chicago
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Everything posted by chicago
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It's fantastic. Back to OFP times . Thanks CWR2 team!
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Yes it looks like problem of acre. There's some issue from string in foreach command but I don't know what this script is doing. I have to download it and look at this. Then I can say more. Do you use it with ACE too?
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Thank TheSun, it's a great addon. I like to see that the developing on ACR2 is continuing. Can you tell me what variants of units you plan to release later (desert camouflage, etc.) ?
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Well, I understand now. It's not bad idea I think that I can create some function or script list with the all request commands for easier usage. Something as copy and paste stuff. Thank you for your idea :).
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Unfortunately no yet. I am still working on it but I am starting to be helpless because of that problem. I cannot see any way to fix it :mad:. So if someone want to help I will be glad. ---------- Post added at 05:25 AM ---------- Previous post was at 05:15 AM ---------- Any error messages? It will be better If you would be able to show some video with your problem because with the description what you wrote so I can´t help you.
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Well, I need better specification of your problem. The exact progress of installation this version you can find in on-line manual or there is a .
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You have to take the strings from stringtable.xml and insert it into stringtable.csv For example: stringtable.csv LANGUAGE,"English" STR_PXS_STATUS_1,"SatCom system is connected." stringtable.xml <Key ID="STR_PXS_STATUS_1"> <English>SatCom system is connected.</English> </Key>
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So the mouse wheel for zoom it was meant as soft zoom. Now I am wondering that I will add the possibility of full move and zoom control for mouse. But the main goal for next release is to implement the artillery support into the SATCOM system.
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Well, I finished next update for this addon. In the version 1.51 there was fixed a issue with NIL VARIABLE in ACE 2 and the other problems which I found they were solved. Change list: Downloads: Satellite view for OA, CO (addon version), v1.51 Satellite view for OA, CO (script version), v1.51 Satellite view for A2 (addon version), v1.51 Satellite view for A2 (script version), v1.51
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@All: Thank you for your reports. At the weekend I am going to repair it.
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Well, I need to know what mods do you have loaded? Then I will try to fix it.
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Hey, I am glad that I can announce a new release of satellite view in version 1.5. There is a bit of changes but as the main change I added a new module called SWAC (satellite view with automatic camera - non user control camera). More information about this module you can read in the new manual or you can see it on my youtube chanel. This release includes four different versions, for A2, OA and CO in addon versions and newly in script versions. Unfortunately, this release doesn't include the artillery support but I hope in next release it will be include. Change list: Manuals: http://www.pxs.armaholic.eu/satcom/Main.html (the loading of this website can take longer time) Preview video: Downloads: Satellite view for OA, CO (addon version), v1.5 Satellite view for OA, CO (script version), v1.5 Satellite view for A2 (addon version), v1.5 Satellite view for A2 (script version), v1.5
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I want to more videos! It looks beautiful and now I am looking forward to customizable things because I think this is good step into forward by BIS.
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I agree. It would be interesting if some soldiers would can carry the aerial vehicles with himself and they can launch them on different places where they want.
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@Rye: I exactly agree with your opinion. I know that close kill is very specific fight in the battle. I know an attacker have to use all advantages which it's resulting from a surroundings. As some other noises from surroundings so as guards couldn't hear the attacker. But I would like to know what the opinion they have BIS developers. How ARMA 3 will be realistic. How much is this possible to implement into the game with realism, of course?
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A question is. How to sneak up to a soldier so that he could not see you. Because I think sometimes in Arma the soldiers have their eyes everywhere :)
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It can be the truth but silent fights (for example with a knife) are in real conflicts too. I believe the correct insertion into Arma 3 it necessarily need not lead to the arcade game.
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I am looking forward for E3 how the BIS introduce Arma 3 and I still hope that there will be any videos from the game :D.
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I have to agree with that :bounce3:
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Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
chicago replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
It's excellent thing. I am using this when I want to make the mission more realistic. Well, I can recommend to read it for all mission makers too. -
Well, it will be ARMA! So, it is possible but it would be hardcore for gameplay :D
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Yeah, it's great news. According the pictures it looks very beautifully. But I wonder how it will be with hardware optimisation :).
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Automatically fire artillery
chicago replied to andysfile's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
First, look at the artillery module. There is a simple way how you can create a fire mission. -
Well, I would like announced here I launched the thematic website for this add-on. Furthermore, I am working on new version of satcom. The new version will be include a console for mission-makers and I hope the console for artillery support too. I will upload here some video from development later.
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
chicago replied to Placebo's topic in ARMA 2 & OA - GENERAL
Hey HJHunger, this is a great video. When I was watching it I felt like I was there on the battlefield.:notworthy: