DarkEclip
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Posts posted by DarkEclip
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Hi someone can help me with this pls :confused:
== C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe
== "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -nosplash -world=empty -nopause "-mod=@cba;@ace;@acex;@gl4;@jsrs-e;@jsrs-v;@jsrs-vw;@jsrs-w;@jade;@duala;@panthera;@queshkibrul;@acre;@jayarma2lib" -cpuCount=4 -maxmem=2048 -ExThreads=7
=====================================================================
Exe timestamp: 2010/08/28 15:39:08
Current time: 2010/08/28 22:35:53
Version 1.54.72967
Checking DLC for update.
DLC check complete.
Item str_disp_server_control listed twice
Conflicting addon CAWeapons_E in 'jsrs_sa61_c\', previous definition in 'jsrs_m4a3_c\'
Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'
Conflicting addon JSRS_AH64E in 'jsrs_mi24_c\', previous definition in 'jsrs_ah64e_c\'
Conflicting addon JSRS_Sonic_Cracks in 'jsrs_sonic_cracks_c\', previous definition in 'jsrs_explosions_c\'
Conflicting addon CAWeapons_E_fnfal in 'ca\weapons_e\fnfal\', previous definition in 'jsrs_fnfal_c\'
Conflicting addon CAWeapons_E in 'ca\weapons_e\', previous definition in 'jsrs_m4a3_c\'
Conflicting addon CAWeapons_E_M110 in 'ca\weapons_e\m110\', previous definition in 'jsrs_m110_c\'
Conflicting addon CAWeapons_E_LeeEnfield in 'ca\weapons_e\leeenfield\', previous definition in 'jsrs_leeenfield_c\'
Conflicting addon CAWeapons_E_AK in 'ca\weapons_e\ak\', previous definition in 'jsrs_akm_c\'
Conflicting addon CAWeapons_E_M14 in 'ca\weapons_e\m14\', previous definition in 'jsrs_m14_c\'
Updating base class manual->Mode_FullAuto, by jsrs_mk48_c\config.bin/CfgWeapons/Mk_48/manual/
Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x18_SD/
Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/
Updating base class B_9x19_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_SD/
Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/
Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/
Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/
Updating base class BulletBase->B_9x18_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x18_SD/
Updating base class BulletBase->B_9x18_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x19_Ball/
Updating base class BulletBase->B_9x19_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x19_SD/
Updating base class Mode_FullAuto->manual, by x\ace\addons\c_weapon\config.bin/CfgWeapons/Mk_48/manual/
Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/
Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/
Updating base class ->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Wide/
Updating base class Wide->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Medium/
Updating base class Wide->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Narrow/
Updating base class Mode_FullAuto->MGun, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/M240_veh/manual/
Cannot find a sound file jsrs_grenade\bolt.wss
Cannot find a sound file jsrs_smoke\bolt.wss
Error in HTML file ca\ui\data\dtaext\mymissions\overview.html
Context 4
Error in HTML file ca\ui\data\dtaext\mymissions\overview.html
Context 4
Cannot find a sound file jsrs_scar\reload_m203.wss
Cannot find a sound file jsrs_scar\dry.wss
Cannot find a sound file jsrs_scar\reload_m203.wss
Cannot find a sound file jsrs_scar\dry.wss
Cannot find a sound file jsrs_scar\reload_m203.wss
Cannot find a sound file jsrs_scar\dry.wss
Cannot find a sound file jsrs_scar\reload_m203.wss
Cannot find a sound file jsrs_scar\dry.wss
[5756,154.009,0,"XEH: PreInit Started"]
[5756,154.221,0,"MISSINIT","SPE1_Benchmark1","takistan",false,true,false]
[5756,176.053,0,"XEH: PreInit Finished"]
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
[5756,3.92638,"0:02:48.735","0:00:00.000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.388"]
[5766,212.81,0,"XEH: PostInit Started"]
[5841,214.504,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,6,0,118],-1],[[1,5,0,388],-1],[[1,5,0,263],-1]],[[0,0,0],0]]]
[5878,217.865,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,0]"]
Cannot load sound 'jsrs_abrams\ext_noises.wss' (200 X) :confused:
Cannot load sound 'jsrs_enviroment\sfx\houses4.wss'
Unit is not in cargo
Unit is not in cargo
Cannot load sound 'ca\jsrs_enviroment\sfx\tree-day4.wss'
Cannot load sound 'ca\jsrs_enviroment\sfx\tree-day4.wss'
Cannot load sound 'jsrs_enviroment\sfx\houses5.wss'
Thank you
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Ok, unless someone else hve helped you by tonight CET I will try to help you with the details. I am a bit busy atm, so laters.Later thx
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Did you try it in the editor or did you try it after using the editor and save it to MP missions and host it?Casu the revive does not work if you use it in editor, you need to host it. OR have it on a server and you "player" name, the name of the guy you are using needs to be called, "Alpha_1" or "alpha_2" IF you are using the default script. There are things you need to change and type in the script if you wanna use this for a full mission. And I would say that a minimum understanding of scripting is needed. Do you know anything about these scripts?
If not, then PM me what you want or need and I will help you, as a thanks to the quick and good help I just got when I was stuck.
Cheers, cato
I play on my dedi server and i change the unit name by S1,S2,....
The original demo desert.pbo i try it on my server and i can't revive i respawn 1 sec later at respawn_west marker. I really understand nothing :)
Thx for your help.
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Hi norrin I have try your latest script but i think im really a big noodle because i cant use it. I try your mission i respawn under 1 sec at respawn_west marker no respawn button just a window with my stat.
I try too undermy mission with Delta force unit = same thing.
I use the latest beta patch 72863.
And i use US Delta force unit.
Your help will be greatly appreciate.
Thank you.
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Maybe because the new BAF update :)
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I would like to know if we can have the weapons class list for this, because i want add some Canadian
weapons in my ammo crate.
Thank you
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No all is ok for this
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I think the last update remove the possibility for throwing grenades!
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Are there any AT enemies on the map?Yea a lot I have 2 full takistan inf squads and 2 M2 jeep and 1 SPG9 jeep nobody attack me
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Hi i have made a mission but i have a little problem:
Enemy attack only player on foot, if you are in vehicle you can do every thing enemy never attack you.
Ex: I'm with a tank, i have 5 enemy near me nobody attack me but if i getout he kill me.:confused:
Your help will be very appreciate thank you.
I use
Arma 2 combined operation
ACE2
CBA
GL4
Eliassound
Norrin revive script
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Sorry can you delete this post thx
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Stop by our Live Chat anytime and we'll set you up with a test server right in Chicago (if you want the server there) with all the mods you want; you don't pay a thing unless you are happy with the server and the service.The best provider : I have TS,Game server and website with, never had problem. The live chat is awesome always open lol i think he never sleep.:)
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I do that but im unable to load person into vehicle_load_wounded = 1;
And when i die i stay inconcious at the base after a moment black screen you are die press esc to choose another player ;(
I use Ace2 with Combined operation.
Your help will be greatly appreciate.
Thank you
Ok on some vehicle i need to turn around to find the good spot.
And i still incoucious when i respawn i think this is a bug, maybe my config idk.
:(
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Not too sure, they pop up for me in the editor but not once I've exported the mission.Lol i have no popup in editor only on my server :|
And for my tow problem, sometime i receive an error ACE_SYS_MISSILEGUIDANCE file missing.
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This is an intro a have made with the description.ext, not a true intro and this screen appear when i start the mission. Really annoying.:(
and Exported on my server.
oh yea and i have another problem when i use the TOW impossible to aim target the tow start flying like a rocket and come right on me lol :)
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Hi. Someone know how to prevent this display, when i start my mission:

Because it hides my intro
Thank you
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norrin could you please help me and my squad?what we are trying to acheive is that if a player is shot and its servere he needs to call in a medevac through the medevac module and get back to base to be treated in a hospital/MASH or he will die within a set timeframe.
Can this be accomplished?
Kind regards
I do that but im unable to load person into vehicle
_load_wounded = 1;
And when i die i stay inconcious at the base after a moment black screen you are die press esc to choose another player ;(
I use Ace2 with Combined operation.
Your help will be greatly appreciate.
Thank you
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Thank you for your quick answer
Work great now :)
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Hi maybe someone can help me when i die i receive this message: Resource rev_cam_dialog_blank not found.
Thx for your help.
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Hi maybe im a noob but i need to know what i need to do with the update: erase all the files and replace by the new or just copy the new files in the @eliassound\addons folder
Thank you.
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Too bad I can not use it with the default C-130 ;(
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What i want to say is when i place an object with setPosASL, changing the time IG don't affect this object, just the LHD goes down or up.
ONS - Operation Northstar WIP
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Amazing, keep working. :)