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Everything posted by rye1
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Are you saying that the features won't be transfer in some way to ARMA 3? Not even minimally? I agree it would be officially off-topic, but you can see it happening.
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You can already destroy parts of a building. Takistan buildings can cause a section to collapse, allowing for entry. Yeah it's not specifically a wall - and yes you can't even destroy a door without blowing the whole surrounding to hell but it works to some degree without being resource heavy as you say. I don't think there is a need for full destruction in this series as of yet.
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33% as in BAF only. I found PMC to be a bit of a bore, though the map was great for PVPs. Czech DLC - never touched it. If DLCs could focus around a different theme maybe. Countries, no more. Gamemodes? Features? Hmm. They have the options anyway. I would agree no more DLCs, we ain't got time fo dat! Mods fo dat!
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POLL: Do you play ArmAII with ACE2 always on?
rye1 replied to kroky's topic in ARMA 2 & OA - GENERAL
Iceman it's really not like that. You run six updater, you download and it automatically installs everything. You start the game using six updater. Problems? What problems? The load times might be slightly longer, but it's not 30 minutes longer. I think that's a bit over dramatic. -
Most complete/realistic ACE compatible Sound Mod?
rye1 replied to mordeaniischaos's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
JSRS For sure -
Explain. ---------- Post added at 10:50 AM ---------- Previous post was at 10:49 AM ---------- I do not want bunnyhopping gangster tier 1 in boonie hats.
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Arma 2 Addon request thread
rye1 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If I were to request a few mods, it would be: - CQB Mod. "Combined" addons such as st movement and collisions along with other CQB orientated features like a proper grenade system and animations, less spacing blocks between players and easier movement animations. In fact I've looked at trying to get a team together with little luck. - Tactical beard mod. But no, not just for your player but a whole mini-game! Grow the biggest beard in the shortest time and you win. How do you grow a beard faster? The adrenaline and testosterone pump of firefights. The more firefights you get in, the bigger your beard! -
:D You get used to the CTDing.
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I don't know about you but infantry where I play work with helicopters commonly. What's wrong with insertion or extraction with a helicopter? Now, aerial support, I see that problem. They own pretty much anything.
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[WIP] Advanced Vehicle Interaction Module
rye1 replied to BlenderRUS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That's what I was thinking. Very nice job, this looks great! -
Some people cry when they don't get their own way. Good thing BIS bluntly ignore idiots like that. I think they deserve all the praise in the world. They're the ones putting in the hard work and effort. It's easier said than done comes to mind constantly.
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You know in ARMA 2, the M16A2 can be used to point-fire from. His thumb is in-line with the barrel and it's great for just point shooting. But other than that, I think there is no other way of feeling for the weapon, where it is situated. I think crosshairs may allow you to KNOW where your weapon is pointing and where it's probably going to hit which is the real negative - that's opposite to getting a feel for the rifle - and that's why I don't use crosshairs, ever. Now on the other hand, constantly going to "ADS" - aim down sights - to engage is irritating especially when your close to an enemy. I try to engage without ADS then transition to it, and I try to get those initial shots to be accurate but it's not always the case, especially up and downhill engagements or 5% type shots at enemy behind cover or other people. It's not too bad without aiming down sights, if you've ever tried a quick deathmatch... you soon get used to your weapon and just putting quarter of a magazine at someone close range and moving again. I find crosshairs to be great for target transitions, if you've ever had multiple enemy in a line or even tried some "range drills". Mouse settings and sensitives (both internal and external) really help with this. I bought a new mouse after a failed range run, I got around 16/20 at a very slow rate (about 1-2 seconds per target). With the new mouse and after a few practices with adjusted settings I was getting 20/20 in a good time. Like it has been mentioned with the 'negative acceleration' in-game to stop you doing 360 no-scopes and the likes, you seem to either over-aim or under. You either go past the target or no where near in that type of dynamic situation. It's very hard to just situate your upper-body, arms and stance towards the threat. Instead you end up with feet fixed, planted to the ground and upper-body facing half-left for an example, too far over, and trying to drag the weapon back on target. Tweaking deadzone tends to be a must in these cases.
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POLL: Do you play ArmAII with ACE2 always on?
rye1 replied to kroky's topic in ARMA 2 & OA - GENERAL
Yes, always. It's a requirement with those I play with. -
Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is a planned feature and current work in progress and has been on our list from the start. Advanced medical treatment options such as an emergency airway puncture (Cricothyrotomy), the use of an OPA or NPA and needle decompression have been a heavy focus for the airway management feature. Of course there will be no visual "blue" (cyanosis) effect but there will be a text dialog to allow you to come to the equation of "It's this condition" - For example, "The patient has blue lips and ear lobes, absent lung sounds" and so on for a short term sign. Long term may include "Tracheal deviation" for a starting point. This is also why the secondary and onward assessments are important - you have a changing patient, changing or missed conditions which gradually take more of a negative affect on the injured player. Now don't get too excited, I believe our Alpha will either not have this or a lighter version of it. But it's on our to-do list, we've got a plan and our team, especially scripters, can't be trodden down with requests. But if you do want to put an official request up, feel free to use our dev-hev space. ---------- Post added at 12:09 PM ---------- Previous post was at 12:08 PM ---------- Go for it! Animators and modelers are a big value to any team. We're always looking to expand in that sense. -
I think the A3 sub-forums has been responsible for 1,000+ posts per regular user. :D
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Things to do? Spam the wishlist thread.
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All the primary and secondary survey assessments are coming in the guide. -
How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
I think he was talking about the lean-muzzle issue in one of the Dyslexci videos and as far as the curvature of the bullet. -
Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Haha lol'ed at this reaction. -
Helicopters Q&A,Types ,What things you want it to be able to do in Arma 3
rye1 replied to John1000's topic in ARMA 3 - GENERAL
The bots are evolving. Kill it before it lays eggs... And cookies, etc. -
I wish there was a sign or symbol to tell you when your alt key is locked or held down and when the shift key is locked or held down.
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Although true, does this mean anything to BIS - nah. Priorities. Though I fully agree with you.
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100 pages of discussion and yes, multiple people have mentioned resistance fighters.
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't let Cage see it!!!