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onlyrazor

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Posts posted by onlyrazor


  1. Afaik playwithsix can no lomger handle ifa3.

    The best you can do is follow the tutorial of the manual install on devwithsix

     

    First of all, thanks for the assistance.

     

    I'm using the following setup guide: https://dev.withsix.com/projects/lib-issue-tracker/wiki/IFA3_manual_install

     

    The problem I'm encountering is with the "Patch the mod" section; the guide directs me to a BI Forum page that has some links to mod update downloads, but the links themselves don't work. I've tried running the game without the patches using the batch file, but I get a lot of errors and missing assets when the game starts.


  2. Alright, I hope somebody can help me out here, because I've been trying to install this mod for a few hours and it's doing my head in.

     

    From what I can gather, I can either install it using PWS or manually. The problem is, PWS won't let me register because of some HTTP 500 error and a few of the manual files seem to be missing so I can't patch the mod.

     

    At the risk of sounding like I have absolutely no experience with Arma mods whatsoever, what's the preferred method of installing this mod? Should I just wait and see if the PWS servers sort themselves out?


  3. Therein lies the problem... Bohemia can throw out current 'all MBT' doctrine by authorial fiat so that amphibious tanks make sense, but you'd need a new helicopter just for airlift of this one tank -- and I doubt that it could carry any heavier besides this tank -- to say nothing of it having been deemed too light to resist HMG fire at the time.

    At least with the current Huron and Taru you could go up to the two of the BMD series, but the second (and third which is almost a tonne over the Taru's threshold) rock the 30 mm 2A42 (and ATGMs), while only the heaviest BMD-4 (13.6 tonnes) has a 100 mm gun...

    Which presents a perfect opportunity to implement some strategic airlift aircraft. On the other hand, I suspect that the transport of vehicles across the archipelago will encompass (at best) an LCAC-type hovercraft if they can achieve a satisfactory implementation of vehicle-in-vehicle transport. Not that there's anything wrong with amphibious APCs, of course.


  4. BIS should give us a faction of an uncivilized tribe.

    With advanced and groundbreaking "become a technological demigod" and "create your own cargo cult" mechanics!

    Slightly less off-topic and just as unlikely to ever occur, if BIS want to improve the naval and island-hopping gameplay of the expansion, what we really need is one of these:

    25_big.jpg


  5. Still can´t believe how much MS has hurt PC gaming, and their own profit. Those are the guys that didn´t want to publish a Freelancer sequel because at some big publisher, some idiot in a suit who has no clue about games said that people dont want to play space games any more, and all the other publishers went with it. And now look at Elite and Star citizen....

    Or how about Halo? That game series did well on XBox, but such a great competitive FPS would have done amazing on the PC, but nope XBox needs to have it´s exclusives to stay relevant....

    I stopped being surprised about MS's lack of initiative after the third(?) or so time they promised to renew their focus on PC gaming. Kind of a shame; some of my best memories of co-op multiplayer were from Halo.

    Anyway, at least there's still Deus Ex et al to look forward to.


  6. Jungle warfare might be pretty hard to nail, though. Here's hoping BIS can nail the sensation of getting genuine trench foot and having jungle parasites crawl up everyone's bodily orifices.

    On a serious note, could the improved jungle assets mean good news for other jungle maps?


  7. That's the joke, haha. You've never seen Austin Powers?

    1 million dollars to prevent the destruction of the earth is not a lot of money now either.

    That was the joke in the original. One of the guy's sidekicks actually recommends requesting more money. That's what I referenced.


  8. The lack of pre-reveal ARGs disappoints me. Used to be we had to work hard for information before an official reveal came up. Obviously this is another symptom of BIS dumbing the Arma series down for the unwashed masses.

    Yes, sarcasm.


  9. If BIS' motivation for moving forward in time was to open up their creative possibilities, I don't see them basing a full game around AKs and AR-15s again, especially since it's a popular era for modders as well. Maybe an expansion pack for a future Arma game could provide the Cold War throwback at some point, but I don't think it's probable in the near future.

    I'll let BIS surprise me. With a sidescroller WW1 Arma 4.


  10. Players want modern graphics, and then go to complain that the game is not optimized enough for their computer to display maximum viewdistance on high setting

    That's because a good developer would also make stunning advances in the fields of affordable GPU and CPU technology, not to mention data compression methods. Of course, I don't think BIS is capable of doing something that simple.

    • Like 1

  11. No more old school mirrors! we are are going "next gen", i can hear the order already from the TL: "Bring the selfiestick fowerd" :)

    Well, the US and British militaries do (or did) use Silly String to detect tripwires, so it wouldn't be the most incongruent thing to hear in a combat situation.


  12. With the recent developments, I think that a well-organised irregular faction would be a great option for the Arma expansion to choose: The warfare's leaning towards, but is not completely asymmetric. Factional tactics and strategies are varied and distinct for all factions - a conventional 'good-guy' coalition force or whatever, a nebulous, decentralised yet well trained and equipped 'insurgent and whatnot' faction (with sympathetic government support perhaps?) and maybe some PMCs or local resistance as conventional and unconventional INDFOR factions, respectively.

    From what I understood, the design goal of Arma 3 was to achieve a more conventional battlezone, and I think something along the lines of my proposition will fit the template nicely. Since I never expect such opinions to get noticed 100% of the time I don't usually post them, but I kind of hope the devs read the forums. This would be an intriguing direction to see Arma take.

    Any thoughts?


  13. Someone has tried l'Aigle mod ? I haven't had time to DL anything.

    It's nice, but rough and clearly in need of some serious playtesting and balancing. The troops cost you nothing once you've hired and upgraded them, making it completely possible for a level 5 character to run an 80-man heavy cavalry force. The enlistment system isn't anything to write home about: you get a rubbish musket and 50 francs (the recruiter promises 100 and then subtracts half since you're obviously going to buy him a drink). Then you're dumped back onto the world map and treated somewhat like a regular vassal without any land. There are bandits, but they're quite sparse around the map. If you intend to play it, I suggest you don't take a musket because they're excessively inaccurate when firing (won't hit anything beyond 5-10m) and the current bayonet combat system means you're better off trying to punch the enemies thanks to the severely limited range. Siege maps have pathfinding issues with troops getting stuck on fortifications.

    Other than that, it has nice detail in it, but I'd wait a bit until some hotfixes come out.

    Also, you haven't experienced war until you've seen George III of Great Britain sprint to the enemy's ramparts and start killing Dutchmen with his sword.


  14. I got M&B from when it was for free on GOG a few weeks ago and bought Warband almost immediately, the game is great. I'm currently playing Floris and kicking some Nord asses in the name of Butterking Harold of Swadia! :)

    My main problem with the game is the rather non-functional "auto-resolve" battle calculator. If I outnumber my enemies by a mile and have top tier cavalry while the enemy are some low tier bandits and looters, I expect a swift clean victory. But no, the game thinks looters can kill heavy cavalry and gives me quite a few casaulties. Because of this I need to fight every bandit group on my own which gets boring quickly because of the lack of challenge and reward.

    And regarding the battle-size, I'm playing at 150 :( I guess my computer is older than I thought. At the beginning of the play session it is OK, but after a while the battle starts lagging. Maybe the game still has some memory leaks

    Yeah, the auto-resolve's been wonky since Mount & Blade was a thing. If you want an actual auto resolve just enter the battle scene and order everyone to charge while you go get some tea or something. As for the memory leaks, I might be in the same boat since the game only gets laggy after playing for a while.


  15. You need Talent with Motivation and Money. Do you need the original Talent to make a good Stalker game? No i dont think so. There was nothing particulary unique about the way stalker worked from what i can tell... it's the scenario and design decisions that make Stalker what it is. Not the talented execution, because that could be arguable if that was the case.

    I would argue that Stalker benefited from its modding community in the same way as Arma does. There are a lot of decent mods for all the Stalker games.

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