SGJackson
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Posts posted by SGJackson
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Thanks: Zipper5!
It was really usefull...
actually i didn't express too good in my post but, i actually wanted to know if i could still use the ArmA edit... i aready got it..
And also you told me (indirectly) that in ArmA II i have to use the SQF format xD
Thanks for your help Zipper5!
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Hi there guys!
I'm new into this community and i've been having a trouble while making camera move in ArmA II...
When i say "move" i mean that the camera won't move to another coordinate AND neither won't look to another coordenate/object.
I use the normal ArmA I script for using the camera...
What i'm actually needing here is to know what's the NEW sript that i have to use in ArmA II.
Thanks guys!
---------- Post added at 10:02 PM ---------- Previous post was at 10:01 PM ----------
PS: I also needed to know how to add sounds/music and i got a problem with the modules... You see, in hte ArmA II that i bought in the editor the "Modules (F7)" doesn't appear... I already readed the tread "No Editing threads here please." i'll apreciate if you could indicate to my witch ones are the editing.. or if one of these that i just asked for help..
Again, Thanks guys!
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PS: I also needed to know how to add sounds/music and i got a problem with the modules... You see, in hte ArmA II that i bought in the editor the "Modules (F7)" doesn't appear... I already readed the tread "No Editing threads here please." i'll apreciate if you could indicate to my witch ones are the editing.. or if one of these that i just asked for help..
Again, Thanks guys!
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Hi there guys!
I'm new into this community and i've been having a trouble while making camera move in ArmA II...
When i say "move" i mean that the camera won't move to another coordinate AND neither won't look to another coordenate/object.
I use the normal ArmA I script for using the camera...
What i'm actually needing here is to know what's the NEW sript that i have to use in ArmA II.
Thanks guys!
Sonds/Music/Radio problem!!!
in ARMA 2 & OA - USER MISSIONS
Posted
Oh, i just pop-up with a problem...
I can't hear the music that i want to play in ArmA II... I do it this way:
Firts, the description:
showCompass = 0;
showGPS = 0;
showWatch = 0;
// NOTE: Your sound/radio files must be in the ...\mission\sound
// folder and your music files in the ...\mission\music folder.
class CfgMusic
{
// List of tracks (.ogg files without the .ogg extension)
tracks[] = {Civilwar};
// Definition for each sound
class Civilwar
{
name = "Civilwar"; // Name for mission editor
sound[] = {\music\Civilwar.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};
Then converting the music to .Ogg (done) and then placing the track into the ArmA II Other Profiles\Paul%20Jackson\missions\Music%20Example\Music\Civilwar.ogg (i tried with/without the .ogg extencion... Non of 'em worked) Then i run the game and i put the syntax into a unit/trigger/waypoint: Playmusic Civilwar; (i also tried with/without the .ogg extencion... Non of 'em worked... again...)
This problem keeps happening since i did it in ArmA I!!!!
HEELLPPP:(:(:confused::confused::mad: