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Everything posted by rye1
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At 5fps, at 11:30pm. Hard.
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SWAT 4 is a good example of the possibility. Pretty cool.
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How to improve the Close Quarter Combat experience in Arma 3?
rye1 replied to Intezar's topic in ARMA 3 - GENERAL
Pictures show little, though they look good. I'd like to see video of it, how your character handles doorways, etc. -
Will Bohemia finally improve ARMA's PVP to attract New Players?
rye1 replied to LockDOwn's topic in ARMA 3 - GENERAL
Happen rarely? You're around it pretty damn frequently, where else would the enemy hide apart from the vegetation of the environment? Buildings! You can already do a number of entries "SF" do in real-life, the general populace who play ARMA I find agree with it needing improvement in others way such as entry to doors; clipping orientated and such. -
What mod's/missions do you want to see in ArmA 3 Alpha?
rye1 replied to Westonsammy's topic in ARMA 3 - BETA DISCUSSION
Cms. ;) -
Ramadi Iraq is under construction
rye1 replied to quincy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, really looking forward to this map, can't wait. -
Referencing Chortles, tsst.
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HAHAHAHAHAHAHAHAHAHAHHAAHAHAH too good
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Ban all rights for new comers. They must be purged. This is the only way... to save this poll.
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I enjoyed this, very nicely done.
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Some suppressor designs can increase the velocity of the projectile. This phenomenon is known as freebore boost. Some suppressors therefore increase accuracy - this can be due to the change of barrel harmonics, change/calming of turbulence around bullet when leaving muzzle. If I'm not mistaken current vanilla and ACE examples do not go by this example or ballistic behaviour (for whatever reason). I believe it actually drops velocity. Excluding the use of subsonic ammunition (examples are for supersonic, normal ammunition in game) I believe for the better that this is a niche subtopic that's not important for ARMA 3 but interesting none the less come "realistic" happening to game world. I could be wrong and therefore corrected though. P.S. I agree with you to some degree on wound ballistics, but ARMA values and equated to what causes damage must be low and fairly simple to work in real-time firefights, with lag or desync and the other hundreds and thousands of calculations going on per second.
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Over 5 steam discussions long. Kaching. ARMA jokes brought to you by the one and only.
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It does not factor suppressors properly either, just as a note. ACE does not do this right either.
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It was implying doors weren't made to be destroyed in vanilla, I'm not implying the community can't make their own but it would be nice if doors were separate that way from the full structure. Direct explosive entry to a door leads to a partial structure collapse... half the building just goes BOOM!
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"But this works for the doors in the video because the buildings are community made and designed to be destroyed." Heh.
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Down with Doors... and Whole Buildings Society at your service. No, no. It is fun in SWAT come on! You're one meter off the doorway. C4 set. Boom! You burst in.
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Yes I will. I love you BIS. Marry me?
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No, no it was. Trust me. People should grow a backbone and a set. Oh yeah, and stop supporting people who put up pointless arguments. "Lol bro why you all moaning" - That kind of comment, please do not support. P.S. The customer is always right. A-OK.
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All those moderators - a bit coo coo.
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It still has. People still play it MP. Even worse - vanilla MP. Tsst. Tsst. Mario Bros would be a good yardstick. A tonne of games one-up ARMA in "CQB" sense. I want CQB mod. Cry. Cry.
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It's the only way I can be super pro SWAT. Clearin' rooms, yo.
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1. Crappy dispersion aiming where one step can mean the difference between hitting the side of a door and the side of a barn. 2. "Breach, bang and clear". WHAT?! 3. *AI shot five times in head - lives* It must be the fact he's wearing body armour... on his chest. 4. The hostages screams. "ARHAGHAHR" "ARHGAHHR". 5. The slow ass loading. 6. The server system, oh lord, kill me please. 7. The melee button... OK maybe not, that was so epic. I can go on.
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You don't like Pilskin? DAFUQ?
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Door catapults, my dreams come true.
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True they have a mixture of rooms and they are fully furnished. They are pros to a "CQB only" game. In ARMA you have your typical box, L-shape and even irregular rooms too though I would argue and agree with any argument that they're not "fully" furnished. But yet again they're based off Afghan/Iraq standard that may not be as furnished as we could express from our point of view. Another game, no. But you can play SWAT 4 and watch all the AI fails. The only thing that made it interesting for me was the SSF mod. It fixed a lot of retarded AI issues but it's still very much apparent. Sorry but SWAT does not promote "room clearing tactics". It promotes running into a room and shooting things though the AI do handle it better than ARMA, they stack and they split. Will we have breaching equipment in ARMA 3? Probably not. I'd say it wasn't needed. Will we have a shotgun that can breach or C4 on the doorknob like SWAT 4? Again probably not. Will the AI be able to use this? Heck no! I couldn't see them using it efficiently, the same way as I cannot see them clearing buildings proficiently. They're AI!