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Cyper

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Posts posted by Cyper


  1. I have a question.

    I have been waiting for something like this since ARMA 3 was released. Because I have had the ambition to create missions in Chernarus, or even a campaign. My question is simply this: can I do this on the current version of Chernarus map?

    I mean, is there any problems that I may encounter, such as problems with AI pathfinding, huge FPS drops etc. Or shall I wait?


  2. I am working with a mission which have a quite precise, pre-defined path. The group is about to seize a city through alleyways. The problem is that the AI sometimes refuse to follow my waypoints. Often it moves outside the path I have created, but the worst thing is that the teamleader AI seems to have a lot of problems to continue: it to often gets stuck for to long at one waypoint. Is there any way to force the AI to move without being disrupted, and without walking around a waypoint in circles and instead continuing?


  3. I've had some problem with my computer the last two weeks.

    Sometimes when I use Internet Explorer the program crashes. If it does not crash, it happens that I can't click on anything on my desktop until I shut down internet explorer.

    Sometimes when I playing ARMA III the game starts to lagg horribly - there is so much lagg that I can barely navigate the menu with my mouse. I can normaly run ARMA III on high settings. If I manage to shut down the game my screen just turns black. If I use CTRL + ALT + DELTE the screen goes black.

    At times my computer also freeze when I browse the internet so I have to restart it agian. Another problem is that I can't update my PC. I have automatic updates on. As soon as there is a update for windows I click it and there is always one certain update that never install itself properly. Earlier I had problems to Watch Youtube videos. It started to lagg or my internet Explorer crashed.

    Does anyone have any idea what to do??


  4. Yes!

    I have begun to work on a campaign. I have created two campaigns before but I have released none of them. I plan to release this campaign. The plans I have for the campaign is not 100% clear so I'm not going to go into detail to much at the moment. What I can tell so far is that:

    - The campaign will feature a lot of cutscenes

    - There will be written dialog with voice acting (if and only if I find voiceactors willing to help)

    - The campaign will follow a special unit.

    - The mission design will be quite ''casualized'' compared to typical ARMA campaigns. No, this isn't a trend I would like people to follow and it's generally a trend I don't like. But there is two reasons for this. The first reason is that I want the campaign to be aimed at new players. But most importantly of all, the more complex the campaign is, the more work there is. I want this campaign to be solid and I want it released. Therefore, I'd rather make it simple and well than huge and sloppy. Because if I don't get happy with the end result never release it.

    Tell me what you think, and I would really, really appreciate if some experienced mission/campaign makers would drop some suggestions and give me some feedback on this one!

    HERE IS A SHORT TEASER (STRONGLY RECOMMEND TO WATCH IN FULL SCREEN IN HD). Maybe not a very fancy teaser. FPS drops like hell when I record with fraps and the only editing program I have available is windows movie maker..

    +1 if you know where the music in the beginning comes from. :p

    M9B8yezWSFM&

    Cutscene demo


  5. I was just using google to search for ''armed civilians'' for ARMA III and I found this. I really hope that we'll see this as an option when the next patch is released.

    1. Go to editor

    2. Place independent civilian

    3. Go to intel

    4. Set friendly to no one

    5. Place blufor and opfor unit

    6. Preview

    7. Civilians shoot both parties

    Or

    Simply to Place a civilian unit, click on it, and an option to use ''Set friend'': East, West, Independent, None.

    http://feedback.arma3.com/view.php?id=10167

    What do the rest of you think? I think it would be positive since there wouldn't be no more need for mods or other methods to make civilians hostile. Obviously, the civilian should only become hostile if armed.


  6. I have done this.

    Set in the editor

    1. Group your civilians with an officer of higher rank than the civilians.

    2. you can do this or just strip down the officer to civilian clothes, (put: deleteVehicle this in the officer’s initialization field (this will cause the officer not to appear)

    3. an alternative is to set the probability of presence slider of the officer to Zero and change his clothes.

    4. When you start the mission, the officer won't be there as he is deleted, but the civvies think they are East, will take over command and follow all waypoints, and fire on anyone on the opposite side

    5. In your Init.sqf add: EAST setFriend [CIVILIAN, 0]; CIVILIAN setfriend [EAST, 0];

    I found this on another thread. I usually google what I can initially. chances are someone else has asked/done it already. I love the ARMA community.

    this works for me.

    I have already tried it. Lot's of fiddle with it since it's going to be used for a whole campaign. I'm not sure the AI works the way it should that way either.

    or you can use removeuniform / adduniform and put civilian clothes on your blufor units

    Unfortuntely, one side is going to be africans. They can't be Blufor units


  7. Well, I've been waiting for an ''armed civilian mod'' which I need in order to create a campaign. But I don't think anything is going to happen very soon and I want to start to work with my campaign. I have been trying a few scripts such as ''this setFriend [blufor, 0]; blufor setFriend [civilian, 0];'', grouping civilian units to Independent and so on. But all of this has its own problems and limitations. I don't want any problems because my campaign will be based on hostile civilian units. So I want armed civilians as its own faction - with or without weapons. Weapons can be added by a script anyway. It is enough if I can make civilians as a part of Independent.

    Question is, how difficult is it to do this?

    Any suggestion?

    To start with I have absolutely no experience at all in modding if that's required.


  8. I don't quite know how to describe it. The campaign have ''that'' feeling over it. Despite the fact that it's just the first episode. I felt it in a few missions in ARMA 2 but then it sort of faded out. ARMA III campaign reminds me a lot of Operation Flashpoint. But not a ''copy and paste''- sort of way. The game have so far delivered what previous ARMA games haven't delivered as good as ARMA III. ARMA III feels more like a spiritual successor to OFP. The style, the music, the atmosphere, the mission design... There's been a good amount of magic moments such as when you return to Maxwell after

    it's been attacked

    . I can't wait for the next episode even though im not yet finished with the first one. ARMA III is in my opinion the best game in the franchise since OFP. I just wish there was more content for editor.

    But something that caught my mind is that enemy units and other events doesn't feel as randomnized as in CWC. Enemy units often behave the same way, are placed at the same spot etc. In CWC I remember in one mission there was for instance like 20% chance that a light armoured vehicle would show up. We need more ''probability of presence'' and ''placement radius''. Or am I wrong?


  9. ID values for certain world-objects should in my opinion be in the editor. Right now you have to use mods for it. Also, the game really needs some military objects. I am trying to create a Campaign and I have noticed that it (at least for me) boils down to the fact that there is no military objects except camo nets. ARMA 2 had much, much more.

    So:

    1. A good amount of world-objects should be possible to place in the editor by default.

    2. More military objects.

    What do you think?

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