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Posts posted by Egosa-U

  1. I dont know if its still a problem, but i tend to keep it up this way:

    1.) Do like Franze said.

    2.) Set rank and skill according to the position in the convoy -> highest rank in front, lowest rank in back. In between: other ranks in order. If you use a rank twice, set the lower skilled vehicle behind the higher skilled vehicle.

    Hope you got my point.

  2. Do you really need to spawn it, or can you move it there from a spot somewhere else. If that would do, you can use this:

    1.) Place Marker, circle,size 1x1, color white on destination, call it x1

    2.) Place desired object somewhere not reachable for player, call it y1

    3.) Place you trigger, set your conditions and write in On Act.:

    y1 setpos getmarkerpos "x1"

    How to spawn objects though, i've never done it myself.

  3. Yes, did that - changed everything to wheeled and to same side. But since the US hasnt got a light tank (like BMP-2), its somehow not challenging enough to ambush the convoy. the M1A1 is too powerful though and doesnt fit into a convoy. I would appreciate it, to have that sort of convoy: Hummvee+240, Hummvee+launcher, Fuel+Ammo+Repair-truck, 2 Cargotrucks and a BMP for covering the back. So now its got to be another Hummvee. :(

  4. Convoy worksfine exept some limitations:

    1.) Setting wheeled and non-wheeled vehicles into the convoy starts messing it up. The vehicles try to reassign positions, wheeled vehicles go awkward: They try to turn around , crash, go back on route, etc....

    Could be a US and CDF problem, too.

    EDIT: Doesnt matter, if c1 is wheeled or not.

    2.) Convoy stops at Waypoint 3:

    Could have 2 reasons:

    a.) When using either more than 4 waypoints (i used 57 ;-) ) it stops at "a_2" . All named in a row: a, a_1, a_2, ....

    b.) Using Markernames with _ in it?

  5. I've searched (but maybe not good enough), but i can't find a solution to have the Unit-Numbers displayed with a hint.

    I have a trigger with following settings:

    East, repeatedly, present,

    check all 1 secs

    condition = this

    on Act. =

    _xyz = east countside thislist; hintSilent "East-Units:" & _xyz

    Here it stops, saying stuff like "local variable in global space" and all types off errors, after i tried stuff like:

    _xyz = east countside thislist; hintSilent ["East-Units:", _xyz]

    Can someone please tell me the right code? Thnx in advance.