-
Content Count
1710 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by rye1
-
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
I'd love to see AI work together and come at you in 2's upwards. Play a bit of insurgency etc, one at a time... lucky to have two come at you and it's two individuals, not working together. You see it in the open but not in CQB. -
So sabotage is allowed? What if the sabotage kills people? :p
-
It sounds cool. So you can double tap control and lower/raise weapon while jogging too? Did they mention anything above ALT and peeking over obstacles or will the animations alone cover that? (With no need to bother on anything else) Because I don't fully trust animations. :p
-
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Internal close quarters, they go prone.... and camp you. The only time they don't is when they are on a pathway somewhere and moving through the building. BIS should check out Zeus and ASR_AI for some good ideas. Instant shot capability? In RVS it's a joke, sometimes they don't even face you when they do it. I think RVS is a joke when it comes to this. SWAT doesn't have this, it just has quick reactions to a visible or audible threat for some characters. They aren't good examples, spot on. But they are for other features the games offer. Another kind of 'bug' fix is to allow penetration of weapons, no more invincible weapon that protects people. I was in Yarum and shot at a terrorist - aiming around centre chest and his RPK deflected two rounds before I finally got him. :D -
British SAS in N. Africa used German disguise to get past checkpoints (With a someone who was Fluent in German). They did sabotage in it.
-
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
That's a cool idea. I mentioned it ages ago but may apply here that it would be awesome to see internal house movements/formations. SWAT 4 did it right, which also links into how to command AI. I remember the 'check the door' key - that was awesome too. -
I don't know... fake tans and a beard do a lot nowadays. :cool: Also, we're multicultural meaning we may find someone who 'fits' in. Meaning you can find a group who can fit in. Or we can use the local guerilla forces, or someone who fled from Iran. There would be or may be infighting within Iran, or things kicking off - i.e. Sunni's or other religions or ethnicities, and therefore people fleeing. You select your player face through the profile menu anyhow. And with the Iranian uniforms, it's hard to tell facial features. NATO comprises of many countries too. In Oman, the British SAS did just that by the way - among other things - to disguise themselves. Contractors have also done it around the world. P.S. What about using other FRIENDLY uniforms? I.e. a British infantryman using American uniform? Example: http://www.eliteukforces.info/images/gallery/uksf/sas-iraq-2.jpg, http://www.eliteukforces.info/images/gallery/uksf/uksf-afghanistan.jpg. Just another interesting story: http://en.wikipedia.org/wiki/Sidney_Reilly "During World War I, he donned a German officer's uniform and attended a German Army High Command meeting."
-
You can counter accuracy issues by: 1) Stopping to shoot, 2) Slowing to a walk to shoot. You could be fairly accurate in Close Quarters, and it's easier for clearing the fatal funnel. Think about the pro's - where would you want to mix speed with being able to fire? But agreed with all the con's, I could see it turning out the same way -- it's up to the developers and testers to try iron out those issues or cancel development if it gets to that stage. Game-breakers suck.
-
So how do the conventions feel about that? If you dress as a civilian, and your enemy dresses as a civilian. How do contractors or guerillas play a role within this? How do they feel about the enemy using it? By the way did the Major say they did not use enemy weapons ever as well? And was he conventional or unconventional? There's subcultures of Forces dependent on their role so some argue with unconventional tactics or clearly reject them (even if they are in use). Ask a Commando what you ask a desk clerk... ;)
-
What do the Taliban dress like then? And are you against BLUFOR doing it or OPFOR? The US Army Major - well that's one persons opinion, isn't it? Here's another one: 1:30. Unconventional forces. The Dirty War. The Geneva, Hague Conventions were around when he stated that. This kind of crap does not come from a soldier, does it? ;) I've heard of the stories, some may be myths, of Special Forces using all kinds of attire.
-
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
By replacing it with what? Problem -> suggestion. -
Yeah it's just for a trailer that will get a lot of views, and critics, you'd think they'd kind of notice or tweak that. Everything else looked fine which was the good thing. :) It's like some of the published pictures in magazines, hand not on the handgrip and what not - need to look more in detail before they publish. Happens with every gaming developer when they release something new - look at Skyrim, difference is, there was minimal to moan about. :p
-
That's morales, we're talking War - and tactics - moral tactics are to win over a populace (That isn't everyones goal). Sure, the modern age is changing around the War's we are fighting and potential repercussions but when you're on the back foot, you'll do anything. And if it works, it's God damn smart, it's the business of deception and killing. IED's and EFP's in Iraq, cost-effective, easy to make and train people to make, manuals all over the internet, that's not morally right but it worked. Fighting in the uniform is not? So add a feature to steal and use vehicles/uniforms but not be able to use them? Dirty war fighting is there for a reason, to ignore all the moral code, 'laws of land warfare'. I didn't say what they did is right - I said they did it. And it works for them in some circumstances. I also didn't say it was right, I said it worked and therefore was smart, outside of the box thinking.
-
Iraqi Insurgents did it during the Iraq War. (Said to have been trained by Iranian SF) Even though the media-code is to look down on terrorist groups in terms of tactical consciousness, there are subunits who know their shit.
-
I laughed at them all walking doing the same animation - I'd love to see slight tweaks or small modifications to them so no one acts the same. But meh, lighting, terrain and atmosphere was a plus.
-
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
On the odd occasion, but it is a game focused around CQC. Realistically focused? Another matter - quite the contrary. Post up a few pictures of videos and it may help your point. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
BIS haven't confirmed or even mentioned anything to do with the grenade system today, have they? That's a shame, I was hoping to hear more. I think it would be high on my priority list as a gamer, and to potentially attract more gamers (Especially for PVP). Bee8190 - What do you mean by intuitive? I was hoping to get some confirmation on them at least working on it, nevermind any kind of intuitive system to operate a grenade. The single, unmoveable animation you do to throw a grenade in Arma 2 is appauling. Nevermind the fact that it's totally inaccurate like you're having a fit while throwing it. Cough up some anti-spasmodic pills and help fix this BIS. Haven't you ever played other games? The amount of times a grenade is used, the amount of situations you come across where you could use one, the survivability it gives you and therefore playability and fun. Remember the good old days? Almost every round in the America's Army series has a grenade kill or wound someone. SWAT 4 and stinger (stun ball grenade) heaven. Raven Shield, popping a door and sending in an under-thrown flashbang. Speaking of different throwing options, ACE successfully did this - and it worked pretty swell - add to this physics and new engine capabilities and I bet BIS could get it spot on. I think it has been long-awaited. Talk of improving Close Quarter Battle? Well this item, and the way you could potentially use it accurately in game, fixes half of the problems. It doesn't have to be special, just useable. I hope we hear from BIS or a representative about this aspect of the game soon. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Well that's a tactical issue, as you mentioned. And there is many ways to counter a door ambush. That has nothing to do with what BIS can do zamani. :p -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
That sounds quite good metalcraze. I suppose I personally could counter the long weapon stuff getting caught by leaning into the room while moving in, or the auto-system tucking it in for me as I enter. This may create a mini-delay and slight, ever so slight advantage to the defenders but it would make up for it with the points you stated early - fools running around with M107s in room clearance etc. That is craziness. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
And that was a good point, one man clan mentioned something that could be applicable to you. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Many reasons. A mixture is true of what metalcraze states, for compactness. Other teams will give you different pro's and con's though. MP7 is used more heavily now in teams, Mil and LEO. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
No. If you make a valid comment then stick with it - but talk of COD, BF3, and all the crap incites the topic to go from a 'what are some of the ways to improve it' as per the OP, to arguement heaven. That's all I have to say on that. People will have a difference of opinion though - for instance I don't mind vaulting walls if applicable, hopping is not likely is it? And it's not Arma players cup of tea. ---------- Post added at 09:47 PM ---------- Previous post was at 09:46 PM ---------- I get you now, cool idea. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Metalcraze, will you stop trolling peoples threads. People have their right to complain about things that just aren't working - if BIS remove or improve them then that is there decision. You're wrong yet again. Put a long gun straight along the axis of your thigh or bring it in really close to you, now turn around. Congrats. Now add weapon collision into the game so you do this - to balance it, it could be a slower level of movement for really tight spaces, and job done. P.S. 99.9% of the things you state are either wrong, misunderstood or twisted. Here's one for you metalcraze, Please do not quote images/videos! ---------- Post added at 09:36 PM ---------- Previous post was at 09:35 PM ---------- No, doesn't allow for instinctive shooting. Or do you mean it auto-lowers but as soon as you click, you shoot? -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
The vanilla game needs improvement, never mind mods. All they can do from that perspective is create ways, scripts, engine fixes to make it easier on modders. But the reality is that you would still have all the small things mentioned earlier that contribute to negative CQB gameplay. That's lacking the details. Thumbs down. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Clipping through walls - the most annoying thing the AI do, especially when they shoot at you.