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Egosa-U

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Everything posted by Egosa-U

  1. If we get the 3d Editor, let us choose between 2-dimensional and 3-dimensional triggers (no need of the height-coding). Furthermore: drawable triggerareas (2d is enough). This way, you can exclude certain areas without having to place multiple triggers.
  2. I want that scorpion imba weapon :D
  3. Record own sounds in editor to integrate into missions (maybe with pitch-slider?) for easy implementation of voices into mission.
  4. Bridgebuilding-Tank Caterpillar EOD-Vehicles
  5. Weather Effects on landscape (as in locked thread described here:Page 165) Sound-preview in Editor without having to set up demo-triggers to test them (e.g. Dropdown-list with a play button next to it)
  6. Egosa-U

    ArmA3 Wishlist and Ideas

    Snowfall + snow in wintermonths. No need to wait for modded Wintermaps :cool: I'm aware, this would double/tripple up the texture-foldersize, but would be cool..
  7. Egosa-U

    What is your favorite ARMA 2 Loadout?

    AA12 + 5 drums of explosive ammo + 1 drum of pellets for cqb :bounce3: Any launcher with 2 or 3 rockets G17 unfortunately on most servers theres no AA12 so i go with anything else with scope/IR sight :icon_wink:
  8. Did you change the monitor oder resolution aswell? I experienced such lags only with a new monitor and resolution. Is your monitor old and had the HDMI-Slot as a feature (thus was shipped with DVI-cable)? Sometimes upscaling/downscaling of video-output (calculated by graphicscard) because of old monitors/drivers can cause those problems. Try updating your monitor-driver, maybe..
  9. Egosa-U

    ArmA3 Wishlist and Ideas

    Dynamic fires! Shooting at a House with a rocket, it could possibly burn because of all the furniture. The fire could spread out, jump over onto the next building etc. What shouldnt be missing here are also Ambulances and Firetrucks with ladders and hydrants :D
  10. Egosa-U

    ArmA3 Wishlist and Ideas

    :rolleyes: Back to seriousness :rolleyes: Get rid of the gear-menue on units (except backpacks), take items directly from killed enemys (e.g. grenades from vest, Magazines, etc...)
  11. Egosa-U

    ArmA3 Wishlist and Ideas

    Multi-lane highways, bridges and highway-crossings
  12. Egosa-U

    ArmA3 Wishlist and Ideas

    Bigger Airports (maybe with gateways, complete fences, check-in zones etc.) so the big airplanes can land/takeoff -> C-130. Multistorey-carparks and parking-lots in cities and near Airport(s). Editor-Based ppEffects with sliders to include userfriendly into missions (even within trigger-option to define changes easily). Spotter should use binoculars as "primary weapon" and report enemys, wind direction/speed and other valuable Informations to sniper when he's in optics (as long as theyre in same group). Spotter should use his gun only as last option. wire-cutters for fences,etc..
  13. Egosa-U

    On all things Modular

    +1. Should have more than just Init-fields. Maybe some checkboxes (SOM, ACM, etc..) to deal with. Also the reinitialisation after respawn should be optional.
  14. Egosa-U

    Update FaceTrackNoIR

    I belive until now you still need FaceAPI. I think i read somewhere on the Page something about a version with a FaceAPI-lite Version included...just read through the page of FTNoIR - it isnt that much text ;)
  15. Egosa-U

    Kneeling of opening map

    How about having two maps? (m / ctrl+m) One with low resolution (inside a raincover) for gathering your own position/showing your own position.Without having other useful information on it (like spotted enemys or town-names, etc..). With that, I'd be looking while sprinting, walking, with binos or scratching my b..., too. :cool: And a detailed map (Unfolded Map, enemy positions, friendly positions - the stuff you see now), where you need space to lie it out, lower your gun, or stop the car (/maybe even get out of the car to have it unfolded..
  16. Egosa-U

    ArmA3 Wishlist and Ideas

    No modular filled Towns - enable it by default on every Map and every City (when player/s is/are within certain range) with people, cars, busses and other transport. Let them use Cars, planes, choppers, boats, trains. When shots are fired, people flee to safe spots (less fighting -> less destruction -> less far fleeing). Civilian Airports separate from military ones..
  17. Egosa-U

    Update FaceTrackNoIR

    I got the same problem like Sensenmann. Same Errors in both Programs. Webcam is a Logitech C-310 on Win7 64bit. I have reinstalled everything again (First FaceAPI, then Demo, then FTNoIR) - no difference. Even cleaned the registry and deleted all remaining Folders/Files. Next step would be to remove Nero, codecs and ATI Tray tools? Seriously there should be a workaround! :( Anyway: Great Job V4Friend. Keep up the good work! ---------- Post added at 07:30 AM ---------- Previous post was at 07:10 AM ---------- Removed Codec-Pack first (K-lite codec pack) and now everything works... Sensenmann: maybe you got the pack, too?
  18. this setdir (random 360) maybe?
  19. Try checking your game integrity.. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
  20. cant you just delete the marker respawn_west? Could be the dirty version, but maybe BIS has included the: "if it fails, spawn as bird"..
  21. There is already something like this: Soldiers of Fortune.
  22. this and player in thislist
  23. Maybe you and/or your team is too close to the chopper and gets hurt? Can't believe destroying the empty chopper affects your ranking.
  24. Suggest you read the link! Starts off with "Introduction" :rolleyes:
  25. OMG...CoD-Kidz coming to Arma??? 1.) Read the bohemia wiki about description.ext (multiple Spawns) 2.) Skripting :p 3.) Setviewdistance x; setfog x; (x = metres) 4.) ppeffects 5.) look into other maps, and maybe google for "Mission Parameters" 6.) Images? ARE YOU F****** KIDDING? Have you ever heard of that site: Freaking great Invention to find various things - wooohooooo 7.) Start to read manuals about editing and invest some time to search for something by yourself. :mad:
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