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quincy

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Everything posted by quincy

  1. every thing was going smooth till recently when ever i export my project as wrp and use bin pbo, i play the game and the new stuff dosent show, never mind i got it
  2. hello my name is quincy i was the original creator of fallujah for arma 2 sadly my project came to an end due to my lack of visitor 3 and config experience which allowed another user to eventually creater their version of fallujah which was a success. Since it would be akward for me to build another fallujah i began to create my second favorite iraq city called ramadi which shares simular features with fallujah such as many ruins, mosque, and appartments and neighborhoods. Ramadi will consist of mostly regular damaged Operation arrowhead buildings, a few rellevant mgb buildings, and a few pmc buildings all of which are modern mods all to avoid use of caa1 and old arma textures. The city will portay a close image of the real city with some sections of the city left out or altered to avoid making the real soldiers who faught there uncomfortable for exmaple they might stumble upon a street in the game that they have been to during thier tour. The goal of this city is to allow arma 2 players to experience server house to house urban combat in iraq while fighting on narrow streets, alley ways and surrounded by buildings. Allmost all buildings will be enterable and reconizable by AI. All steets and alley ways will be ai frendly, this entire city is built for AI since i never play online. There will be mosque, markets, shops, appartments, neighborhoods, forwoard operating bases, checkpoints, bridges to cross the river and even bridges in the city that the ai can use, and a airfield. this map will not contain undergrowth or or vegetation except for a few trees i place my self because vegetation is one of the biggest causes of decresed framerates in arma 2 so i want as many users as possible to play my city smootly All roads and animations are workin properlly i hope to finsh this city in a few weeks i ams still in phase one of 3. please share your ideas and expectations with me while the city is still being made updated as of 03/2/13 notes: I extended the terrain size from 5.1 x 5.1 km to 8.1 x 8.1 km for larger operations including airstrikes and artillery fire-missions (the m119 cannon needs long range targets). Fire bases will be added far enough from the city so the m119's can target the entire populated area. i have also added a checkpoint near the entrance of the city on the main highway just before the Saddam mosque latest video on youtube View in game screen shots from this album http://imageshack.us/g/1/10010907/
  3. so far just the new video i put up. i took out all mgb buildings and replacing them with just BI buildings. as soon as everything looks neat il give more screen shots.
  4. i created a nice 3 story building im having trouble getting all faces of the entire building including stairs, windows, walls etc into the uv etitor i try selecting the entire building and when placed in the uv editor and unwrapped it does not show all of the faces. what are the tricks to going about doing this
  5. thank you i will try that the hard part will proboly be from mudbox to arma 2.... or can a modbox project be imported to oxygen with all textures applied
  6. thank you. more screenshots will be posted in the next few days
  7. hello i also using mgb african buildings in my map ramadi. do the buildings cause your city to stutter or reduce framrates during a firefight. mainly the old ruined appartment building with all of the positions.
  8. if you can discribe the government center that would be great. was it ruined. were there any tall buildings that stood out like the huge hotel i have sticking out of the middle of the city lol ---------- Post added at 08:14 PM ---------- Previous post was at 08:10 PM ---------- most iraq cities are flat the only elevated areas i have are 2 bridges and of course the euphrates sea level is about -5 m below the terrain level and runs from - 30 to - 100m deep in my map
  9. i currently have 2 mosque i will probolly add 2 more the scale of my city isnt very big ---------- Post added at 04:11 AM ---------- Previous post was at 04:10 AM ---------- i would appriciate that. as for the mosque i have created the sadam mosque first . i have another mosque mid city so far. soon i will post more pictures of my progress
  10. Were how much trash was on the average street. Where where some of your forwoard operating bases. Outside or inside the city. How big were the bases. Did you fortify any houses for quick operations. How many mosque dis you see. What would u like me to have in this map
  11. thanks i figured it out
  12. i am creating my first house just a box with 2 windows and a doors. when i load it into the game why can i walk right through it. please be specific on what i must do to fix this.
  13. yes that is the last phase i will place all buildings and steets first then do a lot of preformance testing to see if the city can handel more detail
  14. if u served there can you help me by sharing some things u expect out of this map to make it more accurate
  15. the map is 5.1 x 5.1 km ---------- Post added at 12:26 PM ---------- Previous post was at 12:25 PM ---------- yes there will be about 3 maybe 4 enterable mosque and minartes ---------- Post added at 12:31 PM ---------- Previous post was at 12:26 PM ---------- yes almaost all of them, i want the give u the feeling of reality that insurgents can be in any building fireing from any window making you afraid to clear houses ---------- Post added at 12:35 PM ---------- Previous post was at 12:31 PM ---------- i am taking my time to carefully place each building to fit its surroundings, some designers copy and pace the same buildings and nieghborhoods all over their map. I am being very careful to make sure every street and neighborhood is different and you dont see the same street or building pattern twice.
  16. i am creating a city ramadi iraq one of your buildings is perfact for the scene. the old ruined apartment building with all of the positions. but there is a slight problem the building causes a huge decrease in framerates. i have tested this for hours and once i removed that type of building from my city it ran smooth. i had only placed 6 of those buildings and the other 50 or so building were all arma 2 OA buildings. i thnk you might what to have a look at that problem. 6 of those buildings was enough to make the game lag and my computers hardware is fine i have been palying arma 2 mid to hig settins for years now must i also mention the lag occured when the 6 buildings were within 100 meters of each other i tested more and discovered that if the buildings are spread out from each other about 500m or more they are no problem
  17. quincy

    MBG Buildings 2

    i am creating a city ramadi iraq one of your buildings is perfact for the scene. the old ruined apartment building but there is a slight problem the building causes a huge decrease in framerates. i have tested this for hours and once i removed that type of building from my city it ran smooth. i had only placed 6 of those buildings and the other 50 or so building were all arma 2 OA buildings. i thnk you might what to have a look at that problem. 6 of those buildings was enough to make the game lag and my computers hardware is fine i have been palying arma 2 mid to hig settins for years now ---------- Post added at 09:01 PM ---------- Previous post was at 08:35 PM ---------- must i also mention the lag occured when the 6 buildings were within 100 meters of each other i tested more and discovered that if the buildings are spread out from each other about 500m or more they are no problem
  18. quincy

    The Undead Mod

    how do i delete a unit after it has become a zombie, for example i use scripts to spawn my units. man = "prieset" creatunt positon spawn; etc but when that man is infected he becomes a zombie. once i kill that zombie i want to deletehim. (deleteVehicle ........) then respawn him again as a normal man. i just need to know basicly what does the variable name of man become after her is infected. JUSt him. not all the zombies just Individually
  19. quincy

    Flux Capacitor

    i have successfully installed the flux capacitor in my rig to take the load off of my cpu i can now play max settings with 2500 ai at only 50% processing load.
  20. i have been playing arma 2 co for a while on xp 64bit using 1 80gb ide 7200 rpm hard drive to hold my operating system and loads of other irrelevant files causing the drive to have less than 30gb of free space. arma 2 was installed on a separate 80gb sata 8mb cache 7200 rpm hard drive with arma 2 taking up almost 30gb including many. addons on this setup i usually played on normal to high settings no Antic Lansing with battles up to about 60 ai and lots of stutter though frame-rates were 25 - 45 depending on how much combat i was in. my system specs are asus m3nht deluxe 5gb ddr2 800mhz amd phenom 8750 3 core 2.4 ghz pny gts 250 1gb gddr3 i restarted my entire setup i found a 80gb sata 8mb cache 7200 rpm hard drive and installed only windows 7 64bit on it no other programs or files will be stored on this drive therefor leaving the drive witn 54gb free space after installing windows. i have a 500 gb sata 8mb cache 7200 rpm hard drive with lots of irrelevant files on it but still alot of free space and installed arma 2 co and the I44 mod taking up about 30 gb of space. the drive still has over 200gb of free space and i plan to make more. i now play battles on high with no shadows or antic Lansing with nearly 250 ai and run it smoothly and no studder. Frame rates stay over 35 - 50 as long as combat is spread across different areas of the map and i can fight all 250 ai face to face and maintain about 15 fps. major increase just from allowing arma 2 to breath instead of being cramped on small hard rives loaded with junk. fell free to ask questions this experiment is not yet over.
  21. i want to make a ai move into the building im in (nearest-building player) but on my position in that building
  22. idk what would work. i am using the undead mod and zombies cant go in buildings i would like to barricade my self in any open building with set positions. and have the zombies rush up the steps to what ever building position im at
  23. that works slightly but not effectively as it works great as long as the position is on the first floor of the building. i need to be able to get them accuartely to any building position im at
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