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BobbyC101st

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Posts posted by BobbyC101st


  1. Hi Guys,

    I'm sure there is a bright spark out there who knows how to make this happen.

    I have a vehicle with the 2 following lines in the INIT field in the Arma 2 editor.

    veh = [this, 10, 240] execVM ""Simple_Vehicle_Respawn\vehicle.sqf"";

    nul = [this] execVM ""Ammo.sqf"";

    It works great...the ammo in the SQF file is available from the vehicle but not after the vehicle respawns.

    Easy way out is to put more vehicles back at base and no respawn but not knowing the answer to this is bugging me.

    thanks in advance,

    :j:

    ---------- Post added at 20:57 ---------- Previous post was at 20:53 ----------

    I meant to add I use Ace 2 if this may make a difference to the problem.

    Thanks


  2. FAO p75.

    I have have run tests and confirm that the Pilot can use the gunsight and shoot with "gdtmod_helicopter_weapons 1.01".

    I use the Mando missiles mod for the aircraft HUD and it also works at the same time as the "gdtmod_helicopter_weapons 1.01" without conflict.

    What neither system allows is locking onto what the IHADSS is looking at with TrackIR and firing the gun at that locked target.

    If it is infantry you want to target, you have to search through the gunsight for them.

    If it is an enemy vehicle or air target...lock up the target in hud or IHADSS view and press the numpad INS or 0 key to bring up the gunsight which will be already centered on that locked target....fire guns as normal.

    Not perfect yet and only works with AH1Z, Ka52 and Mi24.

    I would like to shoot what I am looking at with my IHADSS in any helo.

    :)


  3. Hi guys, I have a question. When I have the IHADS activated for the pilot, it pops up, but the gun is not slaved to it. If I do it from the gunners seat the gun is slaved to where I look with the IHADS. I'm using V4.0. Can someone elaborate how to do this, meaning, slaving the gun to the Pilot's IHADS?

    I have been reliably informed that the Pilot can use the gunsight and shoot but not with this mod. only with "gdtmod_helicopter_weapons 1.01"

    Check out this link:-

    http://www.gdt-server.net/www1/index.php?site=files&file=63

    Apparantly works with AH1Z, Ka52 and Mi24, I will test shortly and come back to the forum with my findings.

    Good testing,

    :)


  4. Did someone say btw that using the Vector binos doesnt work properly? I think i read that when lasing it will go 1st person quick - wich is cool by me for the time being - but when i turn the laser on it shuts off automatically after 1-2 seconds. I have the new userconfig files and i press R to activate it.

    Is this known? Anyone else?

    I have to correct what I wrote earlier about the new rangefinder.

    This is the file that needs copying from C:\Program Files\Bohemia Interactive\ArmA 2\@ACE\userconfig\ace_keys.hpp

    to C:\Program Files\Bohemia Interactive\ArmA 2\userconfig\ACE\ace_keys.hpp

    When I use the rangefinder I press the R key....gives me my vector to target....left mouse click then put a short laser burst to target and shows the vector and range on my screen.

    Press R key and battery is turned off...range and vector no longer displayed.

    Works fine.....more fiddly than before though.

    :)


  5. Have you tried using the new keybinds? It's not left-click anymore, it's set to R. You have to update your userconfig first though.

    Yes sir, tried the new keybindings with the updated userconfig....no joy with R key or left mouse click.

    My only fix to get the Rangefinder to display range and vector to target was to navigate to C:\Program Files\Bohemia Interactive\ArmA 2\@ACE\addons\ace_sys_rangefinder.pbo and replace that pbo with one that works from an earlier Beta version.

    :yay:

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