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Everything posted by rye1
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@Chortles: That's a tactical reload, I understand the principles but you need to pick up the slack when it goes wrong is what I'm saying. Pull the trigger all you want when it's jammed. Then you weigh up the situation; some of the possibilities are to go to melee. You have options during that event, if you don't open your mind to them then you stumble when you encounter them. Thanks for the comment. @becubed: Right because reports from WW2 haven't affected the way we train or conduct ourselves? Tricks of the trade are still passed down and it's a good comparison for possible future world wars in the might and might not, the should and should not and the 'never happens' to more common occurrence. They still teach shovel attacks, it's quite a cultural link for them and they still use reports as references to back-up their theories to silent sentry removal and so on; it just needs the right setting. If you want closer to the times, modern use of the bayonet, knife or another melee weapon then research it. Navy SEAL kills Pirate with knife, US soldier kills insurgent in Fallujah with knife, Gurkha kills Taliban with khukri and on and on. It's a rare event but one trained upon and in reality used, to say the average engagement distance in Afghanistan is 500 meters then of course, it's a rarer event but again look it up and maybe research some combatives manuals. For instance we have the "melee knockdown" in ACE but it is useless because it is not conducted with mobility, it is slow and it is static -- other games have better examples. Thanks for the comment. @Metalcraze: You get the longest reply for least understanding. Someone mentions a knife, you mention realism in a sarcastic way with no real back-up to your quotes as "fact". You either don't read full sentences or there is a language or mental block because you seem to ignore simple facts of this world. A knife can be used as a back-up weapon and it is a choice for Close Quarters work: FACT. No one said using a primary as a melee weapon, your reply proves your ignorance and the fact you jump the gun to what you think is right. Straight away you're pushing it to a stealth situation. Well yes, it can be used in a stealth situation but of course there are many triggers for compromise and it is a risk that may outweigh the benefits. You weigh these facts up on the ground and the operator makes that decision. In a dynamic situation in CQ you may come across happenings where a knife will perform better, be more effective, than a ballistic weapon if the ballistic weapon is rendered inappropriate to the situation OR inoperable; for instance a jam, unholster pistol is <21 foot rule or less -- too close, in grappling range to the contact, limited space to move, so on. "The three basic options upon encountering a resistant opponent taught are: Option One, disengage to regain projectile weapon range Option Two, gain a controlling position and utilize a secondary weapon Option Three, close the distance and gain control to finish the fight. ... There are several reasons that the combatives course is taught: To educate soldiers on how to protect themselves against threats without using their firearms To provide possibilities for a non-lethal response to situations on the battlefield To instill the 'warrior instinct' to provide the necessary aggression to meet the enemy unflinchingly" Line Combatives: http://www.linecombatives.com/TheSystem.html tcPYGfMAujo Now imagine: A room, an alley or a boat; somewhere condensed. A jam, a reload, a fumble; your primary does not work or is inappropriate. Limited movement space, a threat close to you. Now what? :j: What would you do metalcraze? Haven't you gone to any martial arts lessons? @DMarkwick: Yes, a multi-tool; as said with the shovel too. There are such things as combat-utility weaponry... Well then it's FUBAR because they, as in the military, already have. If you read a few articles or research into you find out why; somethings are an impulsive response when you're on the back-end. It's also a great psychic disincentive. I'm not trying to put anyone's opinion down here I just think metalcraze is far from wrong and likes to stir up topics; he mentions realism this then you wouldn't do that with no real referencing or what leads me to believe he hasn't a clue about the subject. I'm here to put him down, no one else. I also wanted this conversation ended about this crap and brought back to ARMA because we won't see melee in Arma and CQC has a long way to go within Arma. Thanks for your time.
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Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
Yeah and allow the guys with the advanced weapons either: 1) Better terrain; to out position 2) Strength in numbers; more slots 3) Better positioning; off-the-mark go at the start, closer to the objective Lot's of stuff as mentioned above. -
Right but that's with a facepunch to reality:- Unit SOP, ROE, stealth vs dynamic entry. You may jam; I was fighting off comments of "Not used in weality cos' in weality peoples grow trees and hug each other" and so on. People keep dragging these topics down with this crap. AA3 simulates using the buttstock to good advantage, it takes some good swipes to take someone down. It's not going to happen in A3 so meh. P.S. Have a read: http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=10229 ...
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So fighting back with your own logic, what is the reason to carry a knife? No more sarcastic statements. There's plenty of picture images of SF with knives and knife sheaths when clearing compounds, when entering rooms; to be logical means you're not going to walk in with one in your hand but to be tactically conscious for CQC you are going to have a back-up ready in a selected gear position. USAF EST School's teach the use of melee, so does every other Infantry school out there and ones more focused as a unit on CQC will gradually teach greater principles and tactics around it. "We where taught when entering a doorway if someone is directly in front of you is to punch that person or riflebutt that person in the face so they go down and don't impede the team." - Quote from a dude who went to USAF EST School and FLETC. You have to learn some amount of pain-compliance techniques, take-downs and ways of resolving a problem without the use of your firearm when the situation won't allow. At the end of the day situation dictates, not your opinion on if it is used or not. @Igneous01 Fully agreed. EDIT: To silence the topic. In Arma - NO! Too much crap to fiddle with. Years of work for little. In reality - YES! Quit moaning, it happens.
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So instead of examination: "He is dead", we're going to have to find that out? ;) -
So they move around the building in more of a dynamic fashion? No strict paths of movement or waypoints. Explore basically.
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That hard to draw a line? -
I agree to a point: 1) Sometimes you do literally run and gun, sometimes it is both realistic and of benefit. Speed at that level is not unrealistic. 2) Are you asking there be some amount of counter-balance to this or negative effect? I.e. stamina (obviously), falling over, less smoothness, wider movements, banging into things and putting off aim? 3) Double control = lower weapon. Shift held, not held, double tapped = Run, walk. What are you asking for in terms of controls for the new animations i.e. tactical pace? We already have the ability to control it. If you're asking for a default in an options or scripting setting then I could understand that. At the start of mission you're usually stood still, weapon up, default jog on -> Hazard, agreed. P.S. Arma is clunky <- Experienced player.
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Terox if you are a youtube crazy, you can search a little bit more and find it being used more than you expected; including the use in some SWAT agencies and taught in many tactical companies. I have seen limited use of it in any public media depicting it's use in the military. But you run the L85 so concern understood, it's the same with your shoulder transitions, you have to angle the weapon as to not get ejected brass in your face. You're right about dust, grit, pebbles. It can be a risk factor. Have a read: http://www.calguns.net/calgunforum/showthread.php?t=248431 ... LAPD SWAT used it successfully to take out one of the gunmen in the North Hollywood shoot-out, he was shot in the ankle and bled out. If you have your basic survivability drill i.e. Run, Down, Crawl or Engage. As soon as you go prone you can adapt it to where you need to shoot and what you need to shoot under. It was used in Iraq to some degree; it's a time and place technique based on the individual so of course it's uncommon but Travis Haley and Chris Costa teach it with absolute resolve -- and you know their backgrounds.
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Full scale war? There's probably a cap on the amount of groups. It makes you wonder where they would fit in even if implemented, I mean it's a huge water space to maneuver around which may open up the possibilities but thinking small-scale to fill in the gaps they should add canoes and small boats like RHIB's or future equivalents/variants.
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
rye1 replied to Placebo's topic in ARMA 2 & OA - GENERAL
Got some air time. -
Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Haha slowed down? Combat heart rate 145 bpm! -
Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sinus tachycardia. -
Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
50 years more advanced, huh? They must be super cool to hang around with bro. Tell me more about your encounters with them. -
Currently they just move into rooms and engage, then crouch/prone, look around then move again slowly. Sometimes doing a total 360, sometimes a 180 and going back out the door. Sometimes I see AI walk through walls of compounds. In terms of clearing rooms it depends what you want, actual drills or them just walking in rooms as a team and not acting as stupid i.e. going prone in rooms.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
rye1 replied to Placebo's topic in ARMA 2 & OA - GENERAL
House kiss. -
What do you mean up ladders and into buildings? You can already use static, world placed ladders. Or do you mean assault ladders, portable ladders? me no no understand senior, el pointo of threado? I think maturin hit the mark, that's basically going to be the 'big' improvements. Hopefully less clipping, better objects.
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Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
It's all about philosophy and tactics, should see what I can do with 300 men... Oh wait they already made that movie. -
So you want tips to being a Commander? http://forums.unitedoperations.net/index.php/topic/12449-tips-for-mission-commanders/
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All our animals are dangerous... The kangaroos The emus The humans The dropbears
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey dude. Sounds great. Quick-clot, used anymore? I have heard of a few units (MIL and LE) adopting celox as a replacement for. Atropine isn't JUST used for NBC/CBRN attacks, I wouldn't limit its use to just that, that's a rare event in Arma anyhow; I know a few SWAT guys who even keep MK1 auto-injectors and all kinds of stuff in the team lockers for those events. Epinephrine is mainly used in ALS in a controlled setting like the hospital, as stated by many manuals including the Rangers Medic Handbook it clearly states its use for anaphylaxis only. I'm glad you're trying to phase away from it. If you need any help, give me a PM. I've intubated, gave CPR, given these kinds of drugs so here to help. In terms of morphine affecting combat effectiveness, they used to have an SOP to disarm troops who had a certain amount of morphine. Read more on that here: http://www.specialoperations.com/Specialties/Medicine/Urban.htm http://www.specialoperations.com/Navy/SEALs/SEAL_Medicine.htm P.S. The heart monitor and so on sounds like you're working towards more of a diagnostic setting? I.e. work out WHAT'S GOING ON before doing something like injecting a drug. -
COMMANDOS The Inside Story of Britain's Most Elite Fighting Force by John Parker. Absolute classic, I love the eccentricity and inventiveness of the Commanders and the wacky ways they kept one step ahead of the enemy. It features a number of popular raids and battles in which it accounts a mixture of archived interviews and reports to try and gather a more evidence-based philosophy to the said events, comparing that to the men's account on the ground and recollection through numerous writings and personal discussions. It's interesting how the perspectives changed and how official documents were either modified, destroyed or neglected in order to lessen the impact on the War and the general public; such as Commando's killing captured German prisoners with their hands tied behind their backs simply because they did not have enough room on the boats to take them back to base. Anyways, it tells you the truth and what is known, some documents are still top-secret from WW2 operations the Commando's conducted and still won't be released for a good 10 years. The book travels through time, to the present, giving you a holistic approach on why the Commando's are a great fighting force when used appropriately.
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Squad/Clan List - Please read the rules in first post!
rye1 replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - The Ausarma PVP Players Group Timezone/location - +11 GMT... AEST, Australia Squad gamemode - PVP only! Website address - http://www.ausarma.org/ -
Multiplayer Balancing - Will Arma3's MP be balanced?
rye1 replied to BLSmith2112's topic in ARMA 3 - GENERAL
So how do you make a balanced mission? Enlighten me.