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Shadik

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About Shadik

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  1. Ran through the mission with 2 others today and had a blast, made it to the extraction and everything. Awesome mission! Is there any way you can change the alarm sound to something not so uncomfortable to listen to for 30 minutes while you make your way up the hill to blow it up? :P Also the alarm kept on going after we blew up the tower. But that might just be a sync issue I guess. Great work!
  2. Ok so I've been reading up on the spawning patrol thread/tried out the files and such, but I'm still having some trouble. I want 3 C130 with paratroopers to spawn when I hit a trigger, have it fly untill a certain waypoint and then eject the paratroupers, fly out of sight and be deleted again.(basicly we're having enemy us troups dropped on us when we arrive at a location) So far I have this(taken from http://forums.bistudio.com/showpost.php?p=1403643&postcount=22): C130.sqf if (isServer) then { GrpC130=CreateGroup WEST; C1= createvehicle ["C130J",[(getmarkerpos "C1Spawn") select 0, (getmarkerpos "C1Spawn") select 1,0], [],0,"FLY"]; C1 flyinHeight 250; Pilot1=GrpC130 createunit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Pilot1 moveInDriver C1; Pilot1 flyInHeight 250; A1 moveincargo [c1,5]; C2= createvehicle ["C130J",[(getmarkerpos "C2Spawn") select 0, (getmarkerpos "C2Spawn") select 1,0], [],0,"FLY"]; C2 flyInHeight 250; Pilot2=GrpC130 createunit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Pilot2 moveInDriver C2; Pilot2 flyInHeight 250; C3= createvehicle ["C130J",[(getmarkerpos "C3Spawn") select 0, (getmarkerpos "C3Spawn") select 1,0], [],0,"FLY"]; C3 flyInHeight 250; Pilot3=GrpC130 createunit ["USMC_Soldier_Pilot", [0,0,1], [], 0, "CAN_COLLIDE"]; Pilot3 moveInDriver C3; Pilot3 flyInHeight 250; wp0=GrpC130 addwaypoint [(getmarkerpos "wp0") ,200]; wp0 setwaypointspeed "FULL"; wp0 setwaypointtype "MOVE"; wp0 setWaypointFormation "WEDGE"; wp1=GrpC130 addwaypoint [(getmarkerpos "wp1") ,200]; wp1 setwaypointspeed "FULL"; wp1 setwaypointtype "MOVE"; wp1 setWaypointFormation "WEDGE"; squad1=creategroup WEST; for [{_i = 0}, {_i <= 24}, {_i = _i + 1}] do { _unit= squad1 createUnit ["USMC_Soldier", [0,0,2], [], 0, "form"]; }; {_x moveInCargo c1} foreach units squad1; squad2=creategroup WEST; for [{_i = 0}, {_i <= 24}, {_i = _i + 1}] do { _unit= squad2 createUnit ["USMC_Soldier", [0,0,2], [], 0, "form"]; }; {_x moveInCargo c2} foreach units squad2; squad3=creategroup WEST; for [{_i = 0}, {_i <= 24}, {_i = _i + 1}] do { _unit= squad3 createUnit ["USMC_Soldier", [0,0,2], [], 0, "form"]; }; {_x moveInCargo c3} foreach units squad3; }; This on a trigger: _xhandle=[squad1,C1] execVM "jump.sqf"; _xhandle=[squad2,C2] execVM "jump.sqf";_xhandle=[squad3,C3] execVM "jump.sqf"; _xhandle=[A1,C1] execVM "jump.sqf"; And then the jump.sqf if (isServer) then { _group = _this select 0; _vehicle = _this select 1; sleep 2; { unassignvehicle _x; _x action ["EJECT", _vehicle]; sleep 0.5 } foreach units _group; }; Granted I'm a total script newb, I'm trying to figure out what to place on the map to match what is being called in the script. I've got: -3x markers (cpawn1,2,3) - 3x empty c130 (c1,c2,c3) - 3x pilot (pilot1, 2 and 3) - 3 squad (leader named squad1,2,3) What am I missing here? Grp130? or should the c130 be a manned one and not spawned empty? Here's my test mission incase I'm not making any sense lol http://rapidshare.com/files/359057392/airdroptest.utes.rar.html
  3. Shadik

    Lightsoff

    sorry for the bump, I got it to work ! thanks a lot for the help.
  4. Shadik

    Lightsoff

    OK I've messed around with it but I can't seem to get it to work. I looked up the classname for the vehicle(russian open utility truck=KamazOpen) and put it in the vehicles init but nothing happens. same on a waypoint. here's my mission file;(its just a few waypoints and a truck for now) http://www.mediafire.com/?ki0th3r2ztw Thanks for the help so far, I'm pretty new to this but the editor is very addicting, you just keep messing with it lol
  5. After some searching and not finding a real answer, is it possible to have a truck driving with his lights off, in safe/careless/aware mode? I've tried letting it drive in stealth but it just will not stay on the road at all. It offroads the entire time and just isn't a pleasant drive. I've tried just waypointing the crap out of the route but that doesn't make it any prettier. I'm trying to simulate a troop transport into enemy territory, so once we get close I want the 2 trucks to turn their lights off at a waypoint and drive on. Is this possible at all?
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