Jump to content

Egosa-U

Member
  • Content Count

    175
  • Joined

  • Last visited

  • Medals

Posts posted by Egosa-U


  1. Dynamic fires! Shooting at a House with a rocket, it could possibly burn because of all the furniture. The fire could spread out, jump over onto the next building etc. What shouldnt be missing here are also Ambulances and Firetrucks with ladders and hydrants :D


    1. Bigger Airports (maybe with gateways, complete fences, check-in zones etc.) so the big airplanes can land/takeoff -> C-130.
    2. Multistorey-carparks and parking-lots in cities and near Airport(s).
    3. Editor-Based ppEffects with sliders to include userfriendly into missions (even within trigger-option to define changes easily).
    4. Spotter should use binoculars as "primary weapon" and report enemys, wind direction/speed and other valuable Informations to sniper when he's in optics (as long as theyre in same group).
      Spotter should use his gun only as last option.
    5. wire-cutters for fences,etc..


  2. The modules should be more user friendly and self-referential, by which I mean that any input field should have an auto-generated drop-down list of all acceptable parameters.

    +1.

    Should have more than just Init-fields. Maybe some checkboxes (SOM, ACM, etc..) to deal with. Also the reinitialisation after respawn should be optional.


  3. How about having two maps? (m / ctrl+m)

    One with low resolution (inside a raincover) for gathering your own position/showing your own position.Without having other useful information on it (like spotted enemys or town-names, etc..). With that, I'd be looking while sprinting, walking, with binos or scratching my b..., too. :cool:

    And a detailed map (Unfolded Map, enemy positions, friendly positions - the stuff you see now), where you need space to lie it out, lower your gun, or stop the car (/maybe even get out of the car to have it unfolded..


  4. No modular filled Towns - enable it by default on every Map and every City (when player/s is/are within certain range) with people, cars, busses and other transport. Let them use Cars, planes, choppers, boats, trains.

    When shots are fired, people flee to safe spots (less fighting -> less destruction -> less far fleeing).

    Civilian Airports separate from military ones..


  5. I got the same problem like Sensenmann. Same Errors in both Programs.

    Webcam is a Logitech C-310 on Win7 64bit.

    I have reinstalled everything again (First FaceAPI, then Demo, then FTNoIR) - no difference. Even cleaned the registry and deleted all remaining Folders/Files.

    Next step would be to remove Nero, codecs and ATI Tray tools?

    Seriously there should be a workaround! :(

    Anyway: Great Job V4Friend. Keep up the good work!

    ---------- Post added at 07:30 AM ---------- Previous post was at 07:10 AM ----------

    Next step would be to remove Nero, codecs and ATI Tray tools

    Removed Codec-Pack first (K-lite codec pack) and now everything works...

    Sensenmann: maybe you got the pack, too?


  6. OMG...CoD-Kidz coming to Arma???

    1.) Read the bohemia wiki about description.ext (multiple Spawns)

    2.) Skripting :p

    3.) Setviewdistance x; setfog x; (x = metres)

    4.) ppeffects

    5.) look into other maps, and maybe google for "Mission Parameters"

    6.) Images? ARE YOU F****** KIDDING? Have you ever heard of that site: Freaking great Invention to find various things - wooohooooo

    7.) Start to read manuals about editing and invest some time to search for something by yourself. :mad:

×