Jump to content

Stoned

Member
  • Content Count

    26
  • Joined

  • Last visited

  • Medals

Posts posted by Stoned


  1. Gnat;1551975']I dont really support "mixing" addons like ACE' date=' god knows what they tweak or bypass, but I'll have a look sometime.[/quote']

    Hi Gnat !

    hats up for your work, i love to play with it, working on special warfare missions including mando missiles and your addons.

    i nearly finished including the driveable LHD into WarfareBE, including buy and spawn able vehicles using the warfare interface on the ship. (here is an older version with static ships and basic independent vehicle buy/order system): http://www.armaholic.com/page.php?id=9368

    from me, most requested for the future would be:

    - driving ability of the Kuznetsov, is it still a planed feature ?

    - limitation for submarines to dive deeper than the bottom (hiding in streams).

    Stoned


  2. Yes Stoned, because I can use addScore and addRating commands, but A2 doesnt have any addKills command. I will add a particular scoring system just for MMA kills, which will happen with a totally different logic than A2 default kills. For example, you and your mate fired a missile each one against an enemy plane, the plane got the first impact and was still flying while severely damaged, then the second missile fired by your mate hit it and 5 seconds later the plane crashed. The idea is that even in that situation, you and your mate get kill and score award for this enemy plane.

    nice !, i hope it is interactable with WarfareBE than :)


  3. Stoned, you are right, the Phalanx guns in the Kutz are not detected as radar sources, will try to remember to fix that for next beta.

    thanks man, btw iam not using the Kuz logic, i placed guns manualy on the kuz bacause i have player manable sam systems with console enabled on the carriers.

    current init: "this setposASL [getpos this select 0, getpos this select 1, 15.0]; this setVariable [""mando_gun_side"", east]; this addEventHandler [""HandleDamage"", {false}]";

    question, if a player man a sam console and activate it, will it also be a radar target ?

    ...regarding ACE autorotation not working anymore, this seams to be an ACE issue since 1.0.234, tested that with UH60M, AH64, pure ACE enabled on utes.

    Stoned

    ---------- Post added at 04:23 PM ---------- Previous post was at 02:56 PM ----------

    another question...

    iam using this in Benny`s Warfare, any idea why we wont get credit after killing an enemy unit with Mando Missiles ?

    stoned


  4. nice, have also this jity cam, awaiting next beta :bounce3:

    ...those mevericks work like a charm, had nice attack run`s together with hard turnings like a crasy meteor pulling all those countermeasures after my tail, hard g-forces with partly ACE blackouts over a BE Carrier Warfare map @dualla !

    Integrated LHD and Kuznetsov with corresponding services into that, just wondering why i am only able to lock mando guns (with anti radar missiles) from my own friendly LHD, but enemy Kuznetsov guns (also mando ones, configured as enemy=west) are not lock able... is there a little mismatch ?

    Stoned

    ---------- Post added at 04:16 AM ---------- Previous post was at 02:52 AM ----------

    there is also another request...

    ...its just a question, but is there a little chance of a nice cooperation with the ACE team ?

    For example, the ACE auto rotation (choppers) isnt working any more, if mando missiles are active...

    i know you dont support mixing mods, but with pretty mods it is like with pretty girls you know :D:eek:

    Mando & ACE for ever...


  5. Hi,

    testing the last version together with ACE in Benny`s Warfare.

    My question is, if there is a LGB bomb drop hight limit present, because if you fly higher than 1500 meters, your dropped LGB wont reach the target or ground, it simply explode in the air before reaching the target. I saw that also with some missiles.

    Can someone confirm ?

    Mando for ever

    Stoned


  6. Happens every time i place a group down with a.i in command... no problem when i am in command just when the group has a a.i leader the guy always drops his weapon and just uses his pistol.

    i tested that also as an independed civilan doctor, no problems here, just some little wounds after battle...

    ...can you give me a link to that test mission ?

    stoned


  7. great map, the pathfinding could use some work though, especially over bridges.

    yes, there are some obstracles next to the bridge entrys, vehicles often get stock there...

    ...also as an example, the river pass east of Mawimbela, AI is so stupid, they wont follow the pass and sink left or right of it.

    Stoned


  8. ok, here we go...

    Intel reports about another rebel group, operating in the south part of the island, called the A.R.A (Afrenian Resistance Army). They are supported by a unknown warlord and use primary older opfor weapons. They are well skilled and have a rich experiance. Rumors about equipment deals including modern grenade launchers are defenetive not true.

    But true is, that medics are responsible for blanco boots for the officers, Sniper`s for clean ears.

    070110053816_ARA1.jpg

    Stoned

    ---------- Post added at 06:05 AM ---------- Previous post was at 05:19 AM ----------

    Stone I cant seem to join your server, says Im missing Molation_Resistance_army, can I have a link to this please, as I cant seem to find what it is that Im missing, Ive downloaded the island unless there was an update with this file?

    Hi Drew,

    sorry for that, but this troops are not official released yet. This is because of testing and possible tips and or hints of the original autor (Shabazz) or Icebreaker.

    Stoned

×