chicago
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Posts posted by chicago
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@Nemiuk: Thank you for reporting the bug.
There was a mistake in User Manual, in description.ext file has to be writen this:
#include "pxs_satcom_a3\init_interface.hpp"
I fixed the manual and updated the download file.
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Hi, thanks for releasing this. One problem though, I can't get it to work. I put the respective lines in both the init.sqf and the description.ext, then run the mission in the editor and an error about the description pops up. What am I missing? Where do I put the PXS_switcher?Hey, you can use PXS_switcher in any script you want but it has to be after that all functions and varibles in init_satellite.sqf are loaded. One expamle of init.sqf:
_a1 = [] execVM "pxs_satcom_a3\init_satellite.sqf"; sleep 0.2; //action [player, true] call PXS_switcher;
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Satellite view (SATCOM) for ARMA 3
by Pixel Art Studio
I'd like to announce the first release of SATCOM system (satellite view) for ARMA 3. Because this is already third version of SATCOM in the community and I have experienced with its creation, for now, I tried to make it to look more realistic, although there’s no possibility to implement all parts of satellite systems as it is in real life or military services. Because of it, all coordinates and the others output values in SATCOM have real based format and values. But of course, there was a space for an imagination as well.
Script variant available only
For now, there’s available only script variant of SATCOM system because the unknown issue has appeared with packing and binarizing of the add-on file. Soon as I will solve this problem, I will release the add-on version.
Manual:
In this version you can find the User manual inside of the release packing
Screenshots:
http://www.pxs.armaholic.eu/pictures/satcom3new.png (3477 kB)
License agreement
This work was created by members of Pixel Art Studio (PXS) with the help of people noted in credits. It is permitted to use, modify or implement any piece of this work unless you will note the name of Pixel Art Studio in the credits of your own project. The using the name of the author in your credits file is taken as a permission and agreement by the Pixel Art Studio.
This work is released under Creative Commons Attribution Non-Commercial No-Derivs license.
Downloads:
Satellite view (SATCOM) for ARMA 3, v1.0 *the manual has been updated
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Thanks for notification of this bug. I'm gonna post it to the Known errors section in satcom manual. Unfortunately I don't see any chance to fix it on my own. Hopefully devs will change that soon or maybe in Arma 3 ;)
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Editor export is considered obsolete... :butbut:Yeah, you're absolutely right for SP missions :rolleyes:
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You're right Desert Cat isn't compatible with dedicated server and all of my sp missions are packed like addon.
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DESERT CAT
by Pixel Art Studio
Description:
In a military coup in Takistan, the civilians of Czech national who are working for organisation of Red Cross were captured. Your task is localise and transport them to the safe.
Features:
- simple mission with ACR units
- with Czech dubbing + English substitles
- short intro
Version: 1.0
Requirements:
- Operation Arrowhead v1.59 or Combined Operations
Readme file:
============================================================================================== ======================== ========================= ======================== *** DESERT CAT *** ========================= ======================== SP mission by PIXEL ART STUDIO ========================= ======================== ========================= ============================================================================================== Version: 1.0 Needed game version: Operation Arrowhead v1.56 or Combined Operations Needed addons: none Description: In a military coup in Takistan, the civilians of Czech national who are working for organisation of Red Cross were captured. Your task is localise and transport them to the safe. Installation: Copy pxs_dcat.pbo and pxs_dcat.pbo.PXS.bisign files to the folder ...\ArmA 2\AddOns. Changelog: v1.0 - first public release Credits ------- - Mission edit, scripts - Chicago - Graphics a designe - Chicago - Dubbing - Chicago Doomek Vanhouten - Betatesting - Vanhouten Special thanks -------------- JW for his Light sandstorm script ============================================================================================== ============================================================================================== ================== ===================== ================== PIXEL ART STUDIO ===================== ================== ---------------- ===================== ================== ===================== ================== Members: ===================== ================== Chicago (ICQ: 221-021-717) ===================== ================== Vanhouten ===================== ================== ===================== ================== ===================== ================== http://www.pxs.armaholic.eu/ ===================== ================== ===================== ============================================================================================== ==============================================================================================
Downloads:
pxs_dcat_v10.rar (pxs.armaholic.eu mirror)
OPERATION D-SPY
by Pixel Art Studio
Description:
It is a continuation of Operation Scout where Lt. Matthew Harris and his team must accomplish a different task again. This is nothing more than just infiltrating behind enemy lines and getting information about the complex where they produce weapons.
Features:
- stealth mission
- intro + simple outro
- with English dubbing and subtitles
- with Czech subtitles
- possibility to use satellite view in the mission
- possibility to chose equipment before start mission
- long gameplay
Version: 1.2
Requirements:
- Operation Arrowhead v1.59 or Combined Operations
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Satellite view (SATCOM), v1.51 (addon version, for OA) by Pixel Art Studio
Readme file:
============================================================================================== ======================== ========================= ======================== *** OPERATION D-SPY *** ========================= ======================== SP mission by PIXEL ART STUDIO ========================= ======================== ========================= ============================================================================================== Version: 1.2 Needed game version: Operation Arrowhead v1.59 or Combined Operations Needed addons: Satellite view v1.51 or higher (addon version) (link: http://www.pxs.armaholic.eu/satcom/Main.html) Description: It is a continuation of Operation Scout where Lt. Matthew Harris and his team must accomplish a different task again. This is nothing more than just infiltrating behind enemy lines and getting information about the complex where they produce weapons. Installation: Copy pxs_dspy.pbo and pxs_dspy.pbo.PXS.bisign files into the folder ...\ArmA 2\AddOns. Changelog: v1.2 - it is compatible with new version of satellite view (v1.51) - the difficulty level is less - fixed bug with the chopper on the end of the mission - better location of enemies v1.1 - added english dubbing - added selection of equipment before start mission - improved intro - added simple outro (credits) - reworked end mission - next improved of alarm script - improved briefing - added and edited some texts - added help-hints v1.0 - improved alarm script - better enemy positions - improved intro - removed animals sounds if you´re using satellite view - mission is switched as finish now v0.5 beta - first public release Credits ------- Mission edit, scripts: Chicago Graphics a design: Doomek Texts and text correction: Chicago resistance-rat Mosh Grub Dubbing: Mosh Grub dr_zakharotta kMaN_(KYA) Added music: Kevin MacLeod - Niles Blues Betatesting: resistance-rat Denz mathias_eichinger Vanhouten Special thanks: EMSI MissileMoose Bohemia Interactive Studio ============================================================================================== ============================================================================================== ================== ===================== ================== PIXEL ART STUDIO ===================== ================== ---------------- ===================== ================== ===================== ================== Members: ===================== ================== Chicago (ICQ: 221-021-717) ===================== ================== Mara ===================== ================== Doomek ===================== ================== ===================== ================== ===================== ================== http://www.pxs.armaholic.eu/ ===================== ================== ===================== ============================================================================================== ==============================================================================================
Downloads:
pxs_dspy_v12.rar (pxs.armaholic.eu mirror)
- simple mission with ACR units
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I find that all my camera scripts of old using .sqs ended up stopping working for some reason and now I onlyu make camera scenes with sqf.I think there are more things which stopped working in the old sqs :D
and BIS is recommending to use only sqf format since Arma 2
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So, I can see you're still working in sqs format. I think it'll be better to work in new format sqf. Because I found out there could be this issues in older format like sqs. According my experiences because I had similar problems and I solved them by this. Just try it.
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I think it's obvious, BIS will be focused on Arma 3 and next upcoming DLC's will be probably for Arma 3. Yep, it's only my opinion.
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Tanks wika_woo. It's very nice footage I like how the video is connected with music. It all looks very good :ok:
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Well, there's a way how check it. You can use the command taskState.
for instance:
tskSomeTask = player createSimpleTask ["NewTask"]; hint format["Taskstate: %1", taskState tskSomeTask];
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Yeah I agree, it's very useful addon. Congratulation to your great job.
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Hi guys, I want to share with you a funny video I made using arma.Its about czech nature
m18mt8NM4_o
ps. doufám, že znáte Luboše :D
It was very, very funny, almost ridiculous video :D Nice work! :bounce3:
( "Skoro jsem se válel smÃchy pod stolem" )
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@tomolyons: Well, that looks interesting :D
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Hey, after long time I finished the next version of this mission. The main change is compatibility with new version of the satellite view (v1.51) and further I reduced the difficulty level in some parts of the mission.
Changelog:
v1.2- it is compatible with new version of satellite view (v1.51)
- the difficulty level is less
- fixed bug with the chopper on the end of the mission
- better location of enemies
Requireds:
Satellite view (SATCOM), v1.51 (addon version, for OA)
Downloads:
pxs_dspy_v12.rar (pxs.armaholic.eu mirror)
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Well, your first definition in init.sqf is correct but for the second definition you have to use the function:
[<name of your object>, "ON"] call PXS_switcher;
This function is implemented in SATCOM system and it creates the action in the scroll menu itself for defined unit / object.
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Amazing work -Martin-. I have to agree with sv5000 the details look fantastic. I like to see that you decide to create the island so varied
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Hey everyone,
I want to announce that I made the Easy installation guide which you can use for easy copy/paste usage. There are installation instruction which they explained in simple way. This is only a bonus for on-line manual and all information about SATCOM system you can find there.
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Celery speaks the truth!Team -showscripterrors with SBSMACs Squint and you're well on the way to being a scripter. :) Sort of.
Thanks for info, Tankbuster. Long time I'm looking for a good script editor :)
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For some time the original ones and Sabre's woodland retexes will have to do. Since this project is mostly a one man show and i've never worked with soldier models I'd rather focus on the stuff i know (vehicles etc. and add them later. If someone would want to lend me a hand I'd be really happy.I'd like help you but my experience with making addons isn't so large and I don't know if I will be useful.
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It's fantastic. Back to OFP times . Thanks CWR2 team!
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Yes it looks like problem of acre. There's some issue from string in foreach command but I don't know what this script is doing. I have to download it and look at this. Then I can say more. Do you use it with ACE too?
Satellite view (SATCOM) for ARMA 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Well, I made an example mission. Hopefully, it'll be clear for now :)
Link: pxs_satcom3_example.Stratis