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DarkEclip

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Posts posted by DarkEclip


  1. Hi someone can help me with this pls :confused:

    == C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe

    == "C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -nosplash -world=empty -nopause "-mod=@cba;@ace;@acex;@gl4;@jsrs-e;@jsrs-v;@jsrs-vw;@jsrs-w;@jade;@duala;@panthera;@queshkibrul;@acre;@jayarma2lib" -cpuCount=4 -maxmem=2048 -ExThreads=7

    =====================================================================

    Exe timestamp: 2010/08/28 15:39:08

    Current time: 2010/08/28 22:35:53

    Version 1.54.72967

    Checking DLC for update.

    DLC check complete.

    Item str_disp_server_control listed twice

    Conflicting addon CAWeapons_E in 'jsrs_sa61_c\', previous definition in 'jsrs_m4a3_c\'

    Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'

    Conflicting addon JSRS_AH64E in 'jsrs_mi24_c\', previous definition in 'jsrs_ah64e_c\'

    Conflicting addon JSRS_Sonic_Cracks in 'jsrs_sonic_cracks_c\', previous definition in 'jsrs_explosions_c\'

    Conflicting addon CAWeapons_E_fnfal in 'ca\weapons_e\fnfal\', previous definition in 'jsrs_fnfal_c\'

    Conflicting addon CAWeapons_E in 'ca\weapons_e\', previous definition in 'jsrs_m4a3_c\'

    Conflicting addon CAWeapons_E_M110 in 'ca\weapons_e\m110\', previous definition in 'jsrs_m110_c\'

    Conflicting addon CAWeapons_E_LeeEnfield in 'ca\weapons_e\leeenfield\', previous definition in 'jsrs_leeenfield_c\'

    Conflicting addon CAWeapons_E_AK in 'ca\weapons_e\ak\', previous definition in 'jsrs_akm_c\'

    Conflicting addon CAWeapons_E_M14 in 'ca\weapons_e\m14\', previous definition in 'jsrs_m14_c\'

    Updating base class manual->Mode_FullAuto, by jsrs_mk48_c\config.bin/CfgWeapons/Mk_48/manual/

    Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x18_SD/

    Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/

    Updating base class B_9x19_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_SD/

    Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/

    Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/

    Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/

    Updating base class BulletBase->B_9x18_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x18_SD/

    Updating base class BulletBase->B_9x18_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x19_Ball/

    Updating base class BulletBase->B_9x19_Ball, by x\ace\addons\c_weapon\config.bin/CfgAmmo/B_9x19_SD/

    Updating base class Mode_FullAuto->manual, by x\ace\addons\c_weapon\config.bin/CfgWeapons/Mk_48/manual/

    Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/

    Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/

    Updating base class ->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Wide/

    Updating base class Wide->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Medium/

    Updating base class Wide->VeryWide, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AH1Z/Turrets/MainTurret/OpticsIn/Narrow/

    Updating base class Mode_FullAuto->MGun, by x\ace\addons\c_vehicle\config.bin/CfgWeapons/M240_veh/manual/

    Cannot find a sound file jsrs_grenade\bolt.wss

    Cannot find a sound file jsrs_smoke\bolt.wss

    Error in HTML file ca\ui\data\dtaext\mymissions\overview.html

    Context 4

    Error in HTML file ca\ui\data\dtaext\mymissions\overview.html

    Context 4

    Cannot find a sound file jsrs_scar\reload_m203.wss

    Cannot find a sound file jsrs_scar\dry.wss

    Cannot find a sound file jsrs_scar\reload_m203.wss

    Cannot find a sound file jsrs_scar\dry.wss

    Cannot find a sound file jsrs_scar\reload_m203.wss

    Cannot find a sound file jsrs_scar\dry.wss

    Cannot find a sound file jsrs_scar\reload_m203.wss

    Cannot find a sound file jsrs_scar\dry.wss

    [5756,154.009,0,"XEH: PreInit Started"]

    [5756,154.221,0,"MISSINIT","SPE1_Benchmark1","takistan",false,true,false]

    [5756,176.053,0,"XEH: PreInit Finished"]

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

    [5756,3.92638,"0:02:48.735","0:00:00.000","x\ace\addons\sys_eject\XEH_preInit.sqf",":",5,"Initializing: ace_sys_eject version: 1.5.0.388"]

    [5766,212.81,0,"XEH: PostInit Started"]

    [5841,214.504,0,"CBA_VERSIONING",["#CBA_HASH#",["cba","ace","acex"],[[[0,6,0,118],-1],[[1,5,0,388],-1],[[1,5,0,263],-1]],[[0,0,0],0]]]

    [5878,217.865,0,"XEH: PostInit Finished; [true,false,false,true,false,true,true,true,true,0]"]

    Cannot load sound 'jsrs_abrams\ext_noises.wss' (200 X) :confused:

    Cannot load sound 'jsrs_enviroment\sfx\houses4.wss'

    Unit is not in cargo

    Unit is not in cargo

    Cannot load sound 'ca\jsrs_enviroment\sfx\tree-day4.wss'

    Cannot load sound 'ca\jsrs_enviroment\sfx\tree-day4.wss'

    Cannot load sound 'jsrs_enviroment\sfx\houses5.wss'

    Thank you


  2. Did you try it in the editor or did you try it after using the editor and save it to MP missions and host it?

    Casu the revive does not work if you use it in editor, you need to host it. OR have it on a server and you "player" name, the name of the guy you are using needs to be called, "Alpha_1" or "alpha_2" IF you are using the default script. There are things you need to change and type in the script if you wanna use this for a full mission. And I would say that a minimum understanding of scripting is needed. Do you know anything about these scripts?

    If not, then PM me what you want or need and I will help you, as a thanks to the quick and good help I just got when I was stuck.

    Cheers, cato

    I play on my dedi server and i change the unit name by S1,S2,....

    The original demo desert.pbo i try it on my server and i can't revive i respawn 1 sec later at respawn_west marker. I really understand nothing :)

    Thx for your help.


  3. Hi norrin I have try your latest script but i think im really a big noodle because i cant use it. I try your mission i respawn under 1 sec at respawn_west marker no respawn button just a window with my stat.

    I try too undermy mission with Delta force unit = same thing.

    I use the latest beta patch 72863.

    And i use US Delta force unit.

    Your help will be greatly appreciate.

    Thank you.


  4. Hi i have made a mission but i have a little problem:

    Enemy attack only player on foot, if you are in vehicle you can do every thing enemy never attack you.

    Ex: I'm with a tank, i have 5 enemy near me nobody attack me but if i getout he kill me.:confused:

    Your help will be very appreciate thank you.

    I use

    Arma 2 combined operation

    ACE2

    CBA

    GL4

    Eliassound

    Norrin revive script


  5. I do that but im unable to load person into vehicle

    _load_wounded = 1;

    And when i die i stay inconcious at the base after a moment black screen you are die press esc to choose another player ;(

    I use Ace2 with Combined operation.

    Your help will be greatly appreciate.

    Thank you

    Ok on some vehicle i need to turn around to find the good spot.

    And i still incoucious when i respawn i think this is a bug, maybe my config idk.

    :(


  6. norrin could you please help me and my squad?

    what we are trying to acheive is that if a player is shot and its servere he needs to call in a medevac through the medevac module and get back to base to be treated in a hospital/MASH or he will die within a set timeframe.

    Can this be accomplished?

    Kind regards

    I do that but im unable to load person into vehicle

    _load_wounded = 1;

    And when i die i stay inconcious at the base after a moment black screen you are die press esc to choose another player ;(

    I use Ace2 with Combined operation.

    Your help will be greatly appreciate.

    Thank you

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