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Everything posted by rye1
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Snowden that would be great though... You land, do an op, come back, "Oh shit, tides gone down" ... You're beached! If you want to do a dry landing you need a relatively high tide with no natural obstacles, including underwater natural or artificial obstacles that should of been marked or destroyed.
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^ Many Travis Haley videos show the above.
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Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
I like being the underdog... and whooping arse. -
Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
How do you play Arma arcade-ish and how do you play it realistically Timnos? Differentiate them and maybe he can come up with more of a logical answer to your definition. -
Annoys me too. Some parts of the uniforms shine, especially on the German and Czech desert units. I wonder why the lighting engine does this? It's stupid none the less for that type of material.
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Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
Which is far from right because realistically your opponent will always try out-do you in some fashion. If we look at military technology, some are far more advanced than others. If we look at ground-fighting, some principles are to out-number your opponent. I seriously don't get 'realism', how can it not be realistic if: - It's physically possible (it abides by real-world scientific laws) - It acts as you expected or as a real-life situation may - It's used in reality ... I only agree with this last one to a degree ... -
Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
Hi. No, I will probably want mods AT SOME POINT depending on the vanilla, mod teams always make something better than vanilla - using this in PVP is a good tester. I expect a semi-balanced game, but with DLC's and MODS it's a unrealistic expectation, I expect semi-balanced missions. Takistani Insurgents. You can say they suck in terms of weaponry and are OUTBALANCED. But all you need is out-positioning, out-numbering or out-ranging and you can do lethal damage. It's how you use it, not how big it is Mr Charles. I think people are starting to miss how strategic or tactical you have to be in an open world environment with clear objectives. -
^ Or the Qur'an.
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Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
If you at least try to balance it evenly for regular troops and loadouts then mission makers can make more fair matches, especially for PVP's. Then again, ACE and other mods will probably turn that around. :p -
A3 Cherno... Time for another upgrade.
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Vehicles: - An animation for the character to actually turn on the engine i.e. turning the keys before you can drive. This means leaving the engine on will be of tactical importance to a quick get-away. - PhysX to allow for proper vehicle maneuvers to take place and 'knock' other cars off balance such as the PITT maneuver to actually be of use in game instead of doing little to nothing as currently in Arma. - Possibility for manual vs automatic vehicles and gear adjustments. - More complex damage areas to sub-component engine parts such as the radiator, the fan, so on.
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Well with a bolt, as a sniper with no spotter you may want to hold off before chambering another round. Of course there are tactical pro's, but also many con's.
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The AUSARMA PVP Group is up and running... www.ausarma.org - We want to dismiss CO-OP "tacticool" tactics that do not work, and focus on PVP-only tactics - We are a mixed group consisting of tactical/realism clanners and public members - We are based in the AUSTRALASIAN area with many NZ and AUS members - At the end of the day... we want to have fun through quality gameplay - We are a sub-unit of AUSARMA with a special interest in PVP - We are about winning and finding a way of consistently winning! - New comers can be introduced to PVP, TVT and PvE games - It's a great way to be involved in PVP, to receive local updates - The future may hold some community or group training events - We play every night with a mixture of PVP game-types - We mix nights between vanilla and popular modifications - We want a mature and teamwork-tactical environment - We test mods for their PVP capabilities and potential - We have our own server and teamspeak - Anyone who is an AUSARMA member can join! Join us today and get a free cookie* To join us you must sign up to the AUSARMA website, and click "JOIN" on the link below ... http://www.ausarma.org/groups/5-ausarma-pvp-players/ OR Contact Rye [Ryan], Freeborne or Swedge at our Community TEAMSPEAK: ts.ausarma.org:9987 Good luck! *I may have ate it already.
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Ai suppression script help
rye1 replied to -Coulum-'s topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Absolutely epic Coulum. If you ever need a tester, especially for a dedicated server or mixing it with other scripts/mods (like ASR, Zeus) then I'm all for it. -
So basically you're saying all features must be useful and not for aesthetics.
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How custom can you really get? I mean what's going to be the real difference between each weapon? I can understand rifle vs MG, but say Tavor vs another-rifle-similar-to-tavor... I don't think they're aiming for that.
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So like the Blackhawk down scene. :popcornsmilie: By the "shoot through a vehicle plate.. damage to the whole vehicle's structure" do you mean internal damage and damaging infantry inside? I too would like to see this in the future, maybe Arma 4. Finally there would be a use for HEIAP's such as the MK211 and all the other AP rounds.
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You mean being able to differentiate engine from wheels or actual engine parts and sub-components? For example the radiator.
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*Gets out the popcorn*
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Cone of fire is rather over exaggerated in other games such as America's Army 3 and so on. ACE have a good dispersion script.
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Too much muzzle flash and reload animations?
rye1 replied to DemonMustang's topic in ARMA 3 - GENERAL
Burn baby burn. -
Blow something up and watch the ragdolls go nuts.
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Squad/Clan List - Please read the rules in first post!
rye1 replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - Australian Combat Regiment (ACR) Timezone/location - Australian Eastern Standard Squad game mode preference - A mixture of both Teamspeak3 address - ts.ausarma.org:9987 Contact - PM Rye or go to our website Website address - http://austcombatregiment.webs.com/apps/forums/ ... -
Don't worry antoine, he obviously didn't read the paragraph I wrote or the part of the video that said muzzle awareness.
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Agreed with the rest of your post. Taught to civilian classes, never mind military and "Special forces tactics" is for the general purpose quite bull. They conduct a lot of the same tactics with modifications for their role, kit, insert list of 1,000 factors. Of course, the way they do things is at a different quality level - they use certain techniques regular troops don't - they're on a different level. Here's a SEAL actually teaching it: It's pretty much like the topic asking for better AI - within it people discuss SF vs regulars and how minimal changes.