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Krazy1976

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Posts posted by Krazy1976


  1. I have been through this thread and http://forums.bistudio.com/showthread.php?t=75257&highlight=backpack&page=188 (yes all 188 pages took me sometime though).

    I am still having problems with the backpacks working after I edit and PBO the Domination mission. However, I have figured out that ACE Backpack is one taking place of the script version. My squad and I don't really care for ACE's Backback setup. How do I Disable ACE's backpack and use the domination version?


  2. Thanks as far as I see it works great. Sorry I have one more question. what I'm trying to figure out is with taskmaster is there a command that I can use to check which task is active so that I can call a script when task 1 is active then when task 2 and so on that I have that will create some units and such. This script will be used for various tasks plus I have specific markers that will be created which it uses. This way I can reduce the number of triggers and markers placed directly in the editor.


  3. Let say for the first task there is 2 or more items to destroy. Is it possible to create a marker over each object for that task?

    Also if I wanted to create grayed area say 2km dia. Would that be possible with the way the scripting is? Sorry still still learning the taskmaster and by the way great work its gonna be very hand for me and my squad.


  4. Sorry I don't have links, but I know I got these two off Armaholic.

    For weapons I use an ArmA 1 script, Universal Weapons Respawn Script v1.04 by "toadlife" and revised by "norrin". It's an A1 script but it works fine for my friends and I in ARMA2.

    Also, to save rucks/backpacks in ACE2 (the above weapon respawn script won't) you'll need "ruck_reloaded.sqf" (sorry that's all the info I have on it.)

    I downloaded these a while back and never saved the links. I know you can find both of those on Armaholic, and if I find the links I'll post them here, but at least that should give you something to go off :).

    As I was actually looking for some information on weapon loadouts and positioning AI's on top of building for a new mission I am working on. I had come across this thread and realized I just found the "ruck_reloaded.sqf" just a few minutes ago.

    Here is 2 links to "ruck_reloaded.sqf":

    http://forums.bistudio.com/showpost.php?p=1513983&postcount=336

    http://ausarma.org/forum/viewtopic.php?f=29&t=158&view=next

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