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daoarge

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Posts posted by daoarge


  1. I wonder if the mod team are thinking of, if they have time, adding any voice acting ? It would be nice to have soldiers saying period accurate orders and comments.

    I've already ported the HiP ambient voice system over from HiP A2, which does something like that.

     

    Based on the situation (careless, aware, combat, etc.) and depending whether the AI unit is in command slot or not, they keep shouting appropriate stuff like "MOVE" or "TAKE COVER".

    If in stealth mode AI will be whispering, which is very nice if you play a night mission and hear japanese voices nearby whispering... :-)

    To get a picture, listen to the shouting in the background in this video.

     

    Progress has been slowed down during the summer holidays, but we're expecting to pick up speed soon - thnx everybody for your interest and patience!

    • Like 6

  2. Yes, it's the old ca stuff that went "K.I.A." with one of the A3 updates :)

     

    Tbh. it's a matter if the effort to port the islands matches the outcome.

    Since all the assets in HiP A2 were of top-notch quality, they still look amazing in A3 - but directly compared to content specifically created for A3 (objects, textures, etc.), probably not.

    So, we're having a look at it, but if we decide that the efforts needed aren't worth the outcome for whatever reason, we gonna dump the idea and carry on with other stuff.
     

    And no, Im defo not hating people interested in FoW/HiP, especially not the ones that actually read and remember my posts (and not only look for screenies ;) )

    • Like 1

  3. You know, it's a lesson life's teaching you: Always deny, what they can't prove  :D

     

     

    Not to worry, I have to ask, what sort of map size are we looking at for Betio Island? and how many of the islands involved in the pacific theater of war are you hoping to add? 

    Scale of Betio is almost 1:1, that means an area of a bit more than 1,5km²

    Tbh. there's nothing settled yet, what goes beyond the first release. We have some things on our mind like porting additional vehicles, islands or creating new stuff but there's nothing to be confirmed yet.

     

    are the sniper scopes going to be 2D or 3D scopes? considering how scopes were pretty much 2.5x zoom for the japs and the american scope was apperently also 2.5x zoom, which in ArmA III the MRCO, RCO, and ARCO are respectively 2x, 2x, 2x, while their RL counterparts (Cant find the real MRCO) have the HAMR (RCO) 4x zoom, SpecterDR(ARCO) is 4x zoom . So making them a 3D sight would be a nice option and would also make people who are familiar with games like rising storm like the sights. 

    I guess 2D.

     


  4. I'm hoping it's close to an alpha state, I can't say how long I've waited for a WW2 mod without the need to pay for a game to use it,(Which in turn makes it a pay to get mod). I would very much be interested in testing this mod if that would be Okay, I have a thing for that Era. 

     

    I do have one question related to the units, will we see different textures for the uniforms, European theater etc and will we see radio backpacks from that era also in the mod?

    Probably I'm getting you wrong, but you need Arma3 for this mod, which I hope you required (=payed for) through proper distribution channels  :)

    The radiopacks will be ported from HiP A2 when we implement TFAR compatibility, other uniform textures will be added probably someday later.

     

     

    1) Is the mod going to be ace compatable

     

    2) is there still a time line aka roadmap for mod

    Yes and plans are to have the Alpha out before the A3 expansion is released.

     

     

    Are you guys also planning to maybe make some ships? Like aircraft carriers, battleships etc. Obviously maybe not in the first release but later?

    Yup, the aircraft carrier is on our "port it over from HiP A2 and make it look sexy" list.

    • Like 1

  5. If you watch the first video starting at about 1:05 (https://youtu.be/9in8yc3OULo?t=1m5s) you can see the disembark procedure.

    Right LCVP makes it to the beach, left one is hitting an obstacle, causing an "early" disembark. At 3:55 you can see another landing: https://youtu.be/9in8yc3OULo?t=3m55s

    Atm it's not planned to make the LCVP return (crew is also disembarking and joining the fights), as we have no ships where they possibly could return to and besides that, it would require a lot of scripting to make it look smooth, especially for the LCVPs that got stuck or damaged.

    • Like 1

  6. Heyho everyone!

     

    First I'd like to say, that we really appreciate your interest in Hell in the Pacific!

    As we all are working for free in our spare time, player feedback is our preferred currency we'd like to get paid in and with all you people following this thread, asking questions, posting comments on YT - that's what motivates us and keeps us going!

    A big thank you from the HiP team for keeping us motivated!

     

    When Pedersen and me "revived" HiP A3 last Autumn from its hibernation, we didn't think we would come this far. And especially, we weren't sure how we gonna proceed after an eventual initial release.

    Stuff like extending/adding uniforms, et. al. was totally off our radar until now, as we were focusing on (for the gameplay) more important content like weapons and vehicles. 

     

    I still wont be posting any details about our release timetable, but to boost your confidence (and hopefully also your patience ;)) in the HiP team and its supporters, let me tell you these three facts:

     

    Fact 1: There will be an Alpha release of Hell in the Pacific

    Fact 2: It will happen before we reach the end of the #roadtoApex

    Fact 3: We will continue to work on HiP after the Alpha release

     

    I'm sorry, that I don't have any more publicly classified information I could post - but as soon as this changes, you will read it here first :)

     

    If you guys are interested, I could post some more screenies here to shorten your waiting time :P

     

     

    • Like 7

  7. Quick question will Iwo Jima be in the mod or peleliu because in arma 2 Iwo Jima wasn't playable in the editor only armoury and it wa a real pitty I saw a video on the map on YouTube but it never was playable in editor?

    One buck for every time I got asked about Iwo Jima the last months, I could pay Pedersen to work 24/7 on Iwa Jima, just to make people stop asking me about Iwo Jima. :D

     

    No seriously, we are aiming to rather release few content but that in top-quality. That means, that only Betio Island will be included in the first release.

    We've got a lot of plans for the future (more on that later) and that plans include Iwo Jima. But please don't take it as granted, that IJ will be released someday, as we still need to prioritize our plans.

     

    Out of personal interest I succeeded to run some HiP A2 islands in HiP A3, although they were missing ambient sounds and stuff like that and ofc other A3 features/standards.

     

    Did you think about doing a model of soldier without canvas leggings?

    I think, it's safe to say we didn't :)


  8. Is there going to be any LST ships where the lvts can launch out of or an animation when you spawn in a LVT and you can launch out of a landing craft ship kind of like the peleliu landing scene on "the pacific" or the 2nd mission on WAW thanks the mod looks great keep it up!👌ðŸ»

    No, there won't be any LSTs but it's on my plan to make the (at least the initial) spawn for the COOP mission on an LCVP inbound to Red Beach 1.

    • Like 1

  9. Heyho,

     

    I'm back from some R&R, full of energy and motivation :)

     

    Also, i modified some HiP uniforms for personal usage in HiP is that fine with you guys?

    i study alot about the IJA and i felt that there was a couple of things lacking when it comes down to IJA uniforms, so i decided to edit some IJA uniforms from HiP and made a couple of new IJA officer tunics etc etc just for my personal usage in ARMA 2. HiP adding more diversity in the Japanese uniforms.

    Usually we would like to get asked before, but I think it's no problem. Basically we'd like to ask you to donate your work to our project, so we can add it to our HiP A2 archive and possibly take advantage of it someday.

    Do you have access to historic information (background infos, pictures, etc.) about IJA uniforms? If so, I'd like to get in touch with you!

     

    The progress seems pretty far. There is already a Sherman on the pictures, so you already have vehicles done in this mod? Looks awesome.

    Yes, besides the M4A2 Sherman, we have the LVT-2, Willys Jeep and the Higgins boat available. But all of these still need some love config wise.

    Probably there will also be one or two surprises, but they will stay classified until the Alpha release ;)

     

    Question : Will this mod be compatible with ace3? I see that you mentioned a medic system, would this conflict with ace or is it it's own module that can be disabled?

    Yes, we're planning to be Zeus, ACE3 and TFAR compatible.

     

    Concerning the medic system, we originally planned to port over the HiP A2 medic system which was based on the Alternative Injury System by Bon.

    But since Bons AIS has been ported to A3 already, we simply recommend using their port.

    So you can basically use whatever medic system you prefer, If you going for the "original HiP" look&feel, you would need to use Psychos port of AIS.

     

     

     

    • Like 1

  10. Thanks a lot, PM sent!

     

    So mission development goes along quite well

    That statement was a bit preliminary, as everytime Im starting up Eden I can be sure that Im about to learn something new... </sarcasm>

    Besides that, Im fighting with things like (but not only) Arma3 tools refusing to sign .pbos which have already been successfully signed before and other exciting stuff.

     

    Does anyone know, when the feedback tracker will be up and running again?

     


  11. A brief update what happened the last two weeks:

     

    Eden Update & Hotfix:

    Well, the Eden Update didnt effect the mod itself, but smashed the MP framework were using for the missions. The hotfix made the framework functional again, but quite some time was lost on troubleshooting, etc. The mixup of SP/MP in Eden also required some modifications to the MP framework, not a technical problem, but time consuming causing some more delay.

    Nevertheless there are still some minor bugs in Eden, which can be dealt with if theyre known - but in general Eden makes it incredibly easy to place AI in Bunkers or let them run along in trenches speeding up the mission creation process in whole.

     

    Jeza provided me with some sources with historical info about the battle for Tarawa, very interesting reading stuff as it paints a bigger picture about what happened on Tarawa which established the phrase "hell in the Pacific".

    Thanks mate!

     

    So mission development goes along quite well and besides that, we're doing the usual stuff like eliminating floating bushes and script errors :)

     

     

    • Like 7
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