SGJackson
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Posts posted by SGJackson
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Hallo all!
I'm making my own Artillery but i need help with a command:
Everything works fine, but i need to know how to place the shot wherever i want! this is what i did: onMapSingleClick "Bomb = 'SH_120_HE' createvehicle position player; true;", that works just fine! but when i tried this: onMapSingleClick "Bomb = 'SH_120_HE' createvehicle position [x,y,z]; true;" it didn't work!?:confused::confused::confused:
I mean, what's the needed command for making the shot where i click?!:eek:
Best Regards, SGJackson!

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I've already found a post about this: http://forums.bistudio.com/showthread.php?t=93791&highlight=SetWPPos
Sadly, It doesn't explain nothing... Now, i'm making a mission -but that's another story- now there's a part where you've got to go get a truck, the russians invade your "wife" calls you by radio and then you have to move to a nearby village... Now the thing is that you WON'T get the "Truck" waypoint to be acomplished (i've made it impossible to...) so i need that that waypoint dissapears or change positions or set a new waypoint... Now, i've checked ALL OF THIS COMMANDS: http://community.bistudio.com/wiki/Category:Command_Group:_Waypoints no, they didn't work...
Best Regards, SGJackson!
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How can I make a trigger be activated by one specific unit...?
Example: One independent unit steps into that trigger but it doesn't activate, but when the player steps into it, it activates...
Best Regards, SGJackson!
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As you'll know, when you put a trigger that activates a Bottom text, the text, if it's too long, dissapears before i can read it.... Now, my question is: How can i make it last as much as i want? Ex: 10 seconds.
Best Regards, SGJackson
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I'm making a serie of missions and i'd like to know how to make then run like in the campaign... i mean, when i finish one, that the other starts loading and i can keep playing without selecting the next one in the menu of my campaign.. Also i've noticed that in the campaign of one of the members of this community (Zipper5: "Operacion Colbat") how to place a text showing the date in the downer right corner of the screen like if i was putting a plain/bottom text (bbut in the downer right corner)..
Thanks!
Best Regards, SGJcakson.
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If i don't missunderstand you, you are asking for a predefined voice?
'cause if you are i'm sorry to say that no, there is not... I though about it too but, how Splicer says, you MUST create the sound... Let me explain:
1st. of all AND THE MORE IMPORTANT POINT: Download "ArmA Edit"... It's for creating briefings/notes/descriptions/inits and the most important, SCRIPTS.
2nd: Record the sentence that you want to say and then convert it into and .Ogg file (i use the "Audacity" program, it's quite usefull for alot of things) and save the record into your mission folder.(Default: C:\Documents and Settings\Administrador\My documents\ArmA 2 Other Profiles\YOUR PROFILE\missions\YOUR MISSION\Sounds) IT'S VERY IMPORTANT THAT YOU PLACE IT IN THE SOUNDS FOLDER!
3rd: Create a Description file (in arma edit) and click "add sounds" then select "CFGSounds" and add the sound that you want to play in mission.
4th: once you've CORRECTLY done points 2 and 3 (and of course the 1st. too) Place, in your mission, a trigger that looks like this:
Axis A/B: 5(or any other you'd prefer)
Activation: Blufor(or any other you'd prefer)
OnAct: playsound "YOUR SOUND";
I ussualy use sounds 'cause the CFGMusic and the CFGRadio doesn't work propedly..(unless not for me)
Besides the music and the radio are useless... 'cause the fact that you call it cfgSOUNDS doesn't mean that it couldn't be a song... and you could attach it to a text or radio message by adding the syntax that i gave you into your radio trigger. Hope this works for you! It woked for!
Best Regards, SGJackson.
---------- Post added at 02:58 AM ---------- Previous post was at 02:56 AM ----------
PS: I'm not a moderator or anything like it but, i recommend you not to post the same post twice... not even with different titles.. I already got a warning for doing that...
Best Regards, SGJackson.
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If i don't missunderstand you, you are asking for a predefined voice?
'cause if you are i'm sorry to say that no, there is not... I though about it too but, how Splicer says, you MUST create the sound... Let me explain:
1st. of all AND THE MORE IMPORTANT POINT: Download "ArmA Edit"... It's for creating briefings/notes/descriptions/inits and the most important, SCRIPTS.
2nd: Record the sentence that you want to say and then convert it into and .Ogg file (i use the "Audacity" program, it's quite usefull for alot of things) and save the record into your mission folder.(Default: C:\Documents and Settings\Administrador\My documents\ArmA 2 Other Profiles\YOUR PROFILE\missions\YOUR MISSION\Sounds) IT'S VERY IMPORTANT THAT YOU PLACE IT IN THE SOUNDS FOLDER!
3rd: Create a Description file (in arma edit) and click "add sounds" then select "CFGSounds" and add the sound that you want to play in mission.
4th: once you've CORRECTLY done points 2 and 3 (and of course the 1st. too) Place, in your mission, a trigger that looks like this:
Axis A/B: 5(or any other you'd prefer)
Activation: Blufor(or any other you'd prefer)
OnAct: playsound "YOUR SOUND";
I ussualy use sounds 'cause the CFGMusic and the CFGRadio doesn't work propedly..(unless not for me)
Besides the music and the radio are useless... 'cause the fact that you call it cfgSOUNDS doesn't mean that it couldn't be a song... and you could attach it to a text or radio message by adding the syntax that i gave you into your radio trigger. Hope this works for you! It woked for!
Best Regards, SGJackson.
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Hallo! i'm making a mission in that you must go to a village and kill any civilians in the village, you're Independient...
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Thaks to you both guys!
Now, this is just a doubt, how to make YOU start a mission in PRONE and that you cannot stand up until something happends?
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As you'll knon ArmA II has a feature of making nearby soldiers/units talk eachother... Well that isn't good when you're using camera.. 'cause when you're making a movie or somethign in a scene with a captive, it's not good that he salutes who're about to kill him :p
Now to the point, how to to shut 'em up?
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You could try with this:
If you, in the init line of the UAV, place this syntax: this flyinheight 700 It should stay in 700...
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mhm.. I already downloaded: A2D and i couldn't see any of the Briefing/Notes/Spec Ops/Mission/Execution/Tasks/Diary creators... Not even the description.. i think i'll try with the A2B or other...
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I'm getting nuts trying to find a Briefing/Notes/Spec Ops/Mission/Execution/Tasks/Diary editor for ArmA II... There is ArmA Edit but, i already proved that it doesn't work for ArmA II! If anyone knows bout one if he can please pass me the name so i can download it:D
Thanx n' Bye:yay:
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I'll try but....
JAMES CAMERON STILL THE BEST!
xD
---------- Post added at 05:13 PM ---------- Previous post was at 05:08 PM ----------
Wow dude, you really are a nice cinematographic guy!
i really appreciate this..
thanks cya!
PS: James cameros stills the best ¬¬
---------- Post added at 05:17 PM ---------- Previous post was at 05:13 PM ----------
I'll do my own camera cutscene and i'll send it to ya... My E.T.A. of MY master piece is: 1 month or 2 weeks...
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Alright, nettucker: i am using a SQF script. So if you could explain it the way that a SQF and not a SQS is... That way i could understand much easyer...
And, i propose you something guys... 'cause my problem is that i cannot apply more than 3 coordinates in my script... otherwise i'll avoid the first one and jump to the third one...i propose you something: YOU make a script with 5 coordinates in utes island and test it... If it worked for you i, for myself, will observe what you did in da script and learn it for myself without making you no more trouble okay?
Thanks!
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Mhmmm, i'll try!
---------- Post added at 10:20 PM ---------- Previous post was at 10:16 PM ----------
Dude.... you are my official "Problem Solver"!!!!!!!!!!!
i'll have no doubt, when i'm facing a problem, you'll be my solver!
---------- Post added at 11:00 PM ---------- Previous post was at 10:20 PM ----------
F********************************************CK GODD*******************************************************************************IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHEN I TEST THINGS, THEY WORK BUT NOW THEY DON'T!!!!!!!!!!!!!!!!!
THE CAMERA THING, THE FIRST TIME I TRIED YOUR EXAMPLE IT WORKED, BUT NOW THAT I DID ONE OF MY OWN IT DOESN'T!!!!!!!!!!
THE SAME WITH THE SOUNDS!!!!!!!!!!!!! THEY WORKED AND NOW THEY DON'T!!!!!!!!!!!!!!!!!!!!!!!!!!! WITH THE SAME SONG AND DESCRITION!!!!!!!!
buahhhhh!!!! i'm crying... this game is tryig to drive nuts!!!!!!! i am getting nuts!!!!!!!!!!!!!
hellppp meeeee!!!! i'ma put a bullet in my head!!!!!!!
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uh, sorry to dissapoint you.. but yes, they've changed... and the "sleep 5" or "waitUntil { camCommitted _camera };" didn't work...
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Actually now i fixed my sonds problem... but anotherone just pop-up!!!
You see, i now know how to make the camera move in ArmA II, but, when i place mora than 3 coordinates into the camera script... The camera will ONLY do the last coordinate... look at this:
_camera = "CAMERA" camCreate [3586.29,3521.55,21.17];
_camera cameraEffect ["INTERNAL", "BACK"];
_camera camPrepareTarget [-53999.71,-54233.82,57903.27];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.034;
_camera camCommitPrepared 0;
_camera camPrepareTarget [-64971.27,66001.25,-37325.42];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.677;
_camera camCommitPrepared 10;
BUT, if i add one more:
_camera = "CAMERA" camCreate [3586.29,3521.55,21.17];
_camera cameraEffect ["INTERNAL", "BACK"];
_camera camPrepareTarget [-53999.71,-54233.82,57903.27];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.034;
_camera camCommitPrepared 0;
_camera camPrepareTarget [-64971.27,66001.25,-37325.42];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.677;
_camera camCommitPrepared 10;
_camera camPrepareTarget [-64567.47,46601.25,-37325.52];
_camera camPreparePos [3582.59,3521.55,21.17];
_camera camPrepareFOV 0.670;
_camera camCommitPrepared 10;
then the camera will start rolling from the last coordinate that i've gave to it WITHOUT ROLLING THE FIRST 2...
And that's all that i can say about it....
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Dude: You're freacking awsome!!!!!!!!!!!!!!!
You did it!!!!!
You rock!!!!
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oh, yes!
I did try... it didn't work anyway...
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Actually now i fixed my camera problem... but anotherone just pop-up!!!
You see, i now know how to make the camera move in ArmA II, but, when i place mora than 3 coordinates into the camera script... The camera will ONLY do the last coordinate... look at this:
_camera = "CAMERA" camCreate [3586.29,3521.55,21.17];
_camera cameraEffect ["INTERNAL", "BACK"];
_camera camPrepareTarget [-53999.71,-54233.82,57903.27];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.034;
_camera camCommitPrepared 0;
_camera camPrepareTarget [-64971.27,66001.25,-37325.42];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.677;
_camera camCommitPrepared 10;
BUT, if i add one more:
_camera = "CAMERA" camCreate [3586.29,3521.55,21.17];
_camera cameraEffect ["INTERNAL", "BACK"];
_camera camPrepareTarget [-53999.71,-54233.82,57903.27];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.034;
_camera camCommitPrepared 0;
_camera camPrepareTarget [-64971.27,66001.25,-37325.42];
_camera camPreparePos [3586.29,3521.55,21.17];
_camera camPrepareFOV 0.677;
_camera camCommitPrepared 10;
_camera camPrepareTarget [-64567.47,46601.25,-37325.52];
_camera camPreparePos [3582.59,3521.55,21.17];
_camera camPrepareFOV 0.670;
_camera camCommitPrepared 10;
then the camera will start rolling from the last coordinate that i've gave to it WITHOUT ROLLING THE FIRST 2...
And that's all that i can say about it....
and to: Gladius, thanks but i've seen the video and that's not what i'm looking for... And the vides was made for ArmA I and i'm talking bout ArmA II..
Thanks for your help guys!
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I cannot play musics or sounds in ArmA II!!!
I don't know what's wrong!
I do it the same way i did it with ArmA I!!
Look:
showCompass = 0;
showGPS = 0;
showWatch = 0;
// NOTE: Your sound/radio files must be in the ...\mission\sound
// folder and your music files in the ...\mission\music folder.
class CfgMusic
{
// List of tracks (.ogg files without the .ogg extension)
tracks[] = {Civilwar};
// Definition for each sound
class Civilwar
{
name = "Civilwar"; // Name for mission editor
sound[] = {\music\Civilwar.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};
Then converting the music to .Ogg (done) and then placing the track into the ArmA II Other Profiles\Paul%20Jackson\missions\Music%20Example\M usic\Civilwar.ogg (i tried with/without the .ogg extencion... Non of 'em worked) Then i run the game and i put the syntax into a unit/trigger/waypoint: Playmusic Civilwar; (i also tried with/without the .ogg extencion... Non of 'em worked... again...)
This problem keeps happening since i did it in ArmA I!!!!
HEELLPPP :confused::confused::(:(:confused:
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Okay, I'll now place a new thread in the correct forum...
if u want read it too so u can help me again.. 'cause i don't want to ask you in this post again..
Need help with a command!
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
No, it doesn't.. i tried it