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St. Jimmy

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Everything posted by St. Jimmy

  1. Ramps should work like: - If it's open people or vehicle can board it. Also you can unload/paradrop then when in the air - If it's closed you can't get in/load/unload people or vehicle. People can get in from side doors.
  2. So nice to see IF back in Arma 3. Haven't yet checked this version but this weekend is very rainy so need to test and join the Discord server.
  3. St. Jimmy

    Arma 3 ,best Gpu drivers.

    1440p, 8x AA should already tell enough how much he's pushing the GPU. And yes it's likely just the infantry showcase. The forest is pretty GPU hungry on that one mission. Infantry showcase isn't bottlenecked by the CPU that much so that's why you see that difference. And like I mentioned, the forest at the beginning can really eat the fps with higher resolution and AA, so that can also make some more cap. Would be interesting to see someone with GTX1080 how low low the fps drops when scoping Tanoa forest with AtoC on and some AA, because that eats any good GPU as breakfast. You see the fps difference as long as AI/scripts/multiplayer doesn't bottleneck the game. Especially now in Tanoa forest. // I just tested the same scenario and I'm constantly bottlenecked by the GTX970 somewhere between ~35-50fps if I run 8x AA and 1440p 3D resolution. The result seems to match the video.
  4. St. Jimmy

    Tanoa discussion (Dev-Branch)

    They've already been a while in the apex sneak preview branch ;)
  5. St. Jimmy

    Arma 3 ,best Gpu drivers.

    361.91 and 362.00 are also popular well working drivers for nVIDIA
  6. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Yep I needed to check if any .ebo even changed. Seems like most of them got a change so there's some bug fixing going on. Over half of them got changed.
  7. St. Jimmy

    Tanoa discussion (Dev-Branch)

    There's no over analyzing about asking for better visual what door is real and what door is just a wall painted as a door that blocks access inside emptiness. You can tell if there's emptiness inside a door in real life, because that kind of emptiness doesn't exists... Also don't make me mention more about the action menu that can't tell what door you're looking at...
  8. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Yeah that's the reason why I'd like to see door handles/knobs removed from the doors that can't be opened.
  9. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Could you remove the door handles from the doors that can't be opened? It isn't fun to think that the door is openable but then it isn't. I think it was actually DayZ dev team that said long time ago that they'll try to be clear what door isn't openable so only those that can be opened have handles. Of course now that doesn't apply because pretty much every door is openable but back in the day it wasn't like that. I myself always think that if I see a handle on a door, I can open it and it feels weird if it can't be opened.
  10. St. Jimmy

    Disappointed with lack of Interactability on Tanoa

    Con of every other engine: -AI They could now build some kind of Arma AI system in Enfusion but that's a lot of work. Enfusion rendering works now dam well because the Arma AI was removed which was pretty tied in the rendering/simulation and the server-client architecture is different. They've naturally deep knowledge on their own engine so Enfusion is the only real option for RV. Future will show how things evolve.
  11. In Chernarus no more over bright orange and yellow trees and not too bright overall :wub: You got it man!
  12. I guess you can tweak it like any other HUD element so no need to read crying about that :P //Well you were right even when it can be tweaked hahah...
  13. I bet it breaks something but hopefully it will be a quick fix then :D
  14. St. Jimmy

    colors after patch are dark and more bluish

    It would be good to post some screens and circle the problem with paint or something.
  15. St. Jimmy

    Visual Upgrade – Feedback

    The problem with the right picture is that the author hasn't tweaked the colors or he likes the game look like that (I doubt it). Here's the reality: //Oh wait isn't the left one current version 1.60 as it says 1.6 in the corner? ///Aaaand Sniperwolf572 says how things are... please stop that nonsense trolling...
  16. St. Jimmy

    Tanoa discussion (Dev-Branch)

    IMO report every bug you find. Better report it early than later because the QA team will miss some bugs no matter how much they're paid, they're just humans. Even some very obvious bugs can sometimes slip through.
  17. St. Jimmy

    Arma 3 - APEX - NEWS and SPECULATIONS

    Actually my #1 thing I'm waiting ;) Finally a nice official campaign with couple of friends should be possible.
  18. St. Jimmy

    Tanoa discussion (Dev-Branch)

    You've forgot another ad sign under those ION, Red Burger, Pacific People's and Eastern Division Bank etc. ad signs, so they z-fight with each other. https://feedback.bistudio.com/T117524 /Every sign has the Dress Market sign under them which causes the problem.
  19. St. Jimmy

    Disappointed with lack of Interactability on Tanoa

    At least give us more access on the roofs please. Those big blue three story buildings are missing ladder to get on the roof. Having those apartment buildings without any access on the roof is also bit lame. I can deal with the less interiors because the towns really have a great living look on them. Just couple more roof access would be very welcome :)
  20. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Not in the same level of performance change but the same effect is there. Without AtoC the change is 6fps when playing with shadows. Btw the Kamino firing range video that I posted earlier in this page is still valid. GTX970 drops to around 40fps when having goodies on. That's the treeline where I tested it when answering you.
  21. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Here's an interesting video about the huge fps drop when using sniper scope. I play with some video settings to show something interesting: Ticket: https://feedback.bistudio.com/T117509
  22. St. Jimmy

    Tanoa discussion (Dev-Branch)

    Reminds me of this issue back in the day: Tanoa trees are so detailed so that happens with sniper scopes. Not surprised to see that, I was actually expecting that happening. Disabling AtoC should help a lot but there's still fps drop without it. ///EDIT: Wait a minute! I increased my shadow distance setting up to 200m and my fps raised A LOT in that kind of situation :D it likely lowers some detail because of the higher shadow view distance Actually it makes trees more detailed but raises fps... Change 50m->200m and fps changes 33fps->53fps :D
  23. St. Jimmy

    Arma 3 - APEX - NEWS and SPECULATIONS

    Not a problem with € so it's some specific currency problem.
  24. St. Jimmy

    Visual Upgrade – Feedback

    This one illuminates pretty well.
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