Jump to content

daoarge

Member
  • Content Count

    111
  • Joined

  • Last visited

  • Medals

Everything posted by daoarge

  1. As I've written before: Download the A3 linux server bins via steamcmd directly to your server. It depends on your target OS (=where the steam client is running), whether you will get the Windows or Linux binaries. So I don't think that there is a way to get the linux bins with the Windows Steam client. @gagagu: No, you don't have to run the steam client on your server to be able to start the A3 server bins. I adapted the start/stop script that came with the A2 server bins, works perfectly. Here are my first general impressions: Yes, it works :) but there is still plenty room for improvement especially regarding performance and stability. Performance: I ran the Windows arma3server.exe through WINE before and contrary to my expectations that was quite a performant setup. On a small custom TvT on Altis the server used about 800MB memory and had about 50fps server-side. On another COOP mission of mine (Stratis) the server consumed up to 1GB and had between 35 and 45 fps server-side throughout the game. With the Linux server bins the TvT mission now consumes 1.1GB with 30fps and the COOP mission uses 900MB but with only 5-7fps. :confused: Loading missions for the first time also takes ages to finish. When the server is idling it uses much more memory and CPU cycles than it did with WINE. Sometimes when ending missions, the server sticks to about 90% CPU usage and needs to be killed manually. Stability: I experienced some crashes while playing the COOP mission, but couldn't track the reason down (yet).
  2. Huge thanks!! After "tolower'ing" all the years, I would'nt have thought that the Linux server bin finally can handle upper-case file and foldernames :D @hlfritz: Download the A3 linux server bins via steamcmd directly to your server.
  3. Unfortunately not, Im struggling with the same problem. I ran tolower, I checked the file and folder permissions and I even started the server as root. No success. But at least the "builtin" missions work properly. I can't confirm that. At my installation it's the verifySignatures = 2; variable, which immediately kicks me off my server. Setting this variable to 0 lets me joining my server w/o any problems. Nevertheless I can't choose any of the mission I've uploaded to the servers mpmissions directory (they're not even displayed in the mission selection screen). When getting kicked off, I get this imho slightly weird error message as well on screen as in my .rpt file: As a next step, i exchanged the a3.bikey from the server keys\ folder with the file from my game directory. Same outcome, same error message. Anyone got some ideas?
  4. Install 32Bit OpenJDK, since the arma3server bin is also a 32Bit executable. See first post: Worked for me on CentOS 6, I got the server up and running. But now Im fighting with other troubles :)
  5. daoarge

    (STI) A-10 for ARMA 3

    When this mod gets released, community has taken air-superiority over BI :) Good work, looking forward to smash some T-100s with your Warthog Baby!
  6. I just uploaded the key to the server, sorry it took a bit. Please let me know, if you still experience troubles! ---------- Post added at 19:08 ---------- Previous post was at 18:56 ---------- Cool, any specific slot you want to play? Do you mean for supply drops? But you need to talk to Foxy, as this is his mission.
  7. In order to shorten the waiting time for A3, we're gonna setup an event series, which will take place every two weeks. We will start coming Wednesday (17.4) with Foxys "Warriors of the Sun" Coop mission. Time: Wednesday, 17.4 @20:00 CET (DST) Server: 83.169.2.236:2402 (no pw required) TS3: daoarge.net (no pw required either) Slots: 20 (IJA) Being on TS is mandatory for this event. Please sign up below, to secure a slot.
  8. Hi, I tested the older version of your script on a dedicated server and it didnt work according to plan in terms that i wasnt sent to jail for killing BLUFOR soldiers. (regardless whether i used an M16 or a vehicle/chopper mounted weapon). I havent tried your new version yet, but i will post you some feedback once i did. Concerning the respawn limit: I know that there is no 100% method to keep players from playing through reconnecting. I was just wondering if your script includes such an option. Anyway, thanks for your work i will keep you updated, how i proceed.
  9. Awesome work! Ill see what i can help you in making your script work in MP, as i would need it in some of my MP missions :) Would it be possible to add a feature like limiting respawns, which means that after a certain amount of respawns a player gets "taken out" of the mission by being sent to jail?
  10. Thanks, did you just release an update to SU? I (auto-)updated SU from 2.09.7016 to 2.09.7018, synced with SU portal and it's working now! Thanks a lot! DO
  11. I've got the new version (including beta) setup successfully so far, but it seems i now have an issue with my custom SU repo: I changed the server.yml through SixUpdater according to the new needs (cba_co instead of cba, cba_oa and cba_a2), commited and pushed the changes to my webserver. But when i create a new preset based upon this server.yml, i also get the "old" cba stuff configured into that preset, although the required mods section looks like this: :required_mods: - "@CBA_CO" - "@Pacific" I didnt worry at first and gave it a try, but unfortunately i then get a CBA version mismatch error once i start a mission - with the clientversion being lower than the serverside version of cba. My servermodline looks like this: -beta=expansion/beta;expansion/beta/expansion -mod=@cba_co;@pacific Betaversion is 1.62.101480 on both client & server. Any help is greatly appreciated! Thanks, DO EDIT: When i start the game with just cba_co enabled clientside, i dont get any error at all and everything seems to work fine.
  12. daoarge

    ACE for OA 1.13

    I dont know, if somebody already answered you, but here's how it looks like:
  13. +1 I really hope A3 wont suffer from "lack of development ressources" (keyword: Linuxserver for A2 1.62), it was already pita enough until A2 was stable and with good performance. jm0.02€
  14. daoarge

    M109A6 Paladin v1.1 (UPDATED)

    Haha, OMG, thank you :-D Time to turn red Ive just seen the news on AH, downloaded and played around with your mod. I even read the manual (which is astonishing!), but ill take a note to myself to read at least the first post of a thread before posting to it ;)
  15. daoarge

    M109A6 Paladin v1.1 (UPDATED)

    Thanks a lot for this awesome mod! I've played around with it a little and i came across the following: After engaging the drive lock (spade system) and executing a firemission. i was able to disengage the drive lock, but the fuel level stayed at zero. Is this a bug or desired behaviour? And thanks a lot for the detailled manual - awesome (i think, i start to repeat myself :)) regards, DO PS: I have to admit, that i havent read the whole thread - so if this has been mentioned before, plz just provide me with a link. PSS: Is there a release with woodland camo planned?
  16. Situation: Tensions grew over the last few weeks when suicide bombers started to attack USMC bases on a more frequent basis again. Since strengthen security measures didnt bring the success needed, were gonna retaliate these attacks and kill the commander of the local resistance forces Oleg Kabashivno, the mayor of Kamyshovo. Kabashivno will on the way back home from a wedding in Kamyshovo. You can expect, that he will be heavily guarded. So prepare an ambush at 123096 (marked as ambush area on map) and dont let anyone escape! Then get back to FOB Texas as quick as possible. Detailled briefing can be found here. Like every Wednesday Event, this event is free to everyone, just sign-up at our forum (link below) and be ontime! What: BlackOps - Bittersweet Revenge When: 18.5.2011 @1900GMT How: tactical, in VETERAN mode Further Infos: - ACE latest release needed - KHPackACE is recommended. - contains PMC content - being in time and on TS is mandatory --> [KH] Teamspeak Info More information like tactics, etc and sign-up can be found here. regards, DO
  17. Hi, After a short break, we're taking on the Wednesday Event series again and this time we have a shot at "Private Security" made by FleePee. This mission contains some enhancements like ACE and some other stuff. This event is free to everyone, just sign-up at our forum (link below) and be ontime! What: Private Security by FleePee When: 20.4.2011 @1900GMT How: tactical, in REGULAR mode Further Infos: - ACE latest release needed - KHPackACE is recommended. - contains PMC content - being in time and on TS is mandatory --> [KH] Teamspeak Info More information like tactics, etc and sign-up can be found here. regards, DO
  18. The download link doesn't work (gives me "Forbidden" as error message, seems like a HTTP 404).
  19. daoarge

    Outpost

    Wow, outstanding work! Thanks! DO
  20. Hi once again, Happy new year everyone! The last Wednesday Event (Hell of Zargabad, tactical in expert mode) was an outstanding success, so were gonna go for something a bit more new this time. If it's going to be tactical again is depending on whether we can find a mission commander or not :) What: Operation Overkill by [KH]Foxy When: 12.1.2011 @2000GMT How: in VETERAN mode Further Infos: - no mods required, but KHPack is recommended. - may contain BAF content - being in time and on TS is mandatory --> [KH] Teamspeak Info More information like tactics, etc and sign-up can be found here. regards, DO
  21. Hi, Our last Wednesday Event for this year: What: Hell of Zargabad BAF 1.0 When: 29.12.2010 @2000GMT How: tactical, in EXPERT mode Further Infos: - no mods required, but KHPack is recommended. - contains BAF content (so no complaining about bad textures! you knew it!) - being in time and on TS is mandatory --> [KH] Teamspeak Info More information like tactics, etc and sign-up can be found here. regards, DO
  22. Update: Extended briefing added to the mission post.
  23. I wasnt able to get it running in MP mode either. Disregarding whether your mod is running serverside or not, it always throws me back to mission selection screen. I dont even get to the slot selection screen. But im still investigating :)
  24. Hi, Does your mod need to run serverside too? I couldnt find anything related in your docs, but if im blind just point me to the right section :)
  25. I just call this command serverside and it works fine for me: But posting your error messages would be very helpful :)
×