Stoned
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Posts posted by Stoned
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Gnat;1551975']I dont really support "mixing" addons like ACE' date=' god knows what they tweak or bypass, but I'll have a look sometime.[/quote']Hi Gnat !
hats up for your work, i love to play with it, working on special warfare missions including mando missiles and your addons.
i nearly finished including the driveable LHD into WarfareBE, including buy and spawn able vehicles using the warfare interface on the ship. (here is an older version with static ships and basic independent vehicle buy/order system): http://www.armaholic.com/page.php?id=9368
from me, most requested for the future would be:
- driving ability of the Kuznetsov, is it still a planed feature ?
- limitation for submarines to dive deeper than the bottom (hiding in streams).
Stoned
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Anunnaki, no problem adding that file.wolfbite is there any other addon that might be interfering with the Phalanx? Because in all my tests it is extremely deadly, almost a shot, a hit.
seams to be only problematic in MP on fast moving planes or choppers, of course very fast missiles wont be hit then.
Stoned
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is there a way to bind the mando missle keys to a joystick? the readme says the ABCD/1234 custom key method won't work for mouse buttons and joysticks....using a Saitek X52, all mando keys are able to program with tha stick, its nice :)
stoned
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yes yes yes,
we want a nice marriage :D :eek:
...ahem now seriously this is a very good idea !
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btw,
here is little progress update to the naval expansion for WarfareBE @Duala and Mando Missiles :)
http://www.armaholic.com/page.php?id=9368
Stoned
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BIG Thank You guys

...and this is maybe for navy guys: http://www.armaholic.com/page.php?id=9368
stoned
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Yes Stoned, because I can use addScore and addRating commands, but A2 doesnt have any addKills command. I will add a particular scoring system just for MMA kills, which will happen with a totally different logic than A2 default kills. For example, you and your mate fired a missile each one against an enemy plane, the plane got the first impact and was still flying while severely damaged, then the second missile fired by your mate hit it and 5 seconds later the plane crashed. The idea is that even in that situation, you and your mate get kill and score award for this enemy plane.nice !, i hope it is interactable with WarfareBE than :)
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Stoned, you are right, the Phalanx guns in the Kutz are not detected as radar sources, will try to remember to fix that for next beta.thanks man, btw iam not using the Kuz logic, i placed guns manualy on the kuz bacause i have player manable sam systems with console enabled on the carriers.
current init: "this setposASL [getpos this select 0, getpos this select 1, 15.0]; this setVariable [""mando_gun_side"", east]; this addEventHandler [""HandleDamage"", {false}]";
question, if a player man a sam console and activate it, will it also be a radar target ?
...regarding ACE autorotation not working anymore, this seams to be an ACE issue since 1.0.234, tested that with UH60M, AH64, pure ACE enabled on utes.
Stoned
---------- Post added at 04:23 PM ---------- Previous post was at 02:56 PM ----------
another question...
iam using this in Benny`s Warfare, any idea why we wont get credit after killing an enemy unit with Mando Missiles ?
stoned
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i just crashlanded a couple of times today and autorotation seemed to be working with littlebird ;)please also confirm version 1.0.234
Stoned
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just a question guys:
can someone confirm that autorotation is working with 1.0.234 ?
...its not working anymore since last update, tested with 1.0.234, AH64, .utes, no other mods enabled !
Stoned
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Me niether :) Perhaps change the order in which the mods are loading?Thanks guys, ...trying
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nice, have also this jity cam, awaiting next beta :bounce3:
...those mevericks work like a charm, had nice attack run`s together with hard turnings like a crasy meteor pulling all those countermeasures after my tail, hard g-forces with partly ACE blackouts over a BE Carrier Warfare map @dualla !
Integrated LHD and Kuznetsov with corresponding services into that, just wondering why i am only able to lock mando guns (with anti radar missiles) from my own friendly LHD, but enemy Kuznetsov guns (also mando ones, configured as enemy=west) are not lock able... is there a little mismatch ?
Stoned
---------- Post added at 04:16 AM ---------- Previous post was at 02:52 AM ----------
there is also another request...
...its just a question, but is there a little chance of a nice cooperation with the ACE team ?
For example, the ACE auto rotation (choppers) isnt working any more, if mando missiles are active...
i know you dont support mixing mods, but with pretty mods it is like with pretty girls you know :D:eek:
Mando & ACE for ever...
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looks waaay better
vote new african style :)
stoned
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Hi,
testing the last version together with ACE in Benny`s Warfare.
My question is, if there is a LGB bomb drop hight limit present, because if you fly higher than 1500 meters, your dropped LGB wont reach the target or ground, it simply explode in the air before reaching the target. I saw that also with some missiles.
Can someone confirm ?
Mando for ever
Stoned
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Happens every time i place a group down with a.i in command... no problem when i am in command just when the group has a a.i leader the guy always drops his weapon and just uses his pistol.i tested that also as an independed civilan doctor, no problems here, just some little wounds after battle...
...can you give me a link to that test mission ?
stoned
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Will your Blufor / Independant troops be released without the need to have ACE? Not all of us use ACE you know ;)hmm... didnt expect that someone can go without ACE, i will think about it.
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The Grenadier M32 keeps dropping his main weapon and only uses his pistol?i just tested that in a mini mission, as i did so before release, i have no issues here... in what mission, and situation is it occouring ?
Stoned
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...release of Shabazz based Afrenian & Molatian Resistance Army @armaholic
http://www.armaholic.com/page.php?id=9243
Stoned
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When we resolve the custom buildings classes config :) and couple of other stuff:http://dev-heaven.net/projects/ibr-isla-duala/issues?set_filter=1
hmmm that make me hungry, we allready have big fun with the current duala version of Benny`s Warfare on this outstanding island !
[uRC] Stoned
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great map, the pathfinding could use some work though, especially over bridges.yes, there are some obstracles next to the bridge entrys, vehicles often get stock there...
...also as an example, the river pass east of Mawimbela, AI is so stupid, they wont follow the pass and sink left or right of it.
Stoned
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Stoned: very nice, can you send over the link to them, we need to check for any errors? I also let Sahbazz know and will get back to you soon.a private message is send...
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ok, here we go...
Intel reports about another rebel group, operating in the south part of the island, called the A.R.A (Afrenian Resistance Army). They are supported by a unknown warlord and use primary older opfor weapons. They are well skilled and have a rich experiance. Rumors about equipment deals including modern grenade launchers are defenetive not true.
But true is, that medics are responsible for blanco boots for the officers, Sniper`s for clean ears.

Stoned
---------- Post added at 06:05 AM ---------- Previous post was at 05:19 AM ----------
Stone I cant seem to join your server, says Im missing Molation_Resistance_army, can I have a link to this please, as I cant seem to find what it is that Im missing, Ive downloaded the island unless there was an update with this file?Hi Drew,
sorry for that, but this troops are not official released yet. This is because of testing and possible tips and or hints of the original autor (Shabazz) or Icebreaker.
Stoned
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hmm, on the other hand, why not creating a second south operating Rebel group with red/brown colors ?
...the M.R.A is locaded in the north, fighting a rebellion against the Molatian Army, but also dont like Afrenian troops so the colors would fit again...
Stoned
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Stoned: one thing to consider. Army of Afrene will have a substantial "blue/cyan" color in their camo. Might rather alter north rebel pants to red/brown? ;)will look into it, can you send a screenshot ?
Mando Missile ArmA for ArmA 2
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Thanks alot for this new mma version :)
stoned