret this) has a work around or do i just need to manually rename the selections back again in O2 when i have improved my design.
  20. f2f_bho

    Model Merge

    yeah ......?
  21. Damn im glad tosee this back up agian nice
  22. f2f_bho

    Combat Medical System

    Very nice rap
  23. Our dev team is attempting to make an 8 target placeable range and various range essentials, how ever we are not sure if the traditional methods of modelling the terrain portion of it(the Bunker and firing lines), can be done with out issues in game, we have been looking at the games various objects that would fullfill the games requirements but are unsure of the meanings of some of the file elements and their relationships to the model or basically are they even important..For Ex... in the runway_main_40.p3d it has 3 LODs [1.000][Geo]&[Memory],,the 1.000 lod has one named sel [--main 40], the[Geo] has nothing as far as i can see, however there are 2 entries in the prop name dialog box, Class and Map.. It seems the magic layer is the [Memory lod], it has " .sp_dty_A_0 with various other stuff in there...all seem to reference the same verts/points... so do we need to follow the same naming convention here or can we name things as we like, or does anyone have a good understanding of this?.
  24. Is this patch gonna fix the Reinforcements crash , and inability to reinstall the BAF/PMC installs after the 1.60 patch? with the downloadable DLCs ? for those of us, who bought the Dlc's prior to them being released on Disk....
×