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lightspeed_aust

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Everything posted by lightspeed_aust

  1. lightspeed_aust

    Thanx bis

    Great fun! Enjoying this a lot!
  2. Welcome to Ghost Recon: Island Thunder 2 Update: 10 march - See below for 6 updated missions - these are slightly more balanced, challenging and polished then the original release approx. 12 months ago. Situation: Tanoa, the world's fifth poorest country, has become a textbook example of a Pacific Island "narco-state." Situated on the west coast of South America, its relative proximity to Colombia, its unpatrolled coastline, islands and islets, and the fact that the majority of the natives speak Portuguese, Tanoa has been increasingly targeted by South American drug lords as a preferred traffic hub for North American and European-bound cocaine, according to the United Nations Office on Drugs and Crime (UNODC). Increased U.S. drug enforcement protecting U.S border and interdiction in Latin America along with a falling dollar and a surging demand for cocaine on the streets of America and Europe, is leading to political and economic chaos across the Pacific Islands, where international narco-traffickers have established their most recent, and lucrative, staging grounds. In fact, the drug trade is fast turning large parts of the region into areas that are all but ungovernable with major implications for international security. The problem is so severe that it is threatening to bring about the collapse of Tanoa where weak and corrupt governments have been vulnerable to the corrosive influence of drug money. Part of the problem, is that the value of the drug trade entering the country, where about 6 grams of cocaine is roughly equal to the average annual salary, is far higher than its entire national income. Though cocaine has been smuggled through the Pacific Islands for most of the last decade, the trade has increased sharply in recent years, as a result of high unemployment and a largely corrupt law enforcement. In June 2014, Jose Mario Vaz took over as caretaker for the presidential office, and at great risk to his life, has vowed to bring about changes to the country starting with democratic elections in 2016 and ridding the government and island nation of crime and corruption. He has called on the United Nations to provide support. Campaign: Viper One, consisting of an international coalition of special forces predominantly from Europe and the US, have been deployed to help safeguard the first democratic elections that Tanoa has seen since Jose Mario Vaz took over as caretaker president in June 2014. After a decade of coups and corruption, the President has vowed to clean up the government and give the nation a prosperous and peaceful future. That won't be easy given foreign interests in the cocaine trade, however, elections are going to occur in December 2016 and the Ghosts primary objectives are, firstly, to make sure that they go off without a hitch, and secondly, to put an end to the narcotics trade. Execution: The Ghosts will be stationed at an unknown location within Tanoa Isles and conduct a series of missions aimed at neutralizing Tanoan militia backed by the Colombian drug cartel involved in the drugs trade, destroying narcotics infrastructure, seizing contraband including weapons and narcotics and providing support and protection to the interim government. Administration / Logistics: Terrain: Tanoa consists low coastal plains, swamps and mangroves rising to rocky formations and savannah plains. Tanoa is surrounded by a number of smaller islets better known as Tanoa Isles again made up of low lying plains and mangroves ideal for shipping in cocaine. Climate: The climate has a predominantly monsoon-like rainy season alternating with periods of hot, dry winds. Friendly Forces:​ 6 man special forces squad comprised of specialist roles such as Squad Leader; Grenadier; Assault Rifleman; Demolitions; Anti-Tank; Corpsman; Marksman. Enemy Forces: Tanoan militia Technical / Light Armor Mod Addons: (links to be added later) CUP Terrains Core RHS USF RHS AFRF Command and Communications: Call-signs: Silverback: Command Viper One: Ghost Team Dragonfly: Chopper Insertion/Evac Team Piranha: Sea Insertion/Evac Team Greystoke: Base Some playthroughs by Jeza (thanks mate) - https://www.youtube.com/watch?v=AdnD3Uem39s https://www.youtube.com/watch?v=zEgq2g3_P6o https://www.youtube.com/watch?v=GgVKC6fCFzc https://www.youtube.com/watch?v=3HEhiMTvaho https://www.youtube.com/watch?v=Et1LxqX-4Mc https://www.youtube.com/watch?v=lPyB_gIcziw https://www.youtube.com/watch?v=geiN1jYH9Pw https://youtu.be/0jAkgs5Tk0I Missions: found in my Ghost Recon collection on Steam Workshop - Mission 1 - Harvest Glow - Secure contraband supply drops at an abandoned plantation - http://steamcommunity.com/sharedfiles/filedetails/?id=1286211052 Mission 2 - Emerald Angel - Seize a cartel airfield and knock out two guard towers - http://steamcommunity.com/sharedfiles/filedetails/?id=1287176828 Mission 3 - Ivory Serpent - Secure a cocaine shipment dropped in the mangroves and secure a militia outpost - http://steamcommunity.com/sharedfiles/filedetails/?id=1289578669 Mission 4 - Obsidian Edge - secure a village and locate intel - http://steamcommunity.com/sharedfiles/filedetails/?id=1299315387 Mission 5 - Hammer Blade - Conduct a search and rescue for a downed patrol chopper and take out mobile AA unit - http://steamcommunity.com/sharedfiles/filedetails/?id=1315844034 Mission 6 - Jagged Flame - Rescue helicopter pilots held in a compound in Oumere - http://steamcommunity.com/sharedfiles/filedetails/?id=1326005078 Mission 7 - Ocean Forge: Search docks for contraband and intel. - https://steamcommunity.com/sharedfiles/filedetails/?id=1356967715
  3. There have been lots of rts games and I think there is a lot of potential for BIS to do something in the same vein as the company of heroes style or another game I can't remember name of (controlling a 4 man squad and moving them from cover to cover.
  4. Hiya It's been a long time since I've player A3 and made missions in my GR style - but just starting to pick it up again. I'd like to know the interest level for me to start making some GR style missions for the new Vietnam download. This is really where the whole idea of Ghosts started way back in Vietnam, so it feels like something that I should do. But only gonna invest time if there are a lot of players interested. Thanks Lighty.
  5. lightspeed_aust

    Prarie Fire discussion

    Spent a few hours scoping out the map for mission locations tonight and tested a couple of ideas - reckon I've got about 6-7 missions, probably 8 in the end (if I get to them all).
  6. lightspeed_aust

    JBOY Napalm FX

    Thanks bud, yeh a lot of work particularly in those huge tunnel structures. Will have a think about a work around, perhaps teleporting the AI along the tunnel as you move along, maybe attach one to yourself so it simulates following, just to retain the immersion.
  7. lightspeed_aust

    Prarie Fire discussion

    Happy to report that I have already brought in my mission template to the map and already begun the process of creating new sp/coop missions for Vietnam. Having had a look at the SOG Campaign, it should be easy enough to recreate similar types of missions so you get the mod experience but making sure it caters for SP needs. You'll command a 6-man squad and will have to complete multiple objectives. You'll have a Medic to provide some limited revives to downed units. I'll keep you posted as I progress.
  8. lightspeed_aust

    SOG Prairie Fire Tunnels are all the same! Why?

    Agreed, might as well have just made 1 or 2, not 6 generic versions
  9. lightspeed_aust

    JBOY Napalm FX

    love your work Johnnyboy, I feel like you might be the guy who can figure out how to get blufor to move in a tunnel..or is that a bridge too far. either way, I feel like a number of your scripts including that beautiful, men moving through rice paddys, will make their way into my missions.
  10. lightspeed_aust

    Prarie Fire discussion

    Whatever the mod makers planned re MP only, that's fine by me, I'm planning to make several SP missions with all of the content. It's a lovely mod, very inspiring to create missions on. Damn shame that you can't move AI through the tunnels though, but maybe, there's a mission or two in there where AI support the lead until you get to the tunnel, then you enter the tunnel on your own and pray you survive to get back out again.
  11. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Shit, I just realised I never posted up Ghost Town - will get on to that - the mission is ready!
  12. Hey folks This is NOW the working thread for a new Ghost Recon campaign - the final in the original GR trilogy - Desert Siege! First mission is in testing and it's a classic remake of the original with a little more AI hostility and reactivity - I think lovers of GR will love this nostalgic trip back to Africa. As I have done with all my missions and campaigns - I aim to capture the essence of GR original series remade in Arma 3. Missions can be played in SP or up to 8 player coop and for the GR diehards, you will see some painstaking remakes of original GR battlegrounds. Required mods: CBA3 CUP Terrains - Core CUP Terrains - Maps CUP Terrains - CWA 1.3.0 RHSAFRF RHSUSAF RHSGREF Lingor/Dingor Island by Icebreakr FAP Units by Icebreakr I will be producing missions one by one now - not a full campaign coz I'm time poor sorry - but expect at least 6 remakes.
  13. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  14. Hi folks The campaign trailer is here! Campaign is Live! - http://steamcommunity.com/sharedfiles/filedetails/?id=871329059 Playthrough Mission 1 by Jeza - The same mission run as coop by Comrades in Arms using ACE - Mission 2 by jeza- Mission 3 by Cubic Virtuoso - Mission 4 by Jeza- Gold Mountain Original Thread Discussion - I've had a decent break from A3 after producing the Island Thunder campaign and playing a fair bit of coop with Task Force Dingo. And now I'm ready to pick up something I was messing about with end of last year: The Original Ghost Recon campaign from 2001 based on the Russian annex of Georgia but for my campaign will be heading to Chernarus including Winter Chernarus. I already know I can't reproduce all of the missions as the original campaign moves to Russia itself and there are some missions which are just not possible to recreate. But, I have been working on several remakes including recreations of: Caves Farm Night POW Camp Castle Night Sub Pens and one or two others. Making sure my SP fans get what they need and should be some decent coop to be had too. Required Mods: CBA3 CUP Terrains - Core CUP Terrains - Maps CUP Terrains - CWA 1.3.0 RHSAFRF RHSUSAF RHSGREF
  15. lightspeed_aust

    Original Ghost Recon Campaign - Released!!

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  16. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    FYI GR fans - starting to make some updates to my missions for replayability and smoothness for SP.
  17. lightspeed_aust

    [IceBreakr/IBIS] Fapovo Island

    Wow, late as hell to this but I reckon this might be your best terrain yet! Bloody incredible!
  18. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    just an fyi, trying to get one more DS mission out there for you to play - a remake of Ghost Town.
  19. lightspeed_aust

    [SP/CO6) Ghost Recon: Island Thunder 2 Campaign

    FYI, just doing a refresh of all the missions, maybe adding or removing a little difficulty.
  20. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Happy New Year to all the Ghosts! See you in 2020!
  21. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Hehe, I'll see what I can do. Might be just after New year. In between rock climbing and red dead redemption 2, there's not much mission making time.
  22. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    thanks mate!
  23. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Happy to report that Aurora went so well that I've jumped straight into ghost town. I've got the location sorted, just starting to place objects.
  24. lightspeed_aust

    [IceBreakr/IBIS] Lingor & Dingor for A3

    FYI, I have 5 missions on Steam as part of the Ghost Recon Desert Siege campaign. See my signature for details.
  25. lightspeed_aust

    [SP/CO6) Ghost Recon: Desert Siege

    Ah cool, edit as you will. That's the beauty of Arma, customisation. Sounds like you get the right level of difficulty. I think you'll enjoy this mission, a lot more atmospheric than my other missions. Pretty happy with how it turned out, and v true to the original.
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