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PSYKO_nz

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Everything posted by PSYKO_nz

  1. doesn't seen to matter if we give pain relief or not. when we first started having this issue we weren't giving morphine, just bandage, blood if needed then epi, we have thoroughly tested with and without pain relief doesn't seem to matter ill take a look for that and get back to you if it works or not
  2. tried all 3. no effect on any of them, even with all set to max. players still just lay there unconscious. they did not wake up after epi and they did not wake up after 15 seconds if it did have an effect, I wouldn't be posting here as we would not have a problem
  3. as are we, everything else is fine but this is a real issue. I would love the option (just for epi) to go back to the way it was, as an option one wounded guy and the game essentially stops for 30 minutes while we try to get him up, do everything, patch every wound fill him back up, kill his pain and then epi, epi, epi, epi, epi, epi nothing. total buzz/immersion kill
  4. Anybody have any update on epi settings yet?
  5. loving the new ace just need to figure out why the epi just doesn't work right, can we have a definitive how-to? all of the new features are so good, we (my team) would just love if the epi could go back to the way it was when you ran it as "ACE Basic Medical" no complicated settings, just push epi and they wake up. we have tried all of the settings listed here and got nowhere with it. I should add that we have been using ace since ArmA 2 and really cant play ArmA without it, we just need to sort it out for the way that works for us, revive wise that is. we don't all want to play with the full-on medical settings but still want the difficulty upped from vanilla, but the current state of the epi makes it hard for our play style
  6. PSYKO_nz

    co10 Escape

    the new ace medical finally counts kills but you no longer get notified when a player goes unconscious and when all players are unconscious the mission doesn't end. and the spectating script does not fire off, ill post more issues as i find trhem
  7. PSYKO_nz

    co10 Escape

    how do I go about resetting the statistics?
  8. PSYKO_nz

    co10 Escape

    ooooooooh that makes sense, don't know why I didn't try that, I am a bit of a muppet tho lol, thanks for that 🙂
  9. PSYKO_nz

    co10 Escape

    Hey @NeoArmageddon, I tried disabling the ace medical thing server-side through the addon options. unfortunately, it does not return the escape to the internal revive script, was this to be expected or is this an issue, will I have to remove the actual ace medical.PBO to get it back to the revive script? again. we are loving the ace med in the mission, just want that "easy" option from time to time, the ace medical is making it a much more calculated game less run and gun 🙂
  10. PSYKO_nz

    co10 Escape

    ok, fair call, we never had an issue with it but that does make sense, so to be clear all I have to do is disable ace medical through the ace server settings area and that will give us the standard mission revive script? if that's the case that's super easy, ill just makeup 2 server ace settings, simple as 🙂 we have been getting such a kick out of playing with ace medical, it ups the intensity soooooooo much!
  11. PSYKO_nz

    co10 Escape

    @NeoArmageddon we are currently playing with the latest dev build 191109, the revive script is no longer running and ace medical is now running instead are we able to have that as an option? to decide if we want to use ace revive or the mission revive? I really don't want to have to make an "escape" mods set I would love it if we could decide how hard we want it from the offset sort of a "fun mode" or a "hardcore mode" don't get me wrong i love that we finally have ace in it, it adds a whole new dimension and I cant wait to see how it plays out in the escapes, but the option would be cool 🙂 some times we just want to play fast and simple :) But just so you know, we are loving the ace version aswell
  12. PSYKO_nz

    co10 Escape

    Problem solved, mission won’t load from a sub folder in the missions folder. Make sure all missions are in the mpmissions folder and not in a sub folder in it. I must have uploaded the folder instead of the missions on their own. Easy fix, now time to get our escape on!
  13. PSYKO_nz

    co10 Escape

    that's done through the server.cfg under... forcedDifficulty = "CUSTOM"; // MISSIONS CYCLE (see below) //randomMissionOrder = true; // Randomly iterate through Missions list //autoSelectMission = true; // Server auto selects next mission in cycle //class Missions {}; // An empty Missions class means there will be no mission rotation //missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available
  14. PSYKO_nz

    co10 Escape

    hi there, I have the latest version of the dev build and when I go to play any escape any map (with default settings) I get stuck on "loading" so I go past the map into the game and I get a black screen sating loading in the middle. that's it, it never actually loads or goes into the mission. here is the log from the server all the normal non-dev build missions are still functioning normally I'm not really sure what is going on? or how to fix it
  15. PSYKO_nz

    co10 Escape

    @NeoArmageddon are you able to add a “disable map shift click” option to the game settings? sometimes we just do a quick escape where we use the map shift click marker other times we want to do a bit more of a difficult escape where we make a gentleman’s agreement not to use the shift click map marker, it would be awesome if we could disable it in the mission settings before we start.
  16. I can't find any concise information on using the race modules, I've unPBo'd the BI Missions and while I can edit and modify those missions for what I want NONE OF THEM has the "start" module, they all have the finish and checkpoint modules no form of start. and the SP time trials use triggers, not the modules! I'm trying to create a UAV race for my mates and I want to have a start point so when everyone is ready we can all start and race each other to the finish line all other posts on this subject are all really old and out of date and have no useable information has anybody made any progress on this since the karts DLC launched?
  17. ok so this looks like the script that is handling the killed enemy (I think) but I can't find _killer anywhere, I also did a full search of the mission folder and couldn't find _killer anywhere in it the script is called "Handleenemykilled.sqf" here is the content here's the mission in trying to get to work with it event handlers are way out of my depth and I'm trying to learn about them but I'm a bit slow haha thanks for your help guys 🙂
  18. PSYKO_nz

    co10 Escape

    just a quick update on this, we rolled our cba back and everything started working again
  19. Any update to this? did you find a way around the ace issue?
  20. hi there, I'm having some issues with my expansions showing up red mods when they are exactly the same, how do I know there the same? i uploaded them to the server myself, I've also re-downloaded the mods from the server in hopes of fixing the problem and this still persists., the mods were green before but we needed to update them so I went through and removed them and uploaded the new ones, now there is a mismatch. I have no idea why and I've tried everything I could think of to get them to match but they won't! again they are exactly the same and all other mods on the server are matching up fine! I'm stumped. how do I fix this issue? in the server admin so I can do what is needed thanks in advance for the help 🙂
  21. Hi there, I'm looking for some help or even some wisdom. my team and I really used to love playing the Random Deploy Defend mission from the 3rd SFG and we are trying to get back into it. however, there some issues, a few things in it are out of date, the last update was 2014 so its a bit behind. THE BIG ISSUE IS MAKING THE KILL COUNTER/SCORE THING WORK WITH ACE currently, the kill counter (which is also your score AND the currency you use to purchase things in the mission) only registers a kill if the OPFOR unit is shot in the head and killed outright in one shot, all other kills of multiple shots are not counted. this makes it hard to play the game the way it's intended to be played. I'm hoping someone out there may know how to fix it? Below is the link to the original post and the Armaholic link OP: https://forums.bohemia.net/forums/topic/171160-coop-25-~-random-deploy-defend-v13-~-by-the-3rd-sfg/?mission=rdd Armaholic page: http://www.armaholic.com/page.php?id=26392
  22. does anyone have an up to date server.cfg that runs sweet? the one from https://community.bistudio.com/wiki/server.cfg is hopelessly out of date and is missing half of the new commands and variables that have been added I'm looking for a really clean simple server.cfg that's got all the new goodness and is easy to update and tweak. I'm currently using the one from the wiki and am a little confused where to put in some of the new codes any help or .cfg's would be really appreciated. like, REALLY APPRECIATED. cheers guys
  23. hi there guys, as it says in the title, I have just sorted a dedicated server for my team to use as a backup. however, they can only join through the IP method, it does not show up in the server browser. any idea why that is? when they connect through IP they get in and can play no problems and I can access it through lan but none of us can see it in the general browser
  24. PSYKO_nz

    co10 Escape

    strange, because it was working fine up until a week or 2 ago. the wartorn mode, patrol size, and a few others also have stopped working recently as well. I'm sure I haven't changed anything at this end, we always play with the same settings. I'm wonder what it could be? also WOOOHOOO can't wait for zargabad! i am much excite
  25. PSYKO_nz

    co10 Escape

    I'm having the same issue, the easy way to test is to set grass to no grass but when we start there is grass and none of the other settings work either. none at all, it just always plays the default settings, it also does not matter which map you are on the glitch is consistent. up until last week this didn't happen also, an escape Zargrabad would be awesome, any chance it's on the books for a future mission pack? UPDATE: the problem is also happening on our second (backup) dedicated server, exactly the same. However, it is not happening when I host the mission and others join, settings launch as normal
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