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rye1

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Everything posted by rye1

  1. rye1

    Ragdolls = In .... Realistic wounds ???

    Let's hope a more realistic and indetail wounding system with PhysX and new features added. To see your opponent drop like a sack of bricks would be much more satisfying. Dismemberment, blood and gore. Who cares? As long as it works properly. It's about time they made ammunition do the damage not the weaponary, that will change the game and bump it towards realism. Weaponary can still account for it's external factors like velocity, reliability and stability. The damage system should be different when comparing to vehicular material, construction material and soft tissue. If BIS give you the basics then the community and modders can expand on that.
  2. Yes, all the testing was done in MP. That poor thing went splat a few times during that time. :D
  3. Been testing the latest. Awesome work Wolfy. ;) We had around 20-30 civs in one town alone, great fps (somehow better) with ALL modules on. We even saw a car crash there was that much traffic on and offroad. Multiple people to each car, it was great. Around 20 terrorist cells spawned within a few hours of playing. -------- Ryan [AAF] - Chief Recruit Instructor, Recce Team Leader & Sniper Team Leader
  4. Heh, we used to have IED's and a triggerman would wait and touch them off. Maybe in the future!
  5. We are currently updating it Muzzleflash.
  6. Already is, Chernarus version. :D ---------- Post added at 11:34 AM ---------- Previous post was at 11:28 AM ---------- We've had it on our server for 4 days straight now and it's going great. It is a really brilliant gamemode.
  7. rye1

    RIP Major Dick Winters

    R.i.p.
  8. This sounds really cool. This a version of ours on the MSO. :D Yours sounds very large if it will replay the whole mission etc, sounds complicated - would probably lag the MSO out. Haha! http://dev-heaven.net/projects/mso
  9. I just wish they added the L129A1 sharpshooter rifle, the Viking and the Challengers. Atleast the S.A.S, now that would be fun. :P Maybe next time. But great work BIS, keep it coming!
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