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callihn

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Everything posted by callihn

  1. Try this: Go into Steam and select "Games", then "View Games Library", right click on "ARMA2: Operation Arrowhead", choose "Properties" then goto the "LOCAL FILES" tab and click on "VERIFY INTEGRITY OF GAME CACHE..." Wait until it's finished.
  2. callihn

    Why are you playing BIS games?

    Because I can't get my money back and hate for things to go to waste.
  3. callihn

    Creating lights (for beginner)

    Anyone know how to use the light pole models without an editor addon?
  4. /me Shakes head kicks dirt onto the fire and sprints off into the darkness again.
  5. I see they are on top of things!
  6. Probably should make your own based on the existing texture. ;)
  7. You shouldn't have to forward ports unless your firewall disallows outgoing traffic and your forwarding outgoing ports or your firewall rejects establised/related traffic, most don't by default. That being said I have it open for mission server testing purposes and I'm getting these errors now, didn't get many the last time I played and can get on some servers, though few and far appart, I know it's not Battleye as I have connected to both, I see nothing meaningful in the RPT file and the errors are mostly session lost, one you where kicked. I'm running the steam version of OA and the retail version of A2, which never seemed to want to date each other from the start, I can't help but suspect that to be the problem, I have been able to connect to servers with and without Battleye running and OA and CO servers as well, though the majority that fail are CO, could those servers be running some check that might cause the retail/steam mix to fail that the other CO servers are not running? I'm at my wits end and have no clue, but it stinks.
  8. Is there a way to disable -showscripterrors in a mission so those of us that run with it all the time don't have to remove it from our startup to keep from seeing the errors unless the mission is running in debug mode?
  9. So, back to my point, wouldn't it be nice to hide unimportant errors that can't be fixed. Couldn't this texture error be fixed with an addon dropped in the main addon folder?
  10. Thanks, added to my "Thing I have to find a use for when I get the time" list. I'm thinking this might be handy with that configmerge command, which is also on that list, or was that mergeconfig.
  11. callihn

    destroy obj special

    Could you use allow damage false, then capture FiredNear and then when enough have been fired off set the damage to 1?
  12. Nice! Now I can read the BIKI in the forums! But what I would like to do is specify the type of groups allowed, for example it seems ignorant to have an AA team to hunt down a lone player.
  13. So the path is wrong for A2 then.
  14. _unit=this select 0; if(_unit distance getMarkerPos "fly" <= 0.001) then { _unit forceSpeed 0.5; };
  15. I trained them that way, it's easier on them if they just give up.
  16. Yes there is an or which is identical to ||. http://community.bistudio.com/wiki/or http://community.bistudio.com/wiki/Operators http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 Look at the distance command too.
  17. Any ideal on why the texture is missing though? Is it an ArmA 1 texture? Anyone know if it's possible to replace the missing file somehow? Missing texture: ca\wheeled\data\env_co.paa
  18. I seriously doubt if they even have the original and it would probably be a safe bet thet if they do and they wanted it fixed I wouldn't be having to look for ways to fix it without changing files because they would have already. Wish we could get more content in these areas but I don't see that happening either. Is that a file from ArmA1 then?
  19. I'm trying to place vehicles in a marker randomly and random does not appear to be very random so I need to be able to detect a vehicle in the location and change the location until it's clear, is that something that's possible? So far I have: _iDia=30; _iAdjD=_iDia-5; _iMaxTime=3600; _iParkPos=[((getMarkerPos "iArea" select 0)+(_iAdjD/2)) - random _iAdjD, ((getMarkerPos "iArea" select 1)+(_iAdjD/2)) - random _iAdjD, (getmarkerpos "iArea" select 2)+0.3]; if(count (nearestobjects [_iParkPos,["Ship","car","motorcycle","truck"], 6]) > 0) then { player groupChat "Vehicle locked, searching for empty space..."; _vcl setVehicleLock "locked"; _needSpace=1; while {(_needSpace > 0)} do { _iParkPos=[((getMarkerPos "iArea" select 0)+(_iAdjD/2)) - random _iAdjD, ((getMarkerPos "iArea" select 1)+(_iAdjD/2)) - random _iAdjD, (getmarkerpos "iArea" select 2)+0.3]; if(count (nearestobjects [_iParkPos,["Ship","car","motorcycle","truck"], 6]) > 0) then { _needSpace=1; }else{_needSpace=0;}; sleep 0.10; }; }; _vcl setPos _iParkPos; _vcl setDir 144; player groupChat "Vehicle parked successfully."; format['hint format["Vehicle parked:", %1, %2]', player, _vcl] call broadcast; _vcl setDamage 0; _vcl setFuel 1; _vcl engineOn false; _vcl setVehicleLock "unLocked"; while {(_vcl distance getmarkerpos "iArearea" <= _iDia)} do { sleep _iMaxTime+random 60; deleteVehicle _vcl; }; EDIT: Works now, so nevermind.
  20. I didn't think it was too obvious, sometimes even the simple things get overlooked. :p I went right on with telling him how to get them in a line. :icon_ohmygod: It is pretty common for people to use the word line to refer to a column, often as "a single file line". If your going to be in the idiots club you have to get past the first step. ;)
  21. DOH! That went smooth over my head! Like he said: _grp setFormation "COLUMN"; I hope you don't seriously think you could possibly know anything about someone's real life knowledge or experience based on a gaming forum. Just to explain that so your not offended, I'm a Veteran and I didn't get 'it' either.
  22. Great, welcome to the group, the first step is admitting you have a problem. That was a joke. ;)
  23. It's in the model itself, so is there a way I can fix that, like with an addon containing that file or something like that?
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