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solrac42

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Everything posted by solrac42

  1. How about refueling mantas at the hangers on islands, and allowing them to land (original CC had this feature).
  2. Automatic map scrolling would be better if it was made an option, when moving the mouse to the edge of the screen I do not want it to automatically scroll the screen, this can be irritating when you are in the middle of a battle and are trying to give your units waypoints. Dragging the map with the middle mouse button and using the WASD keys is good.
  3. If a walrus is in the water and is out of fuel :- Without a manta hook in the campaign. You can move the carrier very carefully towards the stricken walrus until its bay door opens, then select another walrus and gently nudge the stricken walrus almost onto its bay door, then select it and press your USE key, the carrier will take it in and refuel it. I have tried this in a strategy game and deliberately made a walrus run out of fuel, it works if you're careful. With a manta hook. Pick the up the stricken walrus with a manta hook and then place it very close to its docking bay, the bay door will open when you are close enough, release it and then do as above. I tried this several times and it worked perfectly.
  4. Please can we have a better scout drone, one that is dockable, has manual height adjustment, and has a fully movable camera, including a vertical axis for the camera, also a better picture quality, and lastly more storage capacity for the drones, 5 should be enough.
  5. Nicholas, I just noticed you already answered my question about recordings and screenshots, so I edited out my original question to a_w
  6. The DEVS 'Promised' that in the full version of Carrier Command that we would have a 3D view of the enemy carrier sinking when it get destroyed, I have tested for this using version 1.2.0034 but the enemy carrier still just sits on the surface burning, but when you click the Yes button to continue, the enemy carrier vanishes, at least in the beta it was left to burn out on the surface, and then you could ram the burnt out hulk with your carrier. So my question to the DEVS is, will this feature be in a future patch ???
  7. solrac42

    [MOD] Island Mod

    Hi, This is very interesting, modding CC, have you got an SDK for this game already ???
  8. Using camera.sqs I have searched the forums for an answer to this but I can only find reference to pressing the L key to remove the camera crosshair, what I want to know is can the crosshair be removed using a script so that the user never sees it on the screen ?
  9. Did the chain of command peeps ever write the Unified Artillery mod for ArmA 1, I googled and searched but I cannot find it anywhere.
  10. Is it possible to re-activate an AI unit that the user has switched to using Teamswitch, and then Teamswitched back again. Can the unit the user occupied be made to move again as an AI unit ?
  11. solrac42

    Re activating AI

    Thanks Orcinus, but that code only works for ArmA 2 and this post is for ArmA 1, is there any other way to re-activate AI ?
  12. solrac42

    The details

    Please proof read your posts before sending ... too many typos makes reading awkward / annoying
  13. I can't get them to work either, and yes, I am using the camcommit command after the camcreate, camsetpos etc commands. I can only get the camera to point in the direction I want by using camsetTarget position or camsetTarget unit. I am running ArmA 2 CO version 1.60 and CBA version 0.76 Try this :- I have found that these commands have never been implemented, even in OFP, although they are available they do nothing, however there is a perfect solution to this problem, just use setVectorDir and setVectorUp or better still, use setVectorDirAndUp and you can set your camera to bank, pitch and yaw, just as the camera commands should have done.
  14. solrac42

    Searching Arrays

    Yep, you're right Faguss, I have used a different method and it works, thanks for the advice though.
  15. I have come across a problem in ArmA 1 searching arrays. The 'find' command does not always find the element in the array. For example, I have an array called targetLst containing [GUER 1-1-B:1,GUER 1-1-B:2,GUER 1-1-B:3,GUER 1-1-A:1,GUER 1-1-A:2] I have a variable called _nearest containing 1-1-A:1 and I use the code ... _targetId = targetLst find _nearest, the result is always -1 for targetId when it should be 3 for the element in the array. I also tried a 'for' loop to search for the element in the array and it also failed to find the element, the code is .... for "_x" from 0 to ((count targetLst)-1) do { _object = targetLst select _x; if (_object == _nearest) then {_targetId = _x}; }; Has anyone found this problem with finding elements in an array in ArmA 1.
  16. solrac42

    Searching Arrays

    The _nearest variable was created by the following code : _nearest = objNull; _objects = nearestObjects [[_xpos, _ypos, 0], ["All"], 10]; _nearest = _objects select 0; if (not isNull _nearest) then {_targetId = _targetLst find _nearest};
  17. solrac42

    Searching Arrays

    I can see your point but the fact is that the units description such as GUER 1-1-A:1 in still in the array but the the 'find' command does not see it. If we forget about the unit being in a vehicle for the moment and just look at the logic of having the data in the array, then surley the 'find' command should parse the array and give its location index in the array, which in this case would be 3, can you see my point ?, this should be true regardless of units or vehicles.
  18. solrac42

    Searching Arrays

    Hi ProfTournesol, My _targetLst array is a list of units collected from a trigger with "any" as the type to look for so that the list will be a complete list of any units on the map. The code I specified works fine for any soldier unit but does not work for units in vehicles, and yet I know the unit is in the array because I printed the contents of the variables _object, _nearest and the _targetLst array on the screen and I can see visually that they match, but still the 'find' command will not find it in the array, so I think it must be a bug is BIS code.
  19. Is it possible to get the NVG status of the camera, It can be enabled/disabled using camUseNVG true/false, but is there any way to read the NVG status of the camera.
  20. solrac42

    Attachments

    Hi DesertJedi, I have replaced the suspect PSU and my PC is fine now, no more resets. Thanks again for your help.
  21. solrac42

    Attachments

    I have a problem with my PC resetting while playing ArmA 1. I have uploaded the arma.RPT arma.bidmp and arma.mdmp file in a 7z file to filefront. Any help to resolve this would be greatly appreciated. Thank you in advance. http://www.filefront.com/15402795/arma_error.7z
  22. solrac42

    very bad fps

    Hi DannyBoy, You really need a Gerforce 8800 GT or equivalent to get ArmA 2 running reasonably, I reccomend (if you can afford it) a Geforce GTX 260 or higher.
  23. solrac42

    Attachments

    Hi DesertJedi, The PSU is a CIT 750W Dual rail power unit and has enough power for my spec, it was purchased in July 2009, but it could still be the cause of the problem as I have seen PSUs do this before. Faulty RAM usually causes a BSOD or the PC will not POST and does not cause a reset in my experience. Thanks again.
  24. solrac42

    Attachments

    Thanks DesertJedi, I have just recently had the PC reset while playing X2 The Threat, so now I know its not ArmA 1, although it reset many more times when I played ArmA 1, it has only reset once playing X2 The Threat, I have checked the HDDs and cables in my PC and they are OK, but while I was typing in this reply my PC reset, and this is on a different Windows installation to my games HDD, so I now think it is either the power supply or the ATI card. Thanks for your insight into the possible causes.
  25. solrac42

    Attachments

    I received an email from Administator Paul R. Stratham stating that we cannot upload attachments, so I uploaded them to Filefront for the experts to take a look at. In the arma.RPT file there is a reference to system file Fault address: 7C90E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll This seems to be there each time my PC resets, is it a Windows fault ??? My system is as follows :- ArmA v1.18 Gigabyte S-Series EP45-DS3 mobo. Intel Pentium Core 2 Duo E5200 2.5 GHZ ATI Radeon HD 4870 X2 2GB GDDR5 2 GB Kingston RAM 800 MHZ
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