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domcho

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Everything posted by domcho

  1. Hi guys. I downloaded the script which makes planes do carpet bombing. To make the bombs fall you must click on the action called "Bombs away!" on the action menu. I just wanted to know how can I make an AI use this action when it enters a trigger. I tried with Plane action ["Bombs away!" Plane] but it did not work. I checked the action list of ArmA 2 and it did not help me. Thanks.
  2. Thanks. The first thing without the map clicking works great. I'll try the map clicking now. ---------- Post added at 12:23 PM ---------- Previous post was at 12:09 PM ---------- Everything is fine except that I tried this with a helicopter and set the waypoint with map clicking behind me. Unfortunately the helicopter ran away. Head to the waypoint but passed it and did not stop. :eek: Thanks though :yay: ---------- Post added at 12:46 PM ---------- Previous post was at 12:23 PM ---------- I still need a name of the plane. I put triggers which activate carpet bombing script. Without the plane having a name the script won't activate. The triggers are: Condition:NameOfPlane in thislist Activation:testbomb = [NameOfPlane] execVM "carpetbombing.sqf" Is there a way to name the spawned plane?
  3. I don't understand how to make him fly at a specific height since the unit has no name since it spawns in the game. This didn't help me: http://community.bistudio.com/wiki/BIS_fnc_spawnVehicle At least if it contains the answer I can't find it. And thanks plane spawns in the air now. :yay: And I also want to give him a specific waypoint.
  4. Wait, I did it, I spawned an A10 but he flied on the ground. How do I make him fly normal in the air. This: http://community.bistudio.com/wiki/flyInHeight Or it is not the same command in ArmA 2? I need to spawn him in the air.
  5. I placed a functions module, typed in the trigger condition: !isnil "bis_fnc_init" on activation: _vec_array = [markerPos "mymarker", random 360, "A10", west] call BIS_fnc_spawnVehicle; Nothing happened. What am I doing wrong?
  6. I don't understand how to spawn a vehicle. I create a game logic and name it SpawnPos, then type in a trigger activated by radio alpha: [getPos SpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle Nothing happens. Tried with the link that Kylania gave me: _vec_array = [markerPos "some_marker", random 360, "A10", west] call BIS_fnc_spawnVehicle; I created a marker named some_marker but again nothing appeared. And I spawned east or west soldier with 0% for the bmp 3 and the A10. Nothing goes how it should. Sorry, this is my first mission in ArmA 2, I am new to the game and to the editor. :(
  7. Actually I am using the Wings of Russia mod which adds 3 Russian planes to the game. My goal was to put myself as a Russian soldier in Novy Sobor (Chernarus) and hold the USMC as long as we can. When all people from my squad die, the Russian plane comes and bombs :eek: BOOOOOOOOOOOOM!!! What I did is I made the plane go around waypoints using the cycle waypoint and used ({alive _x} count units mygroup) == 1 on a trigger with type switch which makes the plane stop his dumb patroling and head to Novy Sobor. Unfortunately he doesn't follow the waypoint exactly and bombs behind the enemy lol. Also it takes him a loooooooooooooooot of time to come. Before Novy Sobor I put like 10 triggers that you used for the C130J to bomb 1 after another so he drops lots of bombs, unfortunately misses lol. My problem is that he comes really late and misses the target. :butbut::butbut: Thanks.
  8. Can you explain more about the http://community.bistudio.com/wiki/BIS_fnc_spawnVehicle I tried to use the example [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle in a trigger activated by radio alpha but nothing happened
  9. Can I spawn vehicles from addons or mods?
  10. My bigger problem is that we actually hold the enemy and drive them back lol. And I don't know how to spawn vehicles.
  11. Works great :eek: Thank you!!! :yay: ---------- Post added at 06:28 PM ---------- Previous post was at 06:27 PM ---------- Yes, I wanted to make a fight and when we get overrun the plane to come and drop bombs on top of the enemy's heads :D and the plane was just AI controlled.
  12. If I played OA I'd put OA in the thread tittle :) never mind :D
  13. It says: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.caair_e I just wanted to say that I am not playing ArmA 2 OA, I am playing the normal ArmA 2, if that is the problem why I can't load the mission in the editor. :(
  14. This is the script: http://www.armaholic.com/page.php?id=6554 Thanks for the help! Sorry, I was really good at scripting in Operation Flashpoint but ArmA 2 seems to be a problem for me :D
  15. Hello everyone. For the past 2 hours I've been flying with A10 shooting T-72s and T-90s with the GAU-8 and I didn't do much. I want to know how can I lock on the target because it is really hard to shoot correctly. It's driving me crazy. I increased mouse smoothing to max and lowered the X and Y axis of the mouse on like 25%. Didn't help much. BI really made shooting correctly with plane's machine guns and rockets really hard I barely hit anything. I decrease speed but it doesn't help I either have to pull up or keep moving the mouse until the crosshair is where it should be and then crash :butbut: I noticed holding down both the buttons for the rudders makes the plane steady I think, but it did not help. I simply can't aim at the target. It's not fun to use the mavericks and the sidewinders it's too easy with them and it's a lot more fun to tank bust with the GAU-8 . It's not only with the plane's machine gun, I can't hit anything with the hydra missiles or the S-8 rockets on the Su-25. Can you tell me what should I do with controls options or what to press while flying so I keep the aim is steady! Thank you!
  16. I didn't know ArmA 2 has flares I though only in Operation Arrowhead you have. How do you drop flares?:eek:
  17. I don't understand what you mean :confused:
  18. Hello! I wanted to make a huge parade in the Everon airport. The problem is I can have only 63 groups and in my mission there are 63 groups with only 1 unit in each group because if I group the units 12 per group then they are not placed how they should be. I tried a few thing but they didn't work. I set the units not to be "In formation" but to "None" and used doStop this. Problem here is they start looking at random spots. I used switchmove commands such as "FXStandAtt" but they still were able to rotate and look where they want. I used disableAI move and that didn't work as well. I am using the ICP_anim addon. So basically I am trying to make lots of soldiers from 1 side staying in a specified place and facing a specified direction. Thanks you very much in.
  19. I'm not following. Can you explain?
  20. Works great, thank you! Now my problem is that I must put less than 100 units otherwise it will lag, but I wanted like 300 units marching :D
  21. domcho

    Cyrillic

    Hi guys, I searched for cyrillic in OFP but all I found are old post with broken links. Can someone post a link for an addon which will make cyrillic messages to be displayed. I have Bulgarian cyrillic font installed on my PC but all I see are strange words which are not in cyrillic. Thanks!
  22. domcho

    Game logics?

    I was just wondering if it's possible using game logics.
  23. What is a game logic? Can you make LGB bombing using game logics?
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