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St. Jimmy

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Posts posted by St. Jimmy


  1. Yeah it would improve a lot if every weapon, explosive etc. actually are in your hands and you use them with fire button and so on.

     

    I'm not a fan of dragging items in a hotbar. I'd make it bit differently.

     

    1. Primary

    - Press again to browse to the next ammo type. Hold and you get a menu. When you reload the ammo loads in the gun.

    2. Secondary

    - Press again to browse to the next ammo type. Hold and you get a menu. When you reload the ammo loads in the gun.

    3. Launcher

    - Press again to browse to the next ammo type. Hold and you get a menu. When you reload the ammo loads in the gun.

    4. Grenades

    - Press again to browse to the next grenade type. Hold and you get a menu

    5. Smoke Grenades and other possible special types like Chemlights

    - Press again to browse to the next type. Hold and you get a menu

    6. Grenade Launcher explosives

    - Press again to browse to the next type. Hold and you get a menu. When you reload the ammo loads in the gun.

    7. Grenade Launcher smokes/lights/etc.

    - Press again to browse to the next type. Hold and you get a menu. When you reload the ammo loads in the gun.

    8. Mines

    - Press again to browse to the next type. Hold and you get a menu

    9. Explosives

    - Press again to browse to the next type. Hold and you get a menu

    0. Detonator

    - Different type of explosives should likely have different channels or something like that. Press again to browse to the next type. Hold and you get a menu


  2. I laughed a bit when some Trump supporters said they've moved on Fox News. Like that's any better.

     

    Even though there hasn't been any terrorist attack in Sweden, it's a fine example what badly done immigration can do to a country, so there's that seed of truth.


  3. I took hour or two to watch as many entries as I could. I didn't watch them fully, some seconds here and there and the beginning is already enough to see if the video gets in the top list.

    I've currently 15 videos in my list. I bet I missed one or two good ones because I didn't watch like 30 of them.

    Now I'd need to watch them fully and drop off some more.

     

    3 votes is pretty low in that many entries. Need to give some focus in the next week.


  4. Hard to maintain close to 60 if I've over 1000m object view distance. I also wonder how it can be pretty bad compared to Kavala? Are the buildings so detailed even though you can't enter them?

     

    50-55fps is likely good average if I just run alone in the streets. Can drop under 50fps depending on video settings. Kavala is much smoother.


  5. 21 hours ago, Brisse said:

     

    Dolby Headphone virtual surround, but I can't imagine that being related to the issue. The game just sees 8 channels, regardless of method and the recording software captures the sound before it's passed through the virtual surround processing so the effect is not present in the video.

     

    I'll try running just raw stereo sound, and I will also try 32-bit executable and try to narrow things down. BRB!

     

    Edit: Issue NOT present in 32-bit executable. Only 64-bit!

    Edit2: Okay, this is weird! I tried 64-bit and 2ch raw audio. No issue. I then tried with 8ch raw audio. Still no issue. Then I enable Dolby Headphone and now the issue is back. Been using DH for years and never seen anything like this :S

    There has been history of issues with virtual surround in Arma 3. Best example was when Helicopter DLC came, Huron enter sound cracked like crazy. BIS fixed it when I pushed it that it really needs to be fixed because so many people uses virtual surround and it kind of ruins the immersion in one of the few DLC helicopter.


  6. 52 minutes ago, pierremgi said:

    Thanks for your answer. Is there any mean to limit FPS for a NVIDIA card? I guess there is no reason to spill resource for more than 40 FPS (which should be large enough for my brain velocity). And, as my computer runs at 30°C / 86°F, I looking for a way to limit useless activity (except playing at Arma).

    NVIDIA has adaptive vsync. I use it pretty much everywhere.


  7. 4 hours ago, teabagginpeople said:

    apologies for not being more clear Razazel.

     

    I'm on vanilla. Dev branch . just 64 bit no parameters. editor just one jet or heli spawned.

     

     

    edit for clarity.

     

    did some testing today. flew the whole map in A10 didn't come across the dark segment(just ruling it out).I landed plane and dropped a bomb( that is how i roll).

     

    upon restarting the Editor and flying across this location I notice these. and another two behind me.

     

     

    it would seem the appear randomly. on random sessions. this is 3rd time seeing them all different sessions in editor.

     

    edit cheers Al can possibly rule out hardware.

     

    another capture of the dark segment. was able to land in it and take off again. heli only went dark when touching ground.

     

     

     

    this marked section has produced several so might be worth noting. I'v had an issue my end regards the game settings layout not showing. due to this monitor so it may be another avenue. personally I hope that is it.

     

    Ah that bug. Happens very rarely and I remember seeing that like a year ago or even more. Usually I've been just alone in the editor in Altis. Very random bug. I remember it looks dark also in the map?


  8. 16 hours ago, orcinus said:

     

     

    Quote

    Can anyone advise me how to download firstly the game updater and then (only!) the 64-bit client (only!)?

    Man this quote system is horrible in mobile...

     

    You need to download the Arma 3 Tools. Then launch the Arma 3 Tools or find the Game Updater exe. I suggest trying both ways if there's some problem. Set-up branch, path and when you set-up your login details, you also NEED the Steam Guard key. It's either sent in your email or you get it easily in phone app. If Steam doesn't send you a new one I suggest you trigger that like login Steam in your browser.

     

    I warn you, the Game Updater downloads the whole game in the first time, so it's over 20GB download but that's the only good way to have both main and dev branch in your PC. Other option is to replace your main branch with dev branch through Steam beta tab in Arma 3 and if you want to play the main again,  you need to opt out of the dev and download the main one again. Doing it once could be bit smaller download, but doing it multiple times or having it on for couple of days and Game Updater is 100% better way. Dev branch is updated daily, and the daily download can be many GBs. With Game Updater you can decide when to update, so it's safer for you that way.

     

    There's no way to have some kind of small 64-bit client only download.

     

    Oh also if you download the game through Game Updater, the game is launched where the installation folder is. Use the launcer that's there.

    • Like 1

  9. 12 minutes ago, Greenfist said:

    I don't know the minimum required, but you won't have any problems if you have never touched the Windows defaults. Some people disable it completely, thinking it helps with something, but many programs rely on its existence.

    Actually if you've SSD there's possibility that people set too little or no page file, because it's suggested default for SSD. At least Samsung recommended something like 400MB/2GB.


  10. 11 hours ago, Horus said:

    I have better FPS with xtbbmalloc than with CMA on my system. I don't see any reason to use pagefile when I have 16GB of RAM.

    You run out of memory very quickly with 64-bit if you don't have page file. 16GB of RAM couldn't handle the game much more than a minute when I tested. The game either requires at least very small page file no matter how much memory you've or 32GB of RAM is a minimum for not needing page file anymore.


  11. 12 hours ago, slowrider8 said:

    Playing around in the editor today without mods, Windows warned me that I was running out of memory. The game was only using around 3gb and I have 6gb of page file and 16gb of physical memory. I also have a 970 with 4gb (or I guess 3.5gb) of VRAM. A few minutes later after trying to play a mission as a character the game instantly closed without warning, though the process remained in task manager reportedly still using memory but not CPU. Also, I am using tbb4malloc_bi_x64

     

    An important note from the RPT file:

    Can provide whole RPT if required. 

    Symptoms sound like the same as running without page file except just happening slower because you've some. Can you repro it if you set page file 'system managed'?

    What the task manager shows is far from what the game actually requires from RAM. 

    It's good to make a feedback tracker ticket and upload the rpt and crash files there.


  12. Here's a ticket about crash when changing map in editor https://feedback.bistudio.com/T122186

     

    There's also a video showing my memory usages. It's a rather long a boring video but it shows well how to get some high memory usage.

     

     

     

    Values without Arma 3:

    VRAM: 206MB
    RAM 2,9GB
    "Page file" 3,4GB

     

    When playing around in Arma 3:

    VRAM: 7,7GB
    RAM: 10GB
    "Page file" 23,8GB

    I call it "page file" because I'm not sure what that value actually tries to say.

     

    I didn't remember to watch from resourse monitor and task manager how much it showed Arma 3 using. From previous experience it's like 4-5GB, and the rest of the 2-3GB (10GB - 3GB = 7GB)  can't really be seen.


  13. 3 hours ago, MrCats said:

    So we need the page file now to play the x64 version of Arma even with 16GB of ram and yes people say that a page file is essential i never had any problems not running one until now.

    Yes it crashes like after a minute if you don't have it set with 16GB. 32GB could be maybe just enough not needing it?

     

    As soon as MSI afterburner showed Page file to get over 16GB I was out of memory (which happens pretty much when I open up the editor). I haven't seen it go over 32GB so that's why I'm guessing 32GB of RAM is needed to run this game without page file. I myself have page file set up on my SSD.

     

     

    Then for some bugs:

     

    When you change map, things are still kept in memory.

    I was bit in Altis and changed to Tanoa and my VRAM showed over 7GB of usage. Soon my game crashed and I assume I ran out of memory.

    • Like 1

  14. 59 minutes ago, R3vo said:

    It also seems that the 2D map textures are loaded almost instantly, could be a coincidence though.

    If you've somewhat fresh restarted system, so you haven't done a lot, then the textures load almost instantly. Play the game for a while or shut it down, browse internet and go play back again and the textures load slower again. I observed that behavior some years ago when the fred41's malloc came. Some tech guy can likely explain the reason (it's maybe even explained somewhere in the malloc thread).


  15. 9 minutes ago, R3vo said:

    Since 64bit is supposed to deliver more stable fps, what would be the best way to benchmark that? A simple graph which shows the fps changes over time?

    Something with high view distance. I felt like the performance was smoother with 12/12km view distances when I was flying around in Altis, like the ground textures loaded faster, so no stuttering from that and the fps was maybe higher.

     

    Quick test on YAAB didn't show any increase, just a small decrease. So like it was said in OPREP, you should see difference with higher view distance.

     

    8 minutes ago, ziele said:

    Anyone can help??

     

    16:07:33: Starting BattlEye Service...
    16:07:46: Failed to start BattlEye Service (0).
    16:07:46: Installing BattlEye Service...
    16:07:46: Successfully installed BattlEye Service.
    16:07:48: Updating BattlEye Service (NOTE: This may take several minutes to complete)...
    16:08:39: Failed to start BattlEye Service (0).

    Disable BattlEye on launch.


  16. I hope you can update the look to be more like it was before. I've always hated this look since it was introduced in DayZ forums. Every forum looks like the same place. You did a good job with the last update so I trust you.

     

    Testing things

    Oh no not this spacing

    Please let the links be not as annoying to paste as in DayZ forums

     

    Dayyym

    https://www.google.fi/search?q=asd&ie=utf-8&oe=utf-8&client=firefox-b&gfe_rd=cr&ei=1BJPWILdJ8eq8weZt6eoCw asdsadsdassdasadasdasdasdasdasdasdasdsdasdsdasdasdasdasdsadsadsdaasd

    I can't type after the link without it looking stupid.

     

    Let's try the quote system

    3 hours ago, BohemiaBeck said:

    Hello everyone,

    As you may have noticed, the forums have now been upgraded. Please use this thread to provide any feedback you might have.

    Best regards,
    BohemiaBeck

     

    Lol this one broke badly :D "my quote" was the only thing supposed to be in quotes. It somehow tied with the spoilers.

    Quote

    my quote

     

    And then some youtube linking

     

    Direct link

     

    Timestamp link if the embedded reads it right

    /Nice it works!

     

     

    short link seems to also embed which is good.

     

    Image time

     

    Direct link from popular site

    tkCJnT8.jpg

     

    Direct link from somewhere else

     

    ar15.jpeg

     

    Seems to work nicely.

    • Like 1

  17. Now, after PC change, i have arma installed on HDD, and system on SSD. On older configuration i had Arma on SSD, resould was good, but on new PC i was trying to play on SSD, but i had too low free space (arma and mods weight 60+GB), so i decided to move it to HDD, and game runs the same. Right now i finished test gameplay - resoult not that bad, but to be honest, there wasnt more than 20AI on the few missions, and there was enough light artefacts on night vision with every object was thickering, and smoke was disapearing and apearing again. Ahh, i need a brake....

    You mean this kind of issue? That happened for me after playing 2-3h the campaign with my friends in 1.64RC. I haven't played that long after that so not sure if the issue is still there. It was actually even worse 2mins before recording when I was in the jungle.

     

     

    I noticed that the fps dropped and it felt bit stuttering but you can see the fps is still 40's when recording. The fps should've been at least 50-60 most of the time, I didn't see a reason for it to go down that much even if I was recording.

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