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PSYKO_nz

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Everything posted by PSYKO_nz

  1. @Wyqer , just had a go at creating a pull request on git hub for the RDS Civilians civilian pack, hopefully, i got it right and it went through, it is my first time using git hub so, to be honest, I just hope I didn't stuff anything up!
  2. I've been playing wyqer's epic kp liberation mission and have been editing the presets to accommodate nzarma specific stuff and ai units, I use the Hellcat/wildcat a lot in the game as a support chopper, but I'm sick of looking at the ugly af AAF digi camo paint job on it. the chopper is loaded in via class name every time somebody spawns it, so the option of changing the colour via edit unit in the editor for the mission isn't an option, I cant find a classname for an olive armed hellcat/wildcat only an olive unarmed one. both armed options are digi awe full camo anybody know of a way to spawn a unit with a specific paint job? one that it has access to but not a classnamed variant of? (this would actually be useful for many of the units we use not just the chopper)
  3. You, sir, are a freaking legend! all done and it works perfectly, that olive colour is sooooo much better than the awful digi camo! am I safe to assume that I can now do the same with other paint jobs for things within liberation? just by adding and editing those bits?
  4. sorry for the late reply, Xmas New Years etc here is how its called, its part of kp liberation ["I_Heli_light_03_unarmed_F",225,0,125], //WY-55 Hellcat ["I_Heli_light_03_dynamicLoadout_F",225,200,125], //WY-55 Hellcat (Armed) that's the 2 lines that relate to the chopper, all you have to do is put in a classname and then the 3 values (the values relate to supplies) ["vehicle classname",how many supply,how many ammo,how many fuel], any idea how to squeeze a skin change in? @Wyqer any ideas? how to make this work? _veh = createVehicle ["I_Heli_light_03_dynamicLoadout_F",position player,[],0,"NONE"]; [_veh,["Green",1],true] call BIS_fnc_initVehicle;
  5. @Wyqer, we have just finished Takistan and are heading over to Cherno, I have put together a custom civ preset that uses the RDS Civs Pack, the RDS Civ pack contains all of the A2 Russian units and vehicles that we all loved so much from back in the ArmA 2 days. the preset contains all of the vehicle's and units, and between the Russian civs and the RHS Russian military units, it looks pretty epic. I thought you might like a copy for your cherno one... https://www.dropbox.com/s/k3yxwdyzia9m5ob/custom.sqf?dl=0 also, here is the RDS pack if you need it http://steamcommunity.com/sharedfiles/filedetails/?id=612930542&searchtext=RDS
  6. I tried that but no joy hit up GitHub (after your suggestion) to see if it was, yup it was, here is the GitHub issue for it, in case anyone else is having the same issue https://github.com/acemod/ACE3/issues/5944
  7. anybody else having trouble with ace rearming since the ace update?
  8. just a quick and dirty question here, I bet it makes you too I have tried googling which just threw a million different things at me and I've also tried looking through the forums but haven't found any sticky threads on it or any concise information regarding this, I found all the searches very confusing and don't want to download every program just to find the best one I currently use notepad for my .sqf .sqm and .ext editing, is there a better way? a better program? anything? I spent 6 hours looking at notepad today... I don't want to do it again tomorrow and I don't even want to think about how long I've been staring at it since I started editing in A2 haha please point me in the right direction
  9. awesome thank you all so much, I'm starting with Poseidon tools now, I'm really looking forward to exploring it, ill take a long at the others too and find what works best for me, again thank you for your time and expertise, i know it must be frustrating when these simple questions get asked haha cheers guys and happy scripting
  10. Thank you, good Sir! that is exactly what I was hoping to get, a clear concise answer on what the hell this muppet needs to do. I took a look at all options and decided that the best way to do it would be to use the nondependent one that you spoke of. it took some looking but I have found it and vapour (the nzarma textures guy) is going to transfer what files he can to retexture the mod into our uniforms, we will lose a lot of them but we will retain enough. ill definitely take a look the alive way, I have downloaded it all and figure it will be a good learning experience! thank you again for your excellent reply :)
  11. Hey there, I hope I'm in the right place, I'm having a bit of a problem since the latest update, the massi weapons pack has had issues (mission killing ones) http://steamcommunity.com/sharedfiles/filedetails/?id=1089860490&searchtext=massi so I contacted the legend who has been fixing the files for us since massi stopped ? V. Berlioz ? who has done a fantastic job with this mod has decided to step away to work on another mod (and fair enough) (here are the errors if you are interested) as there is no current fix for the problems (i would if I could but I lack a substantial amount of skill) and after many many years (this was our first mod on the Arma 3 platform) we have decided to remove the mod HOWEVER... this has left us with a problem, we use the massi UKSF uniforms (which we cheekily replaced his textures with our own NZ Army textures) when launching with the uniforms on and the weapons off I get an error... (at startup, before splash screen) mas_ukf_sftg_c.pbo requires addon mas_weapons mas_ukf_sftg_v.pbo requires addon mas_weapons up until today I didn't even know that they were dependent, now I need to break that dependence I've tried (now remember I'm a muppet) just opening the .pbos removing the line mas_weapons and then repackaging the pbo, while that launches the game without an error at startup the uniforms no longer work I also tried (still a muppet) keeping the weapons pbo but deleting the contents, error about mas_m4weaps or something please help, how do I go about breaking the dependency, I don't even know why a uniforms pack would need weapons? i am happy to try anything and io can upload files to Dropbox if you want to see them thanks in advance, NZArma really needs this to work
  12. Hi again Wyqer, been loving this mission even more since you helped me sort out customising it, however, I have one request... is there any way we could have the simplified arma repair option back in the game? we use ace but after a big session on the server last night a lot of the boys were asking if we could have it back as an option. we play with ace but prefer the simplified service (we still use ace if we need to fix something) but parking up near a Nemera or the trucks/containers is much easier for them (im the squad engineer, so its easy for me either way, plus they don't carry toolkits - apparently that's my only use, to fix what they break) also, when adding units/vehicles to the list is there a way to specify what colour of it you want to have? ie the green armed wildcat instead of the camo one?
  13. @Wyqer , thank you for your time and patience, I have managed to narrow the problem down to a bad pre-set, (It was a , its allways a , or a ; in my missions hahaha) thank you for all your help and support and the links for this issue. you are a legend! thanks again :) i have learned a lot as well, which means that this little problem has been worth it
  14. starting again isn't really that much of a big deal, awesome to have another go at it, (this time using project opfor instead of RHS Russia) what worries me is the no menu glitch, I haven't really edited anything all I did was open up the config and set the unit options and added the vanilla a10 into the RHS des air vehicles config. any ideas what to do? EDIT - UPDATE I have just re-downloaded https://github.com/Wyqer/kp_liberation/releases/download/v0.962/kp_liberation.Takistan.rar and uploaded it directly to the server without editing the config. boom everything works! AND its remembered all my progress too! however there is still one problem, I want to edit the default options (so i don't have to keep changing it) and I need to ad in the wipeout also... during the testing, i tried out Tanoa, worked fine but as soon as i changed the config thing to use rhs units (blue and opfor) the menu bug glitch thingy happened. sorry for being such a pain, just need to get my head around it :) again, keep up the great work this is an epic game mode
  15. i have just updated and i have lost everything. and when i go into the game this is what i see https://www.dropbox.com/s/v8kjyhc6i5mtakz/20171213145544_1.jpg?dl=0 no menus nothing. please help
  16. ok so I tried the scroll wheel on the wounded civ and nothing happened, that's fine, I assume that I'm running and out of date version on the server, so I have one more question... if I download the newest version and I upload it to my server WITHOUT LOSING MY CURRENT PROGRESS? or will it be erased when I update and ill have to start again? one more thing, keep up the good work, this is the most epic game mode I've played
  17. sweet, a few more questions... do you have to be a medic to do this? if playing with ace do you have to enable the ace compatibility? ( we usually leave it disabled because the repair, rearm and refuel thing is easier than doing it through ace interact)
  18. I don't know if this is the right place to post this but how do we heal civs after clearing a town? we see the purple circles on the map and the wounded civs but we cant do anything to them to heal them? I'm sorry if this is the wrong place to post, I've looked everywhere and found no info on it
  19. while not ideal hiring the Nemera (uncheck show model) does work, i would still like to get it working off the container if possible
  20. I'm not very happy with arma at the moment this issue started on friday (NZ time). Up until about 5pm NZDT arma had been functioning perfectly... 8 hour sessions most days during the weeks pryor. Now not though the game is crashing and crashing hard, most of the time crashing the whole PC.... i assumed that a crash that hard was most likely hardware based so i have done everything. checked and updated all drivers, even installed the latest windows update (thought that might have been causing the crash by it trying to install while i was playing) ran stress/torture tests/checkers/diags on all hardware all passed tried arma again same problem.. re upped all peripheral drivers and softwares, removed any old/unused devices through the devmngr in case of conflict - a lot of this was due to the new windows update for some reason same problem except...during all these tests and crashes arma 3 reset my profile, so 4 years of tweaking and loadouts is gone... that really F****D me off so i did a complete uninstall then reinstall of arma now i've re downloaded all the mods and sorted everything out and had a go. same problem, however, i must have done something right, this time only the game crashed, finally giving me some info to use... it appears to be a... d3d error DXGI_error_device_removed error causing this, so i looked for it and lo and behold there is heaps of posts about it but the bi forums return one of these This page isn’t working forums.bistudio.com is currently unable to handle this request. HTTP ERROR 500 when i try follow the links.... appears to be working for posts tho. weird anyway below is a file with all the reports and dmps i could scrounge together from this this afternoon's testing. im hoping someone here may have some idea of what's going on. https://www.dropbox.com/s/x9luktckp0lwq82/ARMA ERROR.rar?dl=0 oh and for the record all other games are running fine, no crashing. and i'm buggered hahaha please help
  21. here is the bios update list https://www.asus.com/nz/Motherboards/P8Z77V_LK/HelpDesk_BIOS/ i have just checked and i'm currently on Version 0904 2012/10 P8Z77-V LK BIOS 0904 i've never updated a bios before, i need to get this right if i'm going to do it at all (how do i do it?). as you can imagine my nerves are a bit shot at the moment
  22. clicked the occt power supply button, set the test for 30 mins. let it run... 3min 9 seconds in i got this error - 2-3 mins is about how long arma lasts during testing GPU over maximum value value reached 87, max value 85 what does that mean haha also in regards to a bios update knowing my luck at the moment i'll probably brick the board hahaha what will it do to help? do i absolutely need to update it? as you can understand i don't want to take any unnecessary risks at this stage
  23. my PSU is give or take 3-4 years old and is a corsair HX1050, http://www.corsair.com/en-us/hx-series-hx1050-power-supply-1050-watt-80-plus-gold-certified-modular-psu-na-refurbished i would have thought that 1000w was enough? but i will check.. any tips for finding if it's a PSU failure - without ripping the thing out/putting a new one in? would the PUS running out of juice cause the 2 main crashes? screen blank and restart and also screen blank and just sit there ticking along with no screen or sound? Here's the basic specs of my pc.... MoBo: Asus P8Z77-V LK CPU: Intel Core i7 3770K @ 4.3GHz RAM: HX318C9SRK2/16 16GB DDR3-1866 GPU: GeForce GTX 1080 Ti Gaming OC 11G PSU: Corsair HX1050 - 1050 Watt Cooling: Noctua NH-D14 Case: Silverstone Raven RV03
  24. other games are running fine, but i dont know if they are equally demanding or not. ill download the oc benchmark/test program thing and see what happens when i push the card a little harder. i did a few tests on it originally and it was fine, using https://www.3dmark.com/ and it seemed to be fine but its worth another look. also the fact its happening at menu/option/slot selection screens is concerning me
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