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Medals
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Medals
Everything posted by rye1
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How would you make AI use it? ARMA is a big environment, it's not a few rooms and a door. To be honest SWAT 4 is horrid for AI and horrid for immersion. Only someone with a vague idea of CQB says that it's good. :o It's nearly as worse as RVS.
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You seen the latest Spetsnaz gear - they look like tacticoooool Amurrrican gear. And that's why you grunt it! I preferred being an insurgent. :D
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Run while you can!!! -
I think you mean airsofters. I agree, "entry techniques" aren't a way to go either. You can only "teach" a few basic entries to AI of which they could productively use. Some seriously good ideas in this thread, but what could and will be transferred - no idea and unlikely to say the least. Aslong as they don't try take cover when I'm their immediate threat, at about the distance where I could lick their nose. :o
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I don't think it is, I've had two computers - same steam account. Didn't have to changed anything, only redownload my games.
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Who knows. He has a suppressor. He could easily be an SF unit.
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Does that mean someone could download your work and modify it themselves like re-texture it?
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Viva la revolution.
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We were in the dark ages man. God damn you imageshack.
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Combat Medical System
rye1 replied to raptor 6 actual's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No I haven't noticed anything... even with mass casualties. But I'm sure server and clientside FPS would cause issues if they were too low, they do with all mods. -
But I like discs.
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round two. Fight.
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Dat blur. It's called a joke.
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Iran because NODs in daytime. Mmm... that should be a meme.
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If it's a base platform, at least they'll be less moaning about mods failing through steam and annoying updates... because we'll all be in the same bucket!
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I really hope so.
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Yes that really is a shame but oh well. Makes it easier for friend networks, so on. Guess you'll adapt.
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That is a natural concern but currently how do they handle doors? They don't. They just walk through them, I've seen AI walk through walls. Breaching methods on the other hand is a different issue, opening a door shouldn't be hard for the AI. I don't think we'll see any need for actual breaching - the use of any kind of explosive ordnance, breaching equipment or anything. At best I think we'd just see the door open randomly!
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I kind of talked about this in PM with someone earlier. I would like them to be able to follow my movement, or me take control of the AI and make them do something. It would be great if you could then link that in with a timer, a specific point or object like a doorway for example in CQB. Unfortunately it can't be done currently, and changing aspects about them doesn't seem to work because the AI just 'ignore it'. I get what you mean though, forgetting formations and going for entry techniques in CQB. They are kind of like 'formations' but also not!
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Vehicles need to have more weight to them. No more bouncing vehicles. Example: Put them on a platform, move the platform, bouncy! They also need to stop being destroyed from a bump. The wheels get damaged so easily, even when nothing touches the wheels.
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It's not supercool enough. It has to be like MOH, COD, BF3 with some super cool Chinook pinnacle on the side of a mountain. You know. TACTICOOL. (Sarcasm)
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The good thing about consoles is the shit load of money you can make off 14 year olds.
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Metalcraze, the crazed one. Seriously, promoting to console loonies, oh noes.
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That's interesting.