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DarkEclip

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Posts posted by DarkEclip


  1. I have a little problem when i connect on my mission i receive an error : JSRS_M230 impossible play-edit this mission depend on download contant has been deleted. But when i make my mission i do it with stock Arma2CO

    version=11;

    class Mission

    {

    addOns[]=

    {

    "cacharacters_e",

    "shapur_baf",

    "CATracked_E_M2A2_Bradley",

    "CATracked_E",

    "CAAir_E",

    "camisc3",

    "caweapons_e",

    "ca_modules_functions",

    "CAWheeled_E",

    "camisc_e_wf",

    "ca_l39",

    "caweapons_e_ammoboxes",

    "CAWheeled_E_BTR60",

    "cawheeled_e_brdm2",

    "CACharacters_BAF",

    "CATracked_BAF",

    "cawheeled_d_baf",

    "CAAir_BAF",

    "ca_missions_alternativeinjurysimulation",

    "ca_missions_battlefieldclearance",

    "ca_missions_firstaidsystem",

    "caweapons_baf",

    "ca_baf"

    };

    addOnsAuto[]=

    {

    "CATracked_BAF",

    "CATracked_E",

    "CACharacters_BAF",

    "cacharacters_e",

    "CAAir_E",

    "CAAir_BAF",

    "caweapons_e",

    "ca_modules_functions",

    "CAWheeled_E",

    "CAWheeled_E_BTR60",

    "cawheeled_e_brdm2",

    "ca_missions_alternativeinjurysimulation",

    "ca_missions_battlefieldclearance",

    "ca_missions_firstaidsystem",

    "camisc3",

    "camisc_e_wf",

    "ca_l39",

    "caweapons_e_ammoboxes",

    "shapur_baf"

    };

    Your help would be very appreciate Thx you.

    Sry for my english im french Canadian :D


  2. =====================================================================

    == C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe

    == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -nosplash -world=empty -nopause "-name=DarkEclip" "-mod=@cba;@jsrs-e;@jsrs-v;@jsrs-vw;@jsrs-w;@sthud;@stmovement;@WarFx;@BSM;@GL4" -cpuCount=4 -maxmem=2048 -ExThreads=7

    =====================================================================

    Exe timestamp: 2010/11/30 11:48:11

    Current time: 2010/12/06 14:12:50

    Version 1.56.76134

    Item str_disp_server_control listed twice

    Conflicting addon JSRS_CAWeapons_E in 'jsrs_sa61_c\', previous definition in 'jsrs_m4a3_c\'

    Conflicting addon JSRS_Mi17 in 'jsrs_mi17_c\', previous definition in 'jsrs_ka50_c\'

    Conflicting addon JSRS_AH64E in 'jsrs_mi24_c\', previous definition in 'jsrs_ah64e_c\'

    Conflicting addon JSRS_Sonic_Cracks in 'jsrs_sonic_cracks_c\', previous definition in 'jsrs_explosions_c\'

    Conflicting addon CA_Dubbing in 'ca\dubbing\', previous definition in 'jsrs_radio_chatter_c\'

    Updating base class manual->Mode_FullAuto, by jsrs_mk48_c\config.bin/CfgWeapons/Mk_48/manual/

    Updating base class B_9x18_Ball->BulletBase, by jsrs_sonic_cracks_c\config.bin/CfgAmmo/B_9x19_Ball/

    Updating base class MGun->Mode_FullAuto, by jsrs_m240coax_c\config.bin/CfgWeapons/M240_veh/manual/

    Updating base class Mode_SemiAuto->SCAR_H_Single, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_Single/

    Updating base class Mode_FullAuto->SCAR_H_FullAuto, by jsrs_scar_h_c\config.bin/CfgWeapons/SCAR_H_LNG_Sniper_SD/SCAR_H_SD_FullAuto/

    Updating base class Sounds->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/

    Updating base class Engine->, by jsrs_abrams_c\config.bin/CfgVehicles/M1A1/Sounds/Engine/

    From my Arma2oa.RPT


  3. I have a strange issue with the activation trigger

    all work great if activated by Radio trigger and condition : this

    But if i want activate it just with a condition like: "Item" in weapons player

    task never show up, i dont understand, if someone can help me it would be vry appreciated.

    Thank you.

    Edit: trigger condition : This (Work well) "Item" in weapons player (Not work)

    trigger activation: ["Task1","succeeded",["Task2","xxxxxxxx","xxxxxxxx",true,"P2","assigned"]] call SHK_Taskmaster_upd;


  4. the only thing i found:

    IEDtrigger = createTrigger["EmptyDetector", position _ai];

    IEDtrigger setTriggerActivation [format["%1",_tgtSide], "PRESENT", false];

    IEDtrigger setTriggerArea [5, 5, 45, false];

    IEDtrigger setTriggerTimeout [2, 3, 4, false ];

    IEDtrigger setTriggerStatements ["this",format["%1 action [""TOUCHOFF"",%1]",_ai],""];

    And disarm it with the action menu but you are timed :)


  5. Check in your description.ext if you have class CfgSounds somewhere, This is because revive script use CfgSounds in revive_sqf\dialogs\config.cpp try to put all your cfgsounds in description.ext to this file or otherwise.

    Sry for my bad english im french Canadian :)

    And btw i don't receive respond for this:

    Norrin can you help me with that: I want load dead AI into vehicle i don't know if i can?

    I try uncoucious work, but dead i can't drag more that 2', the body detach by itself and if i press quickly on carry, i can put it in vehicle but i have no option to unload it.

    Atm i use drag/carry option from ACE2 with the right windows button and load into option from your script with IG interaction menu

    Thank you


  6. Norrin can you help me with that: I want load dead AI into vehicle i don't know if i can?

    I try uncoucious work, but dead i can't drag more that 2', the body detach by itself and if i press quickly on carry, i can put it in vehicle but i have no option to unload it.

    Atm i use drag/carry option from ACE2 with the right windows button and load into option from your script with IG interaction menu :)

    Thank you

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