Skeiz
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Posts posted by Skeiz
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Ka-52 can also give indication to other combat aircraft. For example, Su-25 and leads to target missiles Ch-29.
You can also leads to the goal of attack helicopters Mi-24, Ka-50 and Mi-28, if you prescribe the original ATGM "Vikhr" and "Attaka" pointing of the laser marker.
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New release
Change log
ver.1.2
Change weapon
Pilot
1) 10 ATGM "Vikhr" with guidance on a laser target designation.
2) 40 unguided air-launched rocket S8
Operator
1) 30-mm 2A42 gun with 460 HE-shell
2) 2 ATGM "Vikhr" with autoguider for air and ground targets
Screenshot
Download
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Just an idea: wouldn't it be better to let the pilot fire the unguided missles? I think that much easier aiming.Well, I'll do in the next release :)
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Arma 2 or is it for OA only? Or can it be used by both?Sorry
The 1st cr required only original ArmA2 resources, for the 2nd release you will need to have installed both, ArmA2 and OA resources.
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Nice Job.Thanks :)
New release for Arma: Operation Arrowhead
ver.1.1
Added
1) Thermal Sight for operator
2) The exhaust system of flares
3) The system of warning of an attack by air defense
Download
http://www.multiupload.com/C3NLJT4JTC
Classes
Class Ammo
B_30mm_HE_RG
RG_Vikhr_AT
RG_Vikhr_AA
Class Magazine
RG_10Rnd_Vikhr_KA50
RG_2Rnd_Vikhr_KA50
460Rnd_30mmHE_2A42
class Weapons
RG_VikhrLauncher_AT
RG_VikhrLauncher_AA
2A42_RG
Class Vehicles
Ka52_rg
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This modification changes the range of weapons and reconnaissance attack helicopter Ka-52. The purpose of this modification was adjustment of the balance in a network game. In standard configuration helicopter Ka-52 was too powerful, unparalleled helicopter which successfully fought the same way as with air and with ground targets.
Our modification eliminates the imbalance, bringing the characteristics of the weapons to be more realistic. In this case, the modification does not contain complex scripts and does not require any major adjustment.
Complex aircraft armament is divided between the two crew members. The operator - makes target acquisition using a laser marker, the pilot of launching ATGM "Vikhr" by laser designator.
Armament
Operator
1) 30-mm 2A42 gun with 460 HE-shell
2) 2 ATGM "Vikhr" with autoguider for air and ground targets
3) 40 unguided air-launched rocket S8
Pilot
1) 10 ATGM "Vikhr" with guidance on a laser target designation.
In the next release will be added
1) Thermal Sight
2) The exhaust system of flares
3) The system of warning of an attack by air defense
Video
Download
http://www.multiupload.com/J7OUYVRHKS
Authors: Skeiz, FG
Site: http://rolegame.ru
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Installation CBA 4.0.0 has helped to solve a problem
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Thanks, I will try
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Hi.Are you running Standalone ArmA2 Operation Arrowhead or Combined Operations(ArmA2 + ArmA2:OA) ? Steam versions or DVD?
Combined Operations(ArmA2 + ArmA2:OA)
DVD
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There was a problem in network game. I'm receiving a message that addons rh_aks_cfg will not find in the list active addons. The message arises during the different moments: when enter in game or when you take the weapon from a ammobox
However addons it is connected on a server, it is connected at the client. The class pbo is registered in Addons and AddonsAuto in missions.sgm.
After you press Continue - game proceeds further. Any problems does not arise any more. All content connected with addons - works correctly. Errors are not present.
The error is shown only locally, on an error server does not arise, a log is clear. At scenario start locally or in the editor - errors are not present.
All addons are connected correctly and did not vary already long. The error has started to be shown actively after updating CBA to version 0.5.1, and game to versions 1.07 and 1.52. Before similar to an error did not arise.
In what there can be a problem?
P.S. Sorry for my English, I from Russia.
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I don't use ACE, and there is cannon call interface. Still don't have 21 HITE in the list
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Have loaded test-mission. In the list of weapons cannot find Weapon 21 HITE. So coordinates can not be settled on. What's a mistake?





You cannot play / edit this mission
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Found just such a problem in the new patch
Server message:
Meanwhile, both the server and the client 100% identical mods.
In version 1.54 it worked. In version 1.55 is not working
The missions is loaded into the editor without any problems. Run locally without any problems
Attempts to use different versions of the CBA (from 4.0 to 7.0) - no results.
A set of mods on the server and the client has not changed. Startup parameters have not changed.
Just put the patch was 1.55 and the problems started
---------- Post added at 04:04 AM ---------- Previous post was at 02:12 AM ----------
The reason for the error was in the records of the mods that are not automatically added to the field addOnsAuto [] = and addOnsAuto [] =. They need to be added manually in a text editor.