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pioneer

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  1. The plot of the campaign takes place in 1982, three years before the events of the original game. The player assumes the role of the former special purpose fighter Victor Troshka, who returned to his native island Nogoviya after a long service. A socialist regime existed on Nogovia for 30 years, but shortly before Troshka’s arrival, liberalization and market reforms began. In 1982, the governmental crisis broke out on Nogovia: the remnants of the communist faction in parliament withdraw from its composition and turn to the USSR for help. The forces of the Soviet army under the command of Colonel Guba invade the island from Kolguyev. The power structures of Nogoviya were unable to resist the Soviet army, the president resigned, but a partisan movement began to emerge on the island. The guerrillas turn to Troshka for help as having experience of war with the Soviet army, but at first he refuses and tries to dissuade the rebels from participating in the hostilities. However, after Guba gives the order to shoot several of his friends, if they do not betray the hiding partisan, Troshka has to intervene. Worked on the remake: [YKT] MORFEY - The main developer. [IMB] PIONEER - Technical support, scripts. FABER - Art.Design. Work with Photos. Testing: [YKT] MORFEY [IMB] PIONEER The campaign was tested on ArmA 3 v1.90, RHS v4.9, CUP v4.9. On other versions of the game and mods performance is not guaranteed. With any other mods connected (ACE, improved AI, etc.), operation is not guaranteed. If you find a mistake - write to the bugreport. The authors of the original campaign "Resistance", 2002. Bohemia Interactive Studio. Additionally used by the authors: RHS team CUP team CBA team Fingolfin_A3 (Caucasus Insurgency) Together with the campaign: SHJ-Studio (Red Hammer) Livesey (East vs West) SgtMoratz (Black Ops Weapons) [FOXHOUND] Azza (BloodSplatter lite) GSTAVO (M16A2) szlojma (RDS civ pack) Maxjoiner Max_Women All add-ons are the property of the authors and are distributed with the campaign only for ease of downloading and reducing the number of bugs after updating the game and mods. You can find full versions of addons by mod name in steam workshop. To be continued ... Help You can - click on like and write a comment. Donat https://www.donationalerts.com/r/ikt_morfey Have a nice game! Steam Workshop Google Drive
  2. The author and developer of the remake [YKT] MORFEY. I helped with tips, scripts and testing.
  3. pioneer

    Arma3 Videos

    https://www.youtube.com/watch?v=8e5TQz5_k8M
  4. ok, v1.3 drive - https://drive.google.com/open?id=1zMJyc9cIKIkvJdJ6YVZHp6y7zeGUMKzx
  5. v1.3 - fix bugs - Fixed hyphenation of text - Removed the Immerse mod (incompatible with RHS optics) - Added addon "Tactical marker" from Dead_Kennedy Work has begun on the second part. Will be 5 missions, ready for 50%.
  6. v1.2 - в 2 интро заменена анимация Губина. Прислал kosmos - в 2 миссии созданы декорации в доме от Vergessenen - заменен логотип А3 - заменена музыка в эффектах "победы" и "провала" - уменьшен город в 6 миссии - мелкие исправления v1.2 - In the 2nd intro, Gubin's animation was replaced. Sent by kosmos - 2 mission were created decor in the house from Vergessenen - A3 logo replaced - replaced music in the effects of "end" and "fail" - reduced the city in 6 missions - minor fixes And the question is - does the text translation work in missions and videos?
  7. VIDEO solid YTV Zloi https://www.youtube.com/watch?v=bVIQ41JP4hA
  8. hi should, work if not-open through the tab "campaigns". corporal_lib[br], run only what is specified in the required and everything will be fine. Other any mods don't run! screenshot https://yadi.sk/i/LVifG1C5MmjDXg
  9. Description: Allows the characters to say different words in battle. Soldiers will say when they shoot their wounded, killed, kill, or they threw a grenade. The task of fashion is filled with realness, a sense of combat mission. Now you can hear what is going on around you, what your comrades or the enemy at some point. The main feature of the character is superimposed on a voice, now the same people won't scream in different voices. Installation in the mission: With the help of modules. Added 3 new module, you can find them in game Logic => Modules. Or just the Modules (F7) Each module is responsible for your side: • SAR krik USA • SAR krik Russia • SAR krik Resistance Description of the functioning of 1) the Class "hit" - a character shouts, in direct contact or injury. The range of audibility of the player is 100 metres away. 2) the Class "fired" - a character yells when shooting from hand or grenade launcher, and when throwing grenades. The range of audibility of the player is 100 metres away. Grenade launchers are customized just for Moda RHS. 3) Class "death" - the character shouts (mean, gasps and short cries) at the point of death. The range of audibility of the player is 25 meters. 4) Class "UnderFire" - a character screams when you shoot (a bullet). Creek is pronounced if a bullet flies right next to the character. The range of audibility of the player is 150 metres away. Creek is pronounced not with every flight of a bullet, is the time between shouts randomly, the maximum pause – 30 seconds. The addon is NOT functioning if: • There is no enemy within a radius of 250 meters • A player removed from the screaming of the character (further than 150 metres) • The player to be in the car • Character is in the car • Character died Automatic connection addon All you have to do is activate the mod: sar_krik_start.pbo. Because of this, you will be able to play with our Addons in any mission. Note: if you are playing a mission where there are already modules Dynamic screaming, the functions are activated fashion those that have not yet been activated module in the editor. Important: the addon is distributed on side, ie the side of the West – will speak English, including CHSO. East side – in Russian, including CDCS. Be careful when playing with the add-ons, as there may be discrepancies of speech and of the nationality of the addon. hint: play with auto-connect only if you know in advance that you will be playing, but in the mission where strictly requires addon Dynamic shouts – connect no auto-connect. Multiplayer Addon in MP has not been tested. Key MP – no. Avtor: - [IMB]PIONEER In developing participated: - ruslan1414 - burnout - FredoomFry - BENER - ifumin Thanks to: Slon, for scripting help. Thank you, Iscander, for their invaluable help in creating addon! For sending sounds. BESS55555 and behemoot for help finding sounds Special thanks ruslan1414 for active assistance in the creation of the addon. Download Steam Workshop Google Drive
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