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onlyrazor

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Everything posted by onlyrazor

  1. onlyrazor

    Development Blog & Reveals

    The whole BI/BISim thing is but an expectable consequence of posting pretty videos of VBS to Youtube combined with a reluctance to spend hundreds of dollars on professional-level software. People can dream, and maybe one day Soonâ„¢ those dreams will be a reality...
  2. As far as I remember, you can still pledge $40-ish on their site and get involved with the pre-Alpha.
  3. So apparently this project's moving into a pre-alpha release on the 22nd, so quite soon. Apparently there's no combat implemented as of yet, but that's kind of to be expected with pre-alpha. They also have a trailer up: Some articles: PCG RPS Eurogamer Who knows, maybe this'll turn out to be another successful franchise (which we'll eventually get to subject to accusations of dumbing down, as the internet is wont to do). I really need to get around to making a M&B2 thread here, as well.
  4. onlyrazor

    13€ DLC, hefty price for 2 choppers

    In the end, they are a business and a business' prerogative is to make money. Think of the price as their way of compensating for the money they didn't make locking off the new features or modding tools or what-have-you.
  5. onlyrazor

    13€ DLC, hefty price for 2 choppers

    The way I see it, this is probably subsidising the 'free' part of the update - namely the new mechanics. Basically, the DLC owners are paying to enable BI to give everyone the same abilities. But yeah, two helicopters aren't really a lot, especially since the CSAT and AAF are still without an A/MH-9 analogue. Maybe they'll patch more stuff in. I feel like I'm the only optimist *cough*fanboy*cough* left in here. Sad days.
  6. Eh, I bought Empire and gave up on ever trying to understand strategy games. I keep losing a flank because I'm focusing on the other one and my reserves are slow to deploy (I'm not paying you people to march over there god damn it).
  7. onlyrazor

    Firing from Vehicles feedback

    Thus far I'd say the (aiming) limits are the biggest, well, limits to this feature. It'd be nice to see them tweaked a little so they feel a little more natural, but other than that, the functionality's fine. Grenade throwing seems oddly staggered, but that might just be me lagging.
  8. Apparently it's a polished up RO1 map. The MG42 was also in RO1. The next obvious leap is the return of the Panzerfaust.
  9. onlyrazor

    Firing from Vehicles feedback

    Adjusting the cargo positions has left me a bit stumped until the BIKI is updated with the new code. Since FFV positions appear to act more like turrets than cargo positions, assignAsCargo and moveInCargo only move units to the FFV-disabled cargo positions first, before advancing to the FFV positions (tested on MH-9). If someone could enlighten me with the cargoIndex of FFV positions, I'd appreciate it. Also, testing out a small scenario, units ordered to board a helicopter via waypoint are only able to enter the regular cargo positions, which means that the MH-9's capacity is effectively reduced to 2 passengers. In addition to everyone else's comments, some of the aiming radius restrictions are a bit off (Hellcat lateral, Offroad elevational and lateral, since you can't really fire at anyone below 90° which is bad if you're on a downward slope), but I have full trust that that'll get tweaked.
  10. onlyrazor

    Next DLC and Expansion Speculation

    North Korea expansion confirmed.
  11. onlyrazor

    Grand Theft Auto V

    I'll probably never buy this game just because of the helicopter controls. GTA IV's helicopter missions nearly made me pee blood out of frustration. Damn that controller support.
  12. onlyrazor

    It doesn't feel the same

    To be honest, I was trying to guide the discussion in my diabolical master plan to turn Arma into a First/Third person World in Conflict game. That's another plan spoiled by these troublesome forum users.
  13. onlyrazor

    It doesn't feel the same

    A timeline reboot would probably result in a lot of unused technology, though. People may give Arma 3 flak for things like the thermal-optics-everywhere thing, but back when OA was getting released, this was a hot feature. Same goes for NVGs and NV scopes, as well as lots of that tacticool tech. That said, returning to an OFP-like timeline might not hurt. They'd still get conventional warfare and the average rifleman would be balanced out by getting nothing but a rifle, a compass and a set of boots. Things like TI and NV would still be around, but they'd be limited in use to units like pilots or spec ops. One would think that kind of balance would be agreeable to everyone. To be fair, it's probably a bad thing to give up on an attempt at some creative freedom and return to M16 manshooting, but I would seriously love to see a 1989 expansion for Arma 4 or whatever comes next. I trust BIS to take this in a sensible direction, though. /rant
  14. This reminds me of Big Rigs. Of course, it was a bit easier there. Still, that's some achievement. I have a feeling we'll be seeing Take on the Milky Way soon if this continues.
  15. Indeed, I think pilots'd be better off with sound cues instead of lengthy vocal warnings for everything that happens.
  16. onlyrazor

    Favorite conflict setting poll

    In the purview of Arma, I'd love to see a 'Cold War gone hot in the 1980s' scenario again. Conventional warfare, urban and rural European environments and it'd give BIS a chance to work on their nuke technology. Also, asset reuse and it would shut up the incessant stream of complaints about how Arma is forever ruined because it's in the future now. The biggest disadvantage here is that it could turn out to be "too same" and yet another stream of complaints. Sometimes you can't win.
  17. onlyrazor

    Favorite conflict setting poll

    Kozlowski was the shooter on the grassy knoll?
  18. onlyrazor

    Insurgency

    Well, I went and bought the game, and I must say it has scratched a longstanding itch I had for a decent co-op shooter experience.
  19. Might not be your cup of tea, but I found Bad Company 2's Vietnam expansion pack to be a thoroughly enjoyable shooter.
  20. onlyrazor

    Elite: Dangerous

    Space is the new final frontier. If people in the late 15th century could've made video games, they probably would have been Call of Constantinople and games about exploring the Atlantic and colonising the Americas. Nice to see the genre made a comeback, I still play FreeSpace 2 every now and then.
  21. I'd wager the Valve system of monetising user-made content isn't popular because of the effects on the community so much as for the fact it works from a business perspective. Definitely could be a motivating factor. Again, this thread's veering off into knee-jerk reactions and hasty judgements over things that haven't even happened yet. May I suggest we delay the "ruined forever!" train until after this has irrevocably destroyed the Arma name, its community and the entirety of the Internet? And if it really does, vote with your wallets. In my experience, it's more practical than going to every forum and proclaiming your moral outrage (not to say that that doesn't help either).
  22. onlyrazor

    Imagine What Next Gen In Arma Would Look Like

    Given the fact Arma 3 focused on infantry gameplay, perhaps there is yet hope for vehicles in the future. Although, even with a limited knowledge of game development, I'd say developing a full simulation of each vehicle would be prohibitive both financially and chronologically. Definitely something I'd like to see worked on, though. Now to wait for a dev to respond...
  23. onlyrazor

    The End of Crytek?

    I'd say Deus Ex and GTA both tend toward comical and cheesy plots. Illuminati, greys and poorly-accented conspirators aside (let's not even get started on GTA's unique brand of satire or whatever) I'd say the games are beloved because of the way their mechanics allow players to have a fun experience. A game that lets a player tell his own story of how he once accidentally broke both his legs and had to slowly crawl to the terrorist leader tends to get more community loving than one which lets a player to tell how he shot some people and then an explosion happened and a building fell down and whoa cool.
  24. onlyrazor

    Battlefield: Hardline

    But it's alphaaaaaaa.
  25. onlyrazor

    Development Blog & Reveals

    I'm still waiting for someone to confirm fast-roping in this game come Arma 3: Helicopters. Don't leave me... hanging.
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